Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Coast - Ogre Pirates Expansion [6.2]
   
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31 aug, 2022 @ 1:19
6 apr, 2024 @ 14:29
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Vampire Coast - Ogre Pirates Expansion [6.2]

Beskrivning
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn't go nearly far enough!

CHANGES:
  • ALL Vampire Coast Legendary Lords can now hire Maneaters/Maneaters (Ogre Pistol) from Tier 3 Ports. (e.g. not just Aranessa)
  • Legendary Lords + Shipbuilding Lords can now recruit said Ogres from their tier 3 Ship's Cabin.
  • Aranessa's faction can now also recruit Sartosa unique units from tier 1 Ship's Cabin, instead of just from tier 1 Ports. This is still exclusive to Aranessa's faction!

See screenshots for visible changes in-game!

Update: Looking for a version that only affects Aranessa/Sartosa, expands her changes/modifications even further, and not the other Vampire Coast factions? Head over here: Aranessa Ogre Pirates Expansion

COMPATIBILITY:
This mod should be relatively/highly compatible, as it makes the bare minimum necessary changes to modify the additional recruitment options. I make no promises though!

Also, this mod is existing save game compatible! Feel free to add & remove at will with no breakingly adverse effects on your campaign!

Not tested with SFO! Use at your own risk!

MORE ABOUT THIS MOD AND OTHERS:
Since the Ogre Maneater Pistol units can shoot over your shorter zombie gunners, go forth and live your Ogre + Zombie + (maybe allied?) Skaven gunline dreams! Mainly since everyone doesn't seem to like the pirates except Ikit Claw (Shame about the aversion penalty with neighbors)

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
40 kommentarer
Llamakazi  [skapare] 26 mar @ 22:30 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
Llamakazi  [skapare] 13 dec, 2024 @ 14:23 
Updated for 6.0 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [skapare] 3 nov, 2024 @ 20:43 
Updated for 5.3 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [skapare] 27 aug, 2024 @ 0:08 
Updated for 5.2 - no changes needed, just making the warning icon go away
Llamakazi  [skapare] 26 jun, 2024 @ 15:21 
Updated for 5.1
Looks like no changes were needed, just making the warning icon go away
Llamakazi  [skapare] 1 maj, 2024 @ 11:17 
@Helion Halion True, the Ogre Kingdoms DLC does kind of suck at the moment to be honest :meatytears: Here's hoping CA does a nice little rework for them in the future
Helion Halion 30 apr, 2024 @ 19:27 
A lot of mod require orge DLC, I would buy it if it does not suck + overprice xD
Llamakazi  [skapare] 30 apr, 2024 @ 18:35 
@Helion Halion you do indeed need the Ogre Kingdoms DLC for this to work; they have a per unit setup behind the scenes that requires DLC access
Llamakazi  [skapare] 30 apr, 2024 @ 15:41 
Updated for 5.0; no changes needed, just making the warning icon go away
lwhのsama 30 apr, 2024 @ 10:17 
great