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Wacky Weapons
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
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6.365 MB
21 sep, 2022 @ 10:37
1 okt @ 4:13
39 ändringsnotiser ( visa )

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Wacky Weapons

Beskrivning
Wacky Weapons!

Adds 300+ weird and wacky weapons!
Evenly spread throughout progression so your entire playthrough can be wacky!
This mod even has a shotgun that shoots sand!

Content
  • 300+ Weapons
  • 50+ Accessories
  • 35+ Ammo
  • 13 Whips, 7 Minions
  • 10 Prefixes

Incuding...
  • A Suspicious Looking Sword (amogus)
  • A Dwayne 'The Rock' Johnson themed yoyo
  • A secret weapon from the dungeon guardian
  • Zenith Tier weapons for all classes
  • GigaChad Emblem: Increases damage, reduces defence to 0
  • Rare drops: Annoying Dog & Saul Goodman Globe pets

Quality of Life
  • Early game wood accessory that increases movement speed
  • More cactus weapons to help speed up the early game
  • Magic pickaxes that mine super quick but consume mana
  • Demolition Cannon, infinite bombs!, Bag O Balls (vine boom), infinite spiky balls!
  • New recipes and increased drop chances for some vanilla items
  • 4 Non-consumable healing items, 2 Non-consumable mana potions

Changelog
Full changelog/version history can be found under Change Notes
Ursprungligen skrivet av tModLoader WackyWeapons:
Developed By chair
64 kommentarer
Chair  [skapare] 1 okt @ 4:30 
Thank you so much for this - these comments are incredibly helpful.
Nothing to do with you, I updated the Lawnmower weapons to have parity with my other mod "Lawnmower Overload" but accidentally left in a reference to that mod.
very bad. broke the whole mod.

This meant that the mod still worked for me as I have Lawnmower Overload installed, but wont for others. Very silly mistake that i would have missed otherwise, thanks again :)

should be fixed now (hopefully) please let me know if any issues arise :)
SnowStorm 30 sep @ 13:08 
Don't want to be a a-hole but might as well pull the root before the weed grows. The new update broke the mod for me, saying there's missing dependencies for the lawnmower weapons? any way to fix this?
Chair  [skapare] 7 sep @ 22:55 
Good point - specials are not really explained well, thanks for the comment, will try to update description. Specials are right-click abilities with cooldowns that some weapons have. There should be a perk in the tooltip in yellow that's named 'Special: perkNameHere' :)
Star_Made_Knight 7 sep @ 7:46 
Hi, what are specials? the mod doesn't quite explain them.
Chair  [skapare] 28 jun @ 23:42 
Thanks for the bug info! Will look into it :steamhappy:
hoopie 28 jun @ 21:42 
hey so i kinda maybe copied the code of the lucky lucky horseshoe because i wanted an accessory that added luck in my mod and per my testing it seems in multiplayer (maybe only as the host im not sure) that it will sky rocket the players luck stat on the server to the thousands and the same thing happens for your accessories that add luck so i just thought i would let you know :steamsad:
Esoteric Livyatan 2 mar @ 12:50 
huh, the difference seemed completely decorative when I tried it.
Chair  [skapare] 1 mar @ 20:31 
I remade candlelit horrors with a smooth holdout, but kept the old one if people wanted to shimmer to remove smooth aiming :)
Esoteric Livyatan 1 mar @ 13:13 
Two candlelit horrors?..
a bucket. 15 feb @ 16:20 
looks like a solid mod