XCOM 2
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[WOTC] Advent Not Created Equal: Community Edition
   
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10.9.2022 klo 20.46
19.9. klo 7.43
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[WOTC] Advent Not Created Equal: Community Edition

1 kokoelmassa, tekijä FearTheBunnies
OneGrumpyBoi Season 7 Gameplay Collection [CI]
555 luomusta
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About This Mod
This mod adds a whole bunch of community enemy mods to the list of enemies affected by ADVENT Not Created Equal WOTC.

Required Mods

Enemy Mods Supported
Between ADVENT Not Created Equal WOTC core configuration, CX Not Created Equal [WOTC], Reshi's Aliens Not Created Equal, and this mod there are 120+ enemy mods supported.

View the Discussion Thread to see the full list.

Thanks
  • h4ilst0rm for ADVENT Not Created Equal WOTC
  • All of the great mod makers in the community who created enemy mods!
  • CptnHappyTimePie for the quick-grab compilation of LWotC units
Suositut keskustelut Näytä kaikki (1)
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1
10.10.2022 klo 10.26
TÄRKEÄ: All Enemy Mods Affected
FearTheBunnies
12 kommenttia
FearTheBunnies  [tekijä] 14.1.2024 klo 8.18 
@ArnNied Yes. The CX and Reshi ones are listed to let people know they exist, but if you are not using those enemy packs then you can ignore them.
ArnNied 14.1.2024 klo 4.05 
Can i use this safely without using CX, Reshi's and other mods that i'm not subscribing to?. I just need this for the other enemies such as Bio Division, ABA and a few others.
FearTheBunnies  [tekijä] 27.10.2022 klo 13.52 
@Darmaniac This mod does not add any new ANCE enemy configurations, only just exposed the default configurations to the enemy mods listed.
Darmaniac 26.10.2022 klo 15.07 
and what those enemy look like ? no much info on this mods
FearTheBunnies  [tekijä] 26.10.2022 klo 14.37 
@Diedn'tgo ... Whelp, that was embarrassing. Fixed now. Thanks for letting me know what the issue was! :steamfacepalm:
Diedn'tgo 26.10.2022 klo 10.06 
As mentioned below, the mod doesn't actually work. This is because there's a typo in the names of both XComANCE_unit.ini configs, which need to be renamed to XComANCE_units.ini


Other than that, awesome mod! :2018salienpsychic:
Mister Gruffle 13.9.2022 klo 17.40 
Amazing work man!
RedX 12.9.2022 klo 16.43 
Awesome, i have a modified ini backed up with lots of enemies,but got lazy to look wich ones i missed.
You deleted one folder from my "copy this ini" list with your add-on, super thanks.
FearTheBunnies  [tekijä] 12.9.2022 klo 13.53 
@aenitorma The reason MOCX was commented out was due to the way MOCX generates its units by adding in Dark Class data. Neonate vipers on the other hand will need to triple check that template name is added to the array.
aenitorma 12.9.2022 klo 12.29 
Why do some modded enemies have random stats and some dont? cant figure it out. Like Neonate vipers are not random, The Hive enemies are random. Even when uncommented MOCX units in DisabledUnits folder, they do spawn without random stats.