Barotrauma
Няма достатъчно оценки
Revengeance Mk. VIS
   
Награда
Добавяне към любими
В любими
Премахване от любими
Размер на файла
Публикуван на
Обновен на
1.389 MB
17 септ. 2022 в 12:03
29 септ. 2023 в 11:22
27 бележки за промени ( преглед )

Абониране, за да се свали
Revengeance Mk. VIS

В 1 колекция от Cig
Revengeance Collection
18 артикула
Описание
Based on JAD's Vengeance Mk. II; PVE-retrofit of an originally PVP ship
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2121725686


The Revengeance is an enormous war cruiser powerful enough to crush a small armada of lesser ships and easily go toe to toe with the worst Europa's flora and fauna can throw against it's massive and highly armed frame – IF she's manned with a veteran crew both numerous and experienced enough to maintain, steer and handle her highly demanding array of systems and sheer tremendous size.

== WARNING ==
- Power values are (!) NOT (!) adjusted for the newest update, resulting in overloading the electrical grid of the outpost docked to –—> immediately after docking to an outpost, run and disable the reactor!

- This variant is "outdated" in so far as it's been created before the 1.0. release and with a bunch of potentially derelict mods installed. It still works perfectly well (03.10.23) but may break in the future.

- - > Currently, this variant is also outdated in and of itself, but maintained this way in order to finish a specific campaign.
It contains a Ramming Prow that is still installed currently (but will be removed as soon as the campaign is finished and updating the Revengeance is possible) which will crash your game if you toggle it!
It's a leftover of an item from EK | Dockyard that relied on functions that got removed by the 1.0. update.

- - - >>Do NOT toggle the ramming prow!

- Only EK is necessary to run this ship. The other mods, TITAN, Hungry Europans/Needs and Real Sonar, are not necessary to run this ship and disabling them won't break it. But it will leave the central section of the ship very empty.

== Description ==
Adequate desc. and explanation to the, quite frankly, very overwhelming systems and rooms comes again as soon as my motivation returns. Until then, I'll keep it with this barebones feature list:

Features:
- two remote-controlled torpedoes
- sonar-co-controlled railguns
- in-depth situative countermeasure systems for ballast flora (compartmentizing every ballast tank in half, remotely toggling ballast flora mode for easier removal) and enemy breaches (toggle autodoors, autoclave decontamination in exit points, set of recharging combat diving suits in gunnery and many tactically placed weapon storages)
- full-on engineering bay and several cargo holding areas
- specialised Deep-Water Preparation Rooms (DPR) to allow for streamlined mining, salvage and combat operations
- enough bulk to crush hammerheads and damage abyss creatures just by ramming them in free waters at high speed
- well-working coilgun emplacement network for point defense and a strong adjacent subsytem featuring 100mm missiles, grenade launchers, mining lasers and a chaingun for additional firepower and level combat
- a kitchen, lounge and medbay (working in conjunction to Hungry Europans and Real Sonar)
- dedicated nuclear payload storage front
- simplified anti-mutiny system set to a specific password (able to be found in the editor)
- updated reactor subsystem (auto-flood incase of meltdown with subsequent quarantine, auto-extinguisher incase of fire)
- metric tons of visual upgrades, overhauls and more to make the cruiser take a more distinct visual style of a makeshift retrofit half-modern half-rigged war ship