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The key is to get a black goat with many lives or unkillable and then you can screw around with grizzlies and moosebucks via the mycologist+goobert
Another nice strategy is using totems to combine fecundity and unkillable on your topdeck, which essentially bypasses the fecundity nerf.
Another strategy I like is using the ant deck and nabbing a cockroach with an insect totem of ant spawning. Not only does this let you infinitely renew worker ants to effectively restore their hp upon taking damage, you can farm bones to play powerful bone cards or play the roach to drop more ants on the board
After failed so many attempt, until i got this busted combo
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3292459136
Unkillable black goat & trinket bearer totem is disgusting.
I recycle the goat until i get scissor for grizzly
Magnifying glass for bad start hand.
As for extra final boss, i scared at first since I only have handful of good units
Since Im not sure what is the mechanic of them.
My combo stopped working on the ship, once i got clock & scissor.
Luckily i got fan & ink earlier, dealing finishing blow easily
Without need to deal with tons of health the ship have (the skip moon achievement)
Anyway, thanks for all trips / tricks I read here before i started my attempt
Almost went blind without unlocking the painting puzzle items
It took me a couple tries to get past the first boss (while using both items), but once I did that I was able to level up and clone a Mantis God to make it all the way to the end. Fighting the new boss was really cool.
The biggest help for me in this guide was understanding that picking cards with higher cost actually made me play the cards I wanted to more, and removing the others by either merging then with others or deleting them, burning them.. etc. Made all the difference.
Thanks!!
I started with the MG deck, but drafted a Dire Wolf and a Black Goat out of the initial pull. Then, I managed to draft a magpie when it came up and put the magpie's sigils onto my Goat, so turn one I play Goat, search for Dire Wolf, and sack Goat to place Dire Wolf on the field, winning on turn one every turn, even against the Grizzlies.
Made sure to ditch the ringworms as soon as possible through campfires so those were free and used the soft reset trick mentioned in this guide to nudge the RNG into a more favourable position for myself.
No bone cards in the deck. It was lean - by the end, I had two Goats, three super-buff Wolves, one mole with the Goat's sigil on it, just to give myself some more survivability - and I won!