MergeCrafter

MergeCrafter

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Merge Crafter tips and tricks
By LotusBlade
How to spend less resources? What to aim for? Which item chains to ignore and which to cherish? You will find out here!
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Questions and answers (part 1)
Which resources i should save and which are useless?
Fruits and mushrooms are useless (provide no money nor benefits, have long chains). Some will be required by quests (apples, pears, oranges), some for crafting (red mushrooms), but i do not advise saving them for later, instead, sell or delete.

Flint can be used later to make coal, but early coal is plentiful. Yet can use it to craft extra Furnaces, Anvils or Buckets. Game will provide 4 buckets and 2 anvils anyway, so you only need 2 pieces of 'final flint' to make 2 extra furnaces. Then just sell / delete it.

Coal Bricks are crucial resource for feeding furnaces, make sure to save all of these (sell if too many). Iron Mine will provide enough coal. Single brick gives +800 energy, while Flint Brick would give +3000 (it takes too much effort to produce even one).

Wood Boards and Stone Bricks used to upgrade Tree Planters and Drills respectively. Do that as soon as possible. The more you level up resource gatherers, the more they produce, the less you grind dungeons. And the fun part is - they do produce wood and stone to upgrade themself. I suggest upgrading all gatherers evenly, instead of focusing on single one. Drills should be repositioned into 'event biom' when you unlock it by completing some events.

Sand is usefull - required to smelt glass to craft Exp Storages. Make sure to save every single sand pile and glass shard. Main ways to get is by breaking stone/iron veins, opening stone/iron chests and buying from shop. Extremely hard to get.

Coins - just consume them, you will find better sources of income. Same goes for Exp Orbs.

Runic Dust - precious rare currency to buy event chests and enchant tools. Make sure to merge it to max level.

Potions - there are few annoying quests asking to drink several potions, so i would advice saving 3-5 of them at all times. Other ones just sell for coins.

Stars - rare resource which you SHOULD NOT merge, cus basic stars are required for quests and smelting glass. They randomly fall from the sky over time IF GAME IS ONLINE and can be found is large wooden chests. Try to save every single one.


I have reached max Experience / Gold, what now?
Craft more storages using crafting station. After leveling up main camp (by completing quests) you unlock more recipes. Five storages can be merged into better ones, then you have to improve them into higher tier before merging again. 8-10 "Medium Cobblestone XP Jar" storages are enough to sustain through early-game. Also make sure to raise gold capacity to atleast 2500.


Energy generation and max are too low
They increase after completing quests. Make sure to upgrade Tree Planters and Drills in order to get majority of resources. Merge energy potions to max lvl for +50 energy. Do not waste runic dust to buy more energy, it can feel lacking in the beggining, but quite soon you will stop visiting dungeons at all, so no need to burn up yourself.


Where to spend Ruinc Dust?
During events buy 5 event chests for 30 dust every day. They provide everything in big quantities. Stash atleast 200 Runic Dust at all times and try not going below that ammount. I do not recommend activating bottom event bonus for 75 dust (except first 1-2 events), rewards are not worth it in case you are "free to player" and don't feel like spending real money. It is good idea to spend some dust for enchanting main tools to 1-2 lvl early-game.


Trinkets?
Okay, trinkets are tricky feature, you socket them into tools and take out any time for free. They visually change tools appearence and provide small boost to power. Now, power is useless stat... The only time you need it is to reach some particular requirement to break late-game rocks. For example, a huge boulder requires 320 power and your main max lvl tool might simply have not enough (315), socketing a relic for +5 power might just work out.

Some trinkets in shop cost 500 dust and do give extra stats - those are good spends, but again, only for mid-game. After you finish a Trophy game unlocks new one of higher quality. Opening lots of max lvl chests is adviceable, since that is how you get trophy fragments.


How to get money?
Sell potions, coal bricks and cubes of wood. Drilling event biom gives chance to find desert chests, combine them to max to find Ancient items. Ancient set provides +1450 money at max lvl, a main source of income in mid-game. After unlocking Pyramid desert chests can be farmed straight. It is smart idea to stash 10+ chests and only then start opening them to get coins > combine to max lvl for +155 money.


I don't have enough space!
Well, first of all, spend 10,000 coins in order to unlock extra golden biom area. Secondly, sacrifice (ignore) some of the item chains instead of trying to merge everything evenly. Always make sure to have specific goal in mind and aim for it. Third, complete events and buy event chests daily, it provides event cubes which contribute towards unlocking event biom. Lastly, concentrate on expanding land by crafting Exp Storages and don't hesitate selling useless items while doing so. Each day choose one little goal which you 100% sure can complete, do it, and make sure that goal helps you reach larger goal later (which cannot be done in a day).

Bioms
Forest
Forest is starting area, there is Forest Dungeon and several water sources. Water used to fill up buckets all the time. When you get buckets it is best idea to place them near water and leave like that. It might look inefficient and annoying, cus buckets will stay right in the middle of merge zone, but it will save from additional clicks to move them around.

Forest Dungeon provides, mainly, wood and fruits. It won't be hard to get first type of wood "Oak" using planters, so farming Oak Dungeon is only good idea in the begginning until unlocking "Spruce" tier. Then bump all oak planks into planters as soon as possible. Yes, it requires tons of planks, but quickly starts providing tons of saplings in return. Having great source of resource when you need it is trully satisfying, one maxed out planter contains around 100 hearts of oak-related items.

"Spurce" planks are very hard to farm and required to make lots of tools and storages. Forest Dungeon is only way to get them, that is where 90% of energy will be spent in mid-game. I do not recommend crafting additional buckets or buying extra planters. Do not hesitate selling wood leftovers, it saves lots of space.



Mountains
Second biom is Mountains with Mountain Dungeon, furnaces and drills. Dungeon provides mainly coal and iron. Coal goes into furneces to smelt glass and iron. Glass needed only for experience storages, while iron needed for tools, storages and upgrading buckets, anvils and furneces. Both coal and iron are abundant. The biggest problem is getting basic stone.

Stone can be found in Mountain Dungeon chests in very small ammounts. I suggest buying stone pebbles from shop when you can and stashing extra stone blocks for later. You need it for storages craft, tools and drills upgrades. Drills provide mainly stone, but also chests. At higher levels they drill faster and able to be used in some harsher areas. Each land tile has different hardness level, make sure your drill requires 1 hour or below to produce single resource, there is no point to dig for 24 hours and get one basic acorn or pebble. Eventually drill overheats and needs water to cooldown and work again.



Desert
This is third biom where you find Pyramid Dungeon, more water sources and Treasure Table. Table is where you put treasure maps to search for treasures. Initially it takes 18+ hours to decypher a single map, so if you find maps by any means - save them for later. Map reveals hidden non-mergable chest area which can be found by playing easy mini-game. You can upgrade Treasure Table.

Pyramid is source of sand, cacti and ancient relics. The moment you reach Pyramid there is no longer any need to buy sand from shop or farm from Mountains Dungeon, since you start getting way too much of it anyway and will be forced to even sell it. Relics are good source of money when you merge them to max level and sell. As for Cacti, haven't ever needed them for anything, so just sell them. Max level cacti will turn into obstacle which requires strong axe to chop, high chances are, you don't have such axe and will simply flood free spaces with unremovable obstacles.




Event
Event biom is additional area unlockable for event cubes. This is where you drill at all times, cus loot drops are amazing — not only much better chances for stone compared to mountains area, but also great source of chests. Unfortunately, only few first tiles have low hardness, the further you go, the more time it requires to gather single loot. And even then it is still more profitable compared to Forest and Mountains.


Treasure
Half of this biom unlocked by spending 10,000 coins and the other half by spending 3,000 Runic Dust. Note, it counts overall ammount spent, you don't need to save whole summ to unlock it at once. It is also minable, but not as good as event zone. Both treasure and event areas providing great items, including additional planters, anvils and furnaces, always keep them in mind and aim to unlock as soon as possible.

Since both bioms are close to eachother and require drilling, you will need drag and drop buckets on overheated drills all the time, this is why it is important to leave buckets near water source in Forest. I recommend placing tree planters inbetween water and event biome for futher optimisation of your time and effort.


Events
Events are time-limited activities which provide extra rewards for completing objectives. Free section of event can be fully done wtihout any payment, while premium section costs 75 Runic Dust. Rewards are random and different each time event starts, some are worth, some are not, but overall i do not recommend buying premium section, even tho it always contains +15 Runic Dust pile.

Main benefit from beating events is chance to find Event Cubes, which helps unlocking special event area. Now, this gives more land space, but also allows to put drills into event biom for very good rewards... One of which is desert chests. Having easy access to any sort of chest is good, since at max lvl they have decent chance to contain Runic Dust.



Some events are straightforward, others like "Dungeon Delve" for candles require extra preparations, since player needs to clear many dungeons in limited time. Due to energy limitations saving several +50 energy potions is good idea.

Every day (once per 24 hours) visit Event Shop and buy 5 Flawless Event Chests as well as 3 Marred Event Chests. Marred are not that good, yet sometimes drop event cubes. Flawless chests have significant ammount of Runic Dust, generators, normal chests and other resources, but also 100% chance for event cubes — best container in Merge Crafter. They do not dissapear after event ends and provied items depending on how far you progressed in main game (it has something to do with Camp Level and last unlocked dungeon tier).



Merging tools properly
Merging 5 tools of same type together produces 2 tools of improved quality, but at the same time they COMBINE reforge levels. For example, take 5 axes and reforge 4 of them for 5 coins each (overall it costs 20 coins) > after merging you get 2 strong axes with 'reforge-2', if you would simply turn 2 reforge-0 axes into rank 2, cost will be higher. Merging reforged items is cheaper!

Now, there is Max Gold Capacity, which can be increased by crafting storages. That is not an easy task: storages take craft time, space, prescious glass and provide small boost to Max Cap. Imagine having only 1000 coins Max Cap, the highest buyable tool reforge is 'VI' for 750 coins. But there is a trick — if you reforge basic tools to max rank (limited by Gold Cap) and merge them by 5x, their rank will go higher than your Gold Cap would allow.

Example:
- you have small oak tools, reforged to max possible lvl (let's say 6);
- after merge get medium oak tools rank 7, now create 2 more of those and 'empty' one, merge;
- you get big oak tools rank 8, repeat;
- small spruce tool rank 9;
- medium spruce tool rank 10.

Doing that allows to surpass gold limitations by incredible ammount, as well as saving some % gold. But also takes a lot of time and dedication, don't burn up yourself. Preferable to have extra crafting station (for real money). Max reforge rank is 15.

Reforge lvl
1 item cost
4 items cost
2 items of next rank from zero (income)
I
5
20
40 (+20)
II
15
80
110 (+30)
III
35
220
280 (+60)
IV
85
560
770 (+210)
V
245
1540
2270 (+730)
VI
750
4540
5270 (+730)
VII
1500
10540
12270 (+1730)
VII
3500
24540
?

Enchanting
Purple Powder
Unlike reforge, enchanting requires rare resource — Runic Powder. Major way of getting it is opening max lvl chests of any type or beating events. It is good idea to stash as much powder as possible and always have 300+. During events visit 'event shop' and buy 5 chests for 30 powder daily. Their content is random, but mostlikely reurns 120-150 spent powder back.


Tools
There are several different enchant types, you get one random for the first roll on a tool. Some are more suitable for overworld area (the main one), for exaple, Heartbeat allows to repair tools around while it's own tool gets repaired on anvil. Result at high level is so effective that everything around anvil gets repaired faster than it would take by using anvil itself. It is good strategy, helping to craft less tools and manage less anvils.

But Heartbeat is completly useless inside dungeons where durability is infinite. Best option here would be Frenzy, which gives a chance to enter enraged state with increased swing speed and ability to jump on nearby breakable object without manual clicking. During frenzy, another frenzy may occur, causing even more speed up. At higher enchant levels frenzy chances and jump distance are increased, turning it into weapon of massive destruction... But it is useless in overworld, where tool loses durability way too fast, ending frenzy and providing no benefits.


Combo
Each enchant pairs well with particular reforge. For example, Heartbeat is good in combination with durability bonus, since the longer it stays on anvil, the more surrounding tools will get repaired.

Frenzy good with strenght and speed, since durability not needed in dungeon and crits are just bad overall. Strategy depends on tool type. Axes are fast - forge them with strenght; picks are slow - increase their speed.

Whirlwind allows to create AOE attack with small chance to deal flat ammount of damage. This is not a bad idea, since higher tier breakables are resistant to normal tool dmg, but vulnurable to flat. And the more you play, the bigger piles of breakables will get, so hitting them all every now and then is cool.

Steadfast enchant is the last one i tested thoroughly. It grants chance to shield tool from durability loss, but happens rarely and only after crit damage. The problem is, stacking Crit is hard, since only tiny ammount added upon reforging and even at high levels crit chance is below 10%. So tool needs to be lucky and hit low crit %, then be lucky again and hit low enchant %, then it gets 'x' seconds of durability protection. In my oppinion it is not worth time, effort and investments.


Big mistakes
First of all, reforge tactic described in above section of guide DOES NOT aplies to enchant. Prices here are different in way where it is better to enchant one final tool, instead of every material. Price goes up like this: 5/5/10/25/50/75/100. First two levels are cheap and require 5 runic powder, allowing to try different bonuses freely. While enchant may be noticeable even at first stage, it gets very strong only after reaching lvl 5+.

For example, Heartbeat tool of low lvl requires 10 anvil ticks to activate once and heal tools around for +1. At lvl 5 it activates every 2 anvil ticks and has greater effect range of 2 tiles; further in levels it also heals for+2, able to single-handedly repair everything you have.

WARNING
Rerolling enchant for 5 powder removes all previous enchant levels to zero. Never reroll highly enhanted tools! Same goes for reforge - clearing reforge type resets level to zero. Merging 5 tools together, while two have same enchant results in getting one tool of +1 stronger enchant, instead of keeping 2 weaker ones. If several tools have different enchant and reforges, you risk mixing up their stats or even losing some completly.

Questions and answers (part 2, mid-game)
How big game is?
Currently (03.10.2022) you can reach Pyramid area and clear it's surroundings, which requires having atleast 8000 max experience and 5500 max gold. Several secret zones blocked by barriers made of Diamond and Cherry Blossom (both are tier 4); break them with 320 power tools -> Axe and Pick. And yes, even if you break one, what you find inside requires the other tool type at 320 power.


Is there a point to upgrade tools / anvils / smelters?
Yes, after some testing and planning i reached conclusion that player should have one strong tool for overworld and one weaker tool for dungeons (of every type). Trying to maintain several big axes or picks is just way too hard. In mid-game craft takes 4 hours = weeks and months to evenly upgrade more than 3 tools. And after that we have another quality tier which takes 8 hours.

Upgraded Anvils repair tools faster and for more durability per tick. Tip: have one Heartbeat tool and one Iron Anvil > it takes around 15 minutes to repair and has good balance of speed.

Smelter has bigger queue size, much bigger coal storage and smelt speed up after upgrading... And Water Buckets contain more water (need lots of it after Drills and Planters reach 10+ lvl).


Where to spend coins?
First of all visit Trophy Shop (click yellow trophy near normal shop) and buy baloon trophy upgrade for 500 coins, it helps to get 2 times more baloon shards. Then spend money for random shop goods. Don't save coins, after unlocking Pyramid money becomes 'infinite'. Max tools upgrade is 'X' (10), it costs 15,000 coins and might be a good money-sink. Tho, even at maxed level it won't really matter much, giving around 20% stat boost (6% for crit chance).

From random shop always buy: coal, runic dust and any pre-final items of chain (for example, cobblestone which can be immediately merged into stone bricks and put into Drills).


Too hard to find treasure!?
Increase camera zoom to make everything look larger, it helps finding treasures much easier. I have not tryed buying big maps from shop for 85 dust, just because event chests and enchanting tools is 100% profitable and reliable dust spend.


Stuck, cannot progress
Some crafting recipes and progression points are locked until camp level improves — do quests. Check NPCs from time to time, they might have exclamation mark with new quest. AND sometimes they don't indicate that quests are available, so click them, then click "quest" button just to be sure.


Trinkets burning
After collecting all shards required to make trinket it's trophy starts jumping slightly. Manually click it to turn into finished trinket... Else after unlocking respective chests you will get shards which will go to waste. The moment previous trinket final form summoned, new type of shards can be found from chests. Buying trophy from Trophy Shop allows to double ammount of it's shards received (for example, mushrooms or fruit). After finishing trophies which require 900 shards, there is no more shards to find and chests will have increased ammount of coin dust instead.


Resource rarity
Early-game
Depending on where you are currently in the game, some resources are more valuable and some are useless. Early-game stage is everything before Pyramid. Coins are hard to get, which is why smart reforge and merge by 5 comes handy. The biggest problem is sand for glass, since experience storages require a lot of it. There is lack of free space as well, it might be ideal to spend extra 75 runic dust for extra event rewards. Iron and Spruce are troublesome to get, which is why you mostly farm Mountain Dungeon for iron and upgrade tree planters into Spruce tier.

Try saving energy potions merged to max level and potion piles for later. Currently your tools already fast enough to work with tier 1-2 breakables and dungeons require energy in small quantities. Tip - speed up potion most usefull for overworld, cus some dungeons have puzzles which force you to drink weak speed up potion and destroy your previously drinked one.


Mid-game
is when you unlock Pyramid. It gives easy access to sand and coins. Now player requires tons of coal, gold and birch planks. Merging flint to craft extra coal is 'must' and buying extra crafter station fo $5 becomes priority (if you ever plan spending real money). This is where all those stashed potions come in handy, since diving into dugeon costs 20-25 energy. Also tools are slow and weak against tier 3 breakables — i only play under effects of +speed and +strenght potions. (do not craft them -> buy from random shop or find in event chests)

Level 1 stars no longer needed, merge them into bigger ones and use to smelt better glass. But it is more wise to just unlock tier 3 Pyramid and farm glass there. After that point just delete stars. My most hard part of Merge Crafter at this stage was getting gold, since even unlocking tons of gold and diamond crates barely gives any gold. One storage container requires 4 gold and to keep unlocking desert area player needs to go far beyond 10k experience capacity.


Late-game
I reached this point on playing day 50 or so. After you finally crafted first tier-4 tools (from Blossom wood and Diamon ore) it is time use all stashed dust to roll for strong enchant... And it is called Chain Lightning. Since at this stage ammount of breakables becomes absurd, often 15-30 at a time, smashing them one by one is no longer an option. Lightning allows to shoot nearby breakables for tool ammount of dmg (1 to 1), jumping from one target to another with very high chance. In the video below there is demonstration on how effictive it is.

https://youtu.be/VNtKNPg0Wx4
Coal is hardest to get resource, even tho developers improved it's drop rate from chests. It is good idea to mine Iron Dungeon, since it both gives coal and iron - second most needed resource. Apart from stone level 9 Drill requires iron in large quantities. Some 10+ hardness areas do provide coal, so this is next goal: make several strong drills able to mine coal and put them in premium section of land which costed 3000 runic dust. Ammount of drill time should be around 30-40 minutes for decent daily generation. That area has 1% chance to produce coal chest. First tile has low hardness, second tile medium (drill 11+ lvl preferable), but remaining ones are super sturdy, might be good idea to search land for alternative sources.

Planters, Drills, Map Decoder
Oak planter levels
Grow time represents minutes. Max hearts is how many times you can chop it to get loot. Upgrades will require Oak planks untill higher levels. After reaching lvls 10+ you can change Oak planter into Spruce planter, but now it requires spruce planks to level up. Note, you still can have, let's say, 30 lvl planter but grow basic acorns there.

Level
Grow time
Max hearts
Max water (hours)
Need planks
1
40
3
2:00:00
4
2
32
5
3:12:00
9
3
24
10
4:00:00
15
4
18
15
4:30:00
16
5
15
25
6:15:00
36
6
12
35
7:00:00
80
7
9:30
50
7:55:00
-
8
7:30
75
9:22:30
150
9
5:45
100
11:58:45
9 spruce
10
5:00
100
12:00:00
15 spruce

This one is for Spruce Planters.

Level
Grow time
Max hearts
Max water (hours)
Need planks
10
1:00:00
9
9:00:00
15
11
40:00
12
8:00:00
16
12
30:00
16
9:00:00
36
13
20:00
25
8:20:00
60
14
16:00
35
9:52:00
80
15
13:00
60
13:26:00
150
16
10:00
90
15:10:00
9 Birch


Drill levels
Data below is for 'hardness level 1'. Drilling stronger zones takes more time and leveling Drills yeild better time cuts the harder zone is. For example, drill lvl 7 takes 120 minutes to mine hardness-9, but drill lvl 8 only 90 minutes - huge difference... At the same time, drill-7 takes 21 mins to mine hardness-1, while drill-8 takes 19 mins - small difference.

Level
Drilling time (minutes)
Upgrade requires stone
1
-
-
2
-
-
3
-
-
4
-
-
5
27
-
6
24
60
7
21:30
80
8
19:30
150
9
-
-
10
-
-

Version 2.0 - Inventions
Introduction
With 2.0 version update players have access to several new important quality of life features.
If you are returning player, make sure to check ingame-store sections to but 'Medium Diamon XP Jar' (+10,000 max experience storage) for 225 Runic Dust, which can help to push and unlock those last pieces of land without need of tediously crafting storages yourself. Same goes for gold coins, since max tools lvl was increased from 10 to 15, having vast coin storage is important. Price of each next purchase increases.


New dungeon
Start working towards new mechanical dungeon - Clockwork Cavern. Inside is series of basic puzzles with several new tiles - make sure to bring strong Axe and cut trees to win stages fast. If possible, merge 3-lvl dynamite to instantly blow everything around. Sadly, even maxed out Pickaxe shows poor performance against new type of containers.

The main goal of Clockwork Cavern is farming "gizmo parts", which allow to craft four inventions. The most important one is storage stockpile called 'Palletron-3000': it allows to store 15 items of same type inside of it's single tile. Later you can upgrade stockpile to stronger version to store even more resources per tile, but that requires significant effort and being quite far into late-game. Basic storage requires 31 wooden planks, 6 cut stone and 1 final Gizmo, which is already a lot of work to do.

Improving Clockwork Cavern stages and finishing it's quest line provides extra inventions for free. This is good opportunity to spend stored energy potions, since entering once requires only 15 energy compared to other dungeons.


Resource priorities
Make sure to set planters seed type to basic acorns (by clicking upgrade button, then switching on the right pannel), since you need 20 or so storages and will not have time nor space for other wood types, so no point growing them for now. Clockwork boxes and chests providing great ammount of stone generators, which helps to push drill levels fast. Moreover, player can buy drills from shop — stone becomes the most valuable resource for a while.

Stashing all iron and gold becomes mandatory, both for inventions upgrades and drills.

List of changes
I will not change already present sections, so you don't need to re-read them for hopes of new information. Anything new will be added as separate part of guide.

  • 16.09.2022 - guide is created;
  • 19.09.2022 - added enchant section;
  • 20.09.2022 - added questions and answers (part 1) section;
  • 24.09.2022 - added events section, corrected typos, rearranged sections placements;
  • 28.09.2022 - added bioms section and "to do list" (you can call it mini road-map);
  • 1.10.2022 - corrected typos, shortened guide, added screenshots, removed bad words;
  • 3.10.2022 - added questions and answers (part 2) section;
  • 5.10.2022 - updated FAQ-2 with extra info and will keep adding to it for a while;
  • 6.10.2022 - finished FAQ-2 (still gonna fill planters and drills data), finished 'to do list' in one go, added resource rarity section. Guide is 80% finished;
  • 14.10.2022 - updated guide to v 1.10.0 (corrected related info and data to be on par with game);
  • 15.10.2022 - separated 'Planters, Drills, Map Table' from FAQ-2 (too many symbols) into section;
  • 20.10.2022 - added some info to last 2 sections + video showing Lightning Enchant.
  • 01.07.2023 - added update 2.0 inventions section with brief pointers, minor text fixes due to previous updates.

To do list
- add screenshots and art to make it look less like a wall of text;
- shorten guide size by removing repeating words and water;
- throw in more synonims, so it does not reads like "game, in game, about game, after game";
- shorten/split sentences into smaller ones for easy read;
- remove bad words, like "should, must, have to, a, the, an" etc - we don't need them in the end.
19 Comments
zaestoria 6 Sep @ 7:33am 
guys, how can i use palletrons? i put 15 raw iron ore in it but nothing happened, what should i do?
moonside 16 Aug, 2023 @ 4:23am 
also its VERY SLOW
moonside 16 Aug, 2023 @ 4:23am 
i have no runic / punch-o-matic can't destroy obstacles
LotusBlade  [author] 13 Jul, 2023 @ 7:44pm 
XP gars, well you can buy event chests for 30 dust every event day to get 1-2 jars. Punch-o-matic not sure, never used it. Looks like it can be used as multi-tool to destroy any type of obstacle but very slow compared to tools.
moonside 13 Jul, 2023 @ 1:02am 
plus what is the use of the punch-o-matic?
moonside 13 Jul, 2023 @ 12:26am 
what is the best way to get xp jars? (im in early-game)
Dimava 17 Dec, 2022 @ 11:59am 
> Rewards are random and different each time event starts, some are worth, some are not, but overall i do not recommend buying premium section

This seem to be incorrect, as premium section often has 8-12 event cubes
perdun228 17 Dec, 2022 @ 11:26am 
why did you use a crashalnds tool for the picture?
NeedTorches 8 Nov, 2022 @ 3:25pm 
ha:slimehappy::conhappy::steamhappy::steamthumbsup:
NeedTorches 8 Nov, 2022 @ 3:24pm 
this game is minecraft