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There are several levels that can confuse the player, for me personally:
Xelda (5 Heart), the problem appears on the bridge. In some cases, the award trigger is not working as it should, and this problem was fixed.
Gimotika, the difficult stage, was related to the skeleton. It took me about 20-30 minutes to understand what I should do :D and I was really happy when I found the answer. This is probably the most obvious example of what kind of puzzles/levels can be expected in the whole game - "visual puzzle".
Dungeon B, there was a strange bug in this scroll that made it very difficult to understand whether you were doing everything correctly, although all the hints indicated that everything was okay. I'm talking about the stage where you had to go through the guards, and the event trigger is not working as it should when you are standing close to guardians. It looks similar to a bug in the Xelda level.
Dungeon C (7 heart), the last difficult place was at the moment where you needed to realize one thing: all 6 hearts, you do next movements like: you take a gem -> you trade a gem -> you get the item -> you apply this item -> you get a reward, AND BOOM, 7th heart.. silence.. literally silence for the 10-15 minutes, you try to find a solution, and starting look at the skeleton head at the second level screen, you see the blue light, and you're trying experimenting with gems, you see the question mark on top of the head of slime, and you get it, you take the blue gem, and you get futher, look at the pattern: all 6 levels you do the same things, and at the 7th heart you get "not usual for this situation, a way to solve it", and here is the second keyword for the game - experiment.
Human Resource Machine, 7 Billion Humans, While True Learn() - are amazing games based on algorithmic tasks.
Creepy Tale, Machinarium - are great storyline puzzles.
Crazy Machines - a really fascinating series of puzzles based on the "science".
Egression, Escape Simulator - you can feel like Sherlock Holmes in some ways :D
Ori - is a beautiful series of action-puzzles.
assemble with care - is a puzzle for chill.
Inside, Limbo - are atmospheric-puzzle-horror games.
Braid - this puzzle game has unique gameplay with nice and cozy "oil" graphics.
The strong side of the game (Smutty Scrolls) is the art style; it's sexy, and it does what it's supposed to do. A "puzzle" is like an extension that has the best mechanic, like "do right and get the reward". I find this puzzle very interesting to me because it is "visual". Many clues and solutions are right before your eyes. You just need to find them or try something random: click, start experimenting with items, even if it leads to the wrong decision (maybe it sounds like a bad-way-to-play-game-puzzle if you accidentally start touching everything, but sometimes it can be a solution.. so why not?) It's useful to make mistakes because mistakes lead to other decisions that lead to completely new ideas.
Furthermore, I hope it will be helpful for developers to make games much better, but keep in mind that each player is unique. It's impossible to satisfy everyone
That's all, thank you
May all your wishes come true
At this moment, you can get only four hearts of seven (4/7)
It was mentioned here: Smutty Scrolls Update News
You can get the last update at your top news bar in the Library section or you can check out the news section at: Community Hub of Smutty Scrolls > Discussions > Events & Announcements (at the right side) > and you will get a list of the latest updates
Have Fun :)
Thank you for reminding me about the update
I will update it