Team Fortress 2

Team Fortress 2

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Crasher!
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Altro: Halloween, Notte
Modalità di gioco: Cattura la bandiera
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63.534 MB
3 set 2022, ore 15:20
6 ott 2022, ore 4:05
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Crasher!

Descrizione




Introducing the newest Halloween Boss; YOU!
Crasher is a Mad Science-themed Capture the Flag map where flag carriers become Giants!
Escort your team's Giant safely to the enemy gate, and take down the enemy Giant before they can reach yours!



Map and game logic by Pont and Yrrzy
Various assets by Diva Dan
Some additional assets by Freyja and iiboharz
Custom voiceover work by Benjamoose


Discussioni più popolari Visualizza tutte (3)
26
17 ago, ore 13:57
IN EVIDENZA: Bug Reports
scurvy pwner
2
13 ott 2022, ore 7:56
SIGHTLINES!!!
uprank
172 commenti
Yrrzy  [autore] 19 ott, ore 3:23 
I think we took Crasher as far as we could go with it (prototyping it for April Fools as "Big Boys", and iterating on that to create Crasher itself), and polished it into the best possible presentation of the concept.

Given that, I feel there's limited else to be done with it, as Pont mentioned, there's very limited layout designs that "work" with the gameplay, and its hard to bring anything new to the idea that doesn't dilute the experience or distance it from vanilla TF2.

I've seen that there's been some attempts to replicate its success but, without communicating with us, they've had to rediscover most of our design exploration/conclusions on their own, leaving limited time or options to adapt or iterate on their ideas to make them truly work.

(2/2)
Yrrzy  [autore] 19 ott, ore 3:20 
In my opinion the VIP design thread ends at either Payload or Crasher, depending if you want the VIP to be playable or not.

The core of VIP is escorting a mobile objective into the enemy base to win, but it sucks to play as the one guy the entire enemy team is focusing. (I find ADCTF generally has this problem, as has almost every implementation of a VIP mode that I've seen)

So either you make the VIP a fun power trip to play as (IMO this needs to be balanced by being up against another, equally-powerful guy), or you swap the VIP for a constrained gameplay object (doesn't need to be fun to play as the objective if nobody is playing as it).
Obviously Crasher is the former, and Payload is the latter.

(1/2)
Regia 18 ott, ore 10:58 
That's a shame, but entirely understandable, glad to hear your thoughts and opinions on the matter, I do guess it isn't exactly balanced, but I like this particular map not because it's precisely balanced but because it's super fun, even when I lost I definitely had lots and lots of fun and I found myself feeling enamorated with the maps' feel, the announcers, the idea behind the map, to me, it's a masterpiece, but I suppose it's better to have a carefully crafted masterpiece that's an one-off than a clumsily rushed sequel of sorts. Thank you for your words!
scurvy pwner  [autore] 18 ott, ore 10:45 
nope, nothing else is planned. we'd already be on it if there were more to wring out of this, but it's better as a one-off. an S-shaped layout is the only one that'll work for this mode, and trying to put a giant in an asymmetrical context wouldn't be possible to balance. there's not much more to do in this space!

as for VIP, well, there's a reason we've got payload instead.
Regia 18 ott, ore 8:16 
Is it possible that more maps like this will be released? I find it much more fun to have a Giant in the team than the regular CTF, but only this map exists within the game. It's also noteworthy that this is the closest thing to a VIP mode that exists within the official part of the game in the map rotation...
$$$$$MR.Krabs$$$$$ 31 mag, ore 15:27 
YES
Yrrzy  [autore] 28 feb, ore 14:40 
Do you mean a gamemode logic release?
Spy 28 feb, ore 7:45 
can i have the mode thing pls?
HEAVEN AND HELLO 6 nov 2023, ore 12:51 
@Delab Lefou Skill issue lmfao
Icicle_Ai 5 nov 2023, ore 13:12 
ah nice