Total War: WARHAMMER III

Total War: WARHAMMER III

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Wondrous Wizard Levels - Mixu's Legendary Lords
   
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1.190 MB
10 sep, 2022 @ 19:42
20 jun @ 16:54
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Wondrous Wizard Levels - Mixu's Legendary Lords

I 1 samling av Ydok4
Wondrous Wizard Levels - Magic Skill Tree Overhaul
8 artiklar
Beskrivning
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer.

This mod adds Wondrous Wizard Level support for:
Mixu's Legendary Lords

Beastmen
Subtype
Starting Level
Upgraded Level
Special rules
Slugtongue
2
3
Has access to the Lore of Nurgle, Lore of the Wild and the Lore of Death

Warriors of Chaos
Subtype
Starting Level
Upgraded Level
Special rules
Melekh the Changer
3
4
Lore of Fire
Egrimm van Horstman
4
N/A
Lore of Light. Note: Currently not playable. When Mixu finishes the character, he should work.

Dwarfs
Subtype
Starting Level
Upgraded Level
Special rules
Kragg the Grimm
4
N/A
Rune magic

High Elves
Subtype
Starting Level
Upgraded Level
Special rules
Belannaer the wise
4
N/A
Has access to lore of beasts, death, fire, heavens, life, light, metal, shadows and high magic.

Lizardmen
Subtype
Starting Level
Upgraded Level
Special rules
Tetto'eko
3
4
Lore of Heavens
Huinitenuchli
5
N/A
Has access to lore of beasts, death, fire, heavens, life, light, metal, shadows and high magic

Manaan's Blades
Subtype
Starting Level
Upgraded Level
Special rules
Witch Doctor
1
2
N/A

Skaven
Subtype
Starting Level
Upgraded Level
Special rules
Grey Seer (Death)
4
N/A
N/A

Slaanesh
Subtype
Starting Level
Upgraded Level
Special rules
Slaa'Ulaan
2
3
Has access to lore of Slaanesh and Shadows

Vampire Coast
Subtype
Starting Level
Upgraded Level
Special rules
Drekla
1
2
Lore of Vampires (Pirates)

Vampire Counts
Subtype
Starting Level
Upgraded Level
Special rules
Dieter Helsnicht
4
N/A
Has access to the Lore of Beasts and the Lore of Vampires

Wood Elves
Subtype
Starting Level
Upgraded Level
Special rules
Naieth the Prophetess
4
N/A
Has access to Lore of Heavens and Lore of Life


21 kommentarer
Rauri 17 jun @ 5:07 
no problem
Ydok4  [skapare] 17 jun @ 3:25 
@Rauri Bad timing with the patch coming out but it should actually be fixed now. Thank you for helping me with this.
Ydok4  [skapare] 17 jun @ 3:12 
@Rauri oh sorry, I misunderstood.
Rauri 16 jun @ 17:07 
Your rune skills aren't showing for me. The 1st skill should be rune lvl4 but I'm seeing rune of speed 1st, which is from the original mixu line. I looks like you forgot to disable the original skill line in character_skill_node_set_items_tables. Also in character_skill_node_tables, you have the replacement skill line set to indent 6 when it should be indent 2
Ydok4  [skapare] 16 jun @ 14:53 
@Rauri Yeah but thats what this mod does. The original spells (or runic spells) in this case get replaced with the WWL version. Does Kragg have any rune skills are unique and should overwrite a WWL version?
Rauri 16 jun @ 7:35 
Looking at it in rpfm, it looks like you didn't disabled the original rune line in character_skill_node_set_items_tables, so your rune line is conflicting with it
Ydok4  [skapare] 16 jun @ 4:07 
@Rauri What else is missing?
Rauri 15 jun @ 15:14 
That worked, but I just noticed his rune skill line is the vanilla line without your changes too
Ydok4  [skapare] 15 jun @ 14:58 
@Rauri Yeah I think overwrote the fix. I don't have a save with Kragg currently unlocked but I think I've fixed it correctly. Can you please test and let me know?

Thanks for reporting.
Rauri 15 jun @ 12:07 
Looks like you reverted the Kragg fix, unless I somehow got an old version of the mod. His trait has been disabled again