Total War: WARHAMMER III

Total War: WARHAMMER III

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[DEAD MOD] UI Bug Fix
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6 sep, 2022 @ 20:58
22 nov, 2022 @ 13:16
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[DEAD MOD] UI Bug Fix

Beskrivning
OBSOLETE! As of Patch 2.4, all of the issues I've found and that were reported here have been fixed. This mod is obsolete and no longer public

Fixes various UI issues introduced in the 2.1 update
Patch 2.1 introduced a bug where some UI elements were pointed to the wrong directory (see gallery). This was noticeable for the mission icon arrow, the building category scroll icon, and the currency upkeep icons. This mod fixes this by creating the file path that the developers accidentally left in the game and creating the paths for the currency icons.

Please let me know ASAP if you find any more semi-transparent white/colored boxes like you see in the gallery.

Background:
Using the Content Viewer, I found at least two references to ui/skins/default elements that are directed to a dev build in CA's local developer's storage instead of using the game's virtual file system.

1. The first is in the building category menu, the "building_cat_scroll_bottom.png" file has a specified path of "t:\branches\warhammer3\champions_ie_v2\warhammer\working_data\ui\skins\default" Instead the VFS path should have been "ui\skins\default" or maybe "ui\skins\warhammer3"

2. The second one is the campaign mission icon, the "reinforcement_ui_arrow_color.png" file has a specified path of "e:\tw\branches\warhammer3\champions_ie_v2\warhammer\working_data\ui\skins\default" Instead the VFS path should have been "ui\skins\default" as well.

3. The game caches the culture currency icon of whatever culture you load first, then applies it to other cultures if you load another save afterward because it's looking at the wrong path.

I've already reported these bugs on the official Total War forums[forums.totalwar.com].

Read Me:
Is this save game compatible?
Yes.

Is this compatible with UI mods?
Yes, but not UI mods that change currency icons.

Tips are appreciated!
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31 kommentarer
Spartan VI  [skapare] 2 sep, 2023 @ 13:16 
You're kidding right?
mikelangelo70 2 sep, 2023 @ 6:55 
update please
TheBurningCloud 7 jun, 2023 @ 10:58 
Thank you Spartan VI for your efforts.
Dragon32 18 feb, 2023 @ 18:12 
Thank you for fixing them in the first place, Spartan VI
Spartan VI  [skapare] 18 feb, 2023 @ 12:14 
FYI, as of Patch 2.4, all of the issues I've found and that were reported here have been fixed. This mod is obsolete and no longer public. Thanks for the support! :chug:
Mumion der Unsterbliche 1 jan, 2023 @ 18:19 
Ok . Thanks .
Spartan VI  [skapare] 1 jan, 2023 @ 12:53 
@Mumion, I posted these to the CBFM's github, but it was designated as "not planned" for this reason, "Not easily fixed in CBFM because of the weird file structure. If this bothers you, use linked mod from the workshop."
Mumion der Unsterbliche 1 jan, 2023 @ 6:35 
Community Bug Fix Mod ?
Spartan VI  [skapare] 26 dec, 2022 @ 13:18 
Seems it might be database related. If it was a misdirected file path, then the icon would be there, but it would just be a white box.
Mumm-Ra 26 dec, 2022 @ 12:45 
Castle Alexandronov is missing the Wine icon for resources on the campaign map

https://ibb.co/BgVvbs0

https://ibb.co/pJVmkLN