Total War: WARHAMMER III

Total War: WARHAMMER III

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Bloated Abominations
   
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16.296 MB
11 sep, 2022 @ 9:22
25 mar @ 19:48
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Bloated Abominations

Beskrivning
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high end-machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This Is a direct port of my Bloated Abominations mod from Warhammer 2 with just some minor changes.
Please notice that these units are available for the Vampire counts and the Vampire Coast
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

They are all available through:
-The Vampire counts' main cemetary building chain, note that You'll also require a Tier 1 armoury.
-The Vampire Coast's main ship's hold and support monsters building chains.

Bloated Abominations, unlike Vampire coast's Bloated corpses, do not explode and are used as monstrous infantry.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-With all that stuff on their bodies some clipping Is pretty much inevitable, can't do anything about that.
-If You are experiencing weird glowing effects on the units then please use this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Vampire Counts and Vampire Coast's undead unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

Chinese translation submod here https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2910855969

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Populära diskussioner Visa alla (6)
0
11 sep, 2022 @ 9:33
KLISTRAD: Balance tweaking
zerg93
0
11 sep, 2022 @ 9:33
KLISTRAD: Bug reports
zerg93
17 kommentarer
KarlFooknTanner 17 mar @ 8:30 
Thanks, I'll check it out.
zerg93  [skapare] 16 mar @ 17:07 
Fixed.
I had to regenerate all custom units' ws files and Lods but that issue is now gone.
I could swear that some Lods look uglier than before (maybe I'm just imagining things), but hey that's WH 3 ugly Lod generation for ya! :HEALTHFUL:
If by any chance you are still having visual issues after the update unsubbing and resubbing should fix that.
zerg93  [skapare] 16 mar @ 14:34 
Thanks for your report, I can in fact confirm that there is a "brightness issue" with the Vampire Coast variants of these units, not sure when the issue popped up but it's definitely there.
Will push an update to address the issue.
KarlFooknTanner 16 mar @ 14:09 
Hello,

I dunno what's up with my game, but the bloated abominations look really really bright. As in their models look very bright in-game unlike any other unit and unlike your screenshots. I wonder if its some kinda setting issue?
TheIceK***ht 10 maj, 2024 @ 20:57 
Been about a year but rip potato pc. Glad to have you back.
zerg93  [skapare] 12 apr, 2023 @ 10:34 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [skapare] 1 jan, 2023 @ 12:46 
Thanks!
Linked in description.
Supperbon 1 jan, 2023 @ 11:12 
Hello ! I made a chinese translation for your wonderful mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2910855969
zerg93  [skapare] 1 okt, 2022 @ 17:02 
No, I never felt the need to join Da Modding Den because I'm fine with my current content and guides already got me pretty much covered with anything I'm interested in.
It's a great place for both beginners and advanced modders nevertheless though.
If you guys want to start modding or learn something new you should consider joining Da Modding Den https://discord.com/invite/moddingden .
soulpelt 1 okt, 2022 @ 16:49 
Ah ok. Have you joined the WH modding den discord?