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Then I encountered the Lamprey (tractorbeam). And the Lancer with 8000 range torpedoes.
Tractor beam can be used to pull enemies and even be save own ships or AI ships.
On the Second playthrough I brought: Upgraded Lancer with tractor beam and railguns, 15 HoundMk2, 10 Bullfrogs, 6 Droppers
I finished it now in 3 additional ways:
1. Only with the Lancer torpedoes and tractorbeam.
Use tractor beam to pull pincer away, boost away, come to a halt with gravity drive and kill if from outside it's range with torpedoes.
2. Only with fighters and the Bullfrogs and Lancer just to tank damage. Even faster iirc
Bulfrogs murder all ships and Hounds are cannon fodder.
3. Only with the Droppers/Teardrop drones. A bit slower
4th option would be all combined
Can confirm, Horus can tank this with cycling defensive actives for a long, long while.
using 4 other corvettes to *switch* activate missiles repeat erased the escorts very quickly.
lost 2 fighters and accidentally blew it up the first time. its damage is great if you're not piloting the ship its targeting.
The trick is to take the Horus with boosted Thrust and Engines (it's probably not worth using the other frigates for this mission), and hang right at the edge of the destroyers range while you and your fleet focus fires the escorts. Once the destroyer is the only thing that's left, your frigate is just a big damage sponge. You got to just soak damage while being able to move out of the destroyer's range once things get dicy. If you brought a high damage fleet, it should be able to handle the rest of the mission by just ordering them to attack the destroyer and then ordering them to back off when needed.