Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Hey, you can enable the feature if you like. I've coded PD-control to align the bullet.
https://github.com/dvdvideo1234/PropCannonTool/pull/3
There is nothing wrong with it. The bullet velocity alignemnt is currently experimental. The problem comes form the server still running while the game is paused. Gmod uses the time ( kg * m^2 * degrees / s ) to calculate the applied torque according to the function wiki page:
https://wiki.facepunch.com/gmod/PhysObj:ApplyTorqueCenter
This messes with the output force in the next tick after the game is unfrozen
Please, enter the following in the console: "propcannon_bualgnvelcty 0" to disable the featutre
Sure thing buddy :P
You can use the convar "propcannon_maxfireforce" to define the fire force upper limit. The lower limit will always be zero. Curre tly the upper limit default value is 500k. Adjust it wo whatever you like and reload the control panel