Eagle Island

Eagle Island

Not enough ratings
Achievement guide (plus tips and tricks)
By Black Heretic
Aspiring falconers, come in for a comprehensive guide on all achievements (and some useful tips).
   
Award
Favorite
Favorited
Unfavorite
1. Introduction
Eagle Island Twist can be a challenging game to complete, also some of the achievements are a little cryptic since they provide just a generic clue about the actual requirement to fulfill. This guide lists every achievement of the game, complete with clear explanations and some tips and tricks based on my playthrough.

I point out that you won't find any detailed walkthroughs for the dungeons or any specific strategies for boss fights. Since the runestones allow for very different playstyles, I just think that what worked for me might not work for you, so I prefer you experiment by yourself and find what works best for your playstyle. Still, I hope that the provided tips and tricks will make things a little easier.
2. Requirements and important info
I divided the achievements into 4 types:
  • Classic mode achievements can be unlocked by playing the Classic mode of the game.
  • Rogue mode achievements can be unlocked by playing the Rogue mode of the game. However, to unlock the Rogue mode, you must complete the Classic mode first.
  • Dungeons achievements ask the player to fulfill a specific requirement in each regular dungeon (some of them can be unlocked in more than one, though). They can be unlocked by playing the Classic mode or the Rogue mode.
  • Twist mode achievements can be unlocked by playing the Twist mode of the game.
While Classic mode and Twist mode achievements can proceed in parallel, Rogue mode and dungeons achievements are actually secondary achievements of the Classic mode, since they often require abilities (and personal skills) acquired by playing the main game. I suggest you complete the Classic mode first, unlocking the main achievements and getting all the abilities (and getting good too, of course), and then dedicate yourself to the other achievements.

I point out that a few "gameplay tweaks" and "cheats" can be enabled from the settings menu of the Classic mode. In particular, the No player damage tweak does not invalidate (most of) the achievements, but there are many reasons for not enabling it anyway:
  • Being invincible takes the challenge out of the game, making it less fun.
  • Playing the "regular" way is both the best way to improve your skills and the best training for the S-ranks achievements (there are two).
  • Modifiers prevent you from getting an S-rank for completing a dungeon, by the way.
The No player damage tweak can be useful for training purposes though, especially against the bosses. Being invincible allows you to study their patterns and train yourself to dodge them without having to worry about your health. In fact, knowing how each boss behaves is crucial for completing the Boss Rogue challenge of Rogue mode.
3. Classic mode achievements
Apprentice of Elements

Acquire the three elemental feathers.
Complete the dungeons Greenwood Glade, Gemshine Mines and Smuggleway Bay to obtain the three elemental feathers.

No tips and tricks for this one. These are the first dungeons of the main story and should be easy to find and complete.


Master of Elements

Acquire all elemental abilities.
Complete the dungeons Fireside Forest, Ruthless Rails, High Tide Trouble, Catacombs of The Lost, Minecart Cauldron and Labyrinthine Shrine to obtain all the elemental abilities.

There are 6 elemental abilites in total: 3 are defensive (found in the first 3 mentioned dungeons), 3 are offensive (found in the last 3 mentioned dungeons). I don't know whether you need to get all the abilities of both types or just one type, however you need them all to complete the game 100% (and unlock the Completionist achievement below). In case you're missing some dungeons, take a look at the dedicated extra section of this guide.


Restore Order

Return balance to the island.
Complete the main story.

The main story ends by defeating Dr Ornis. The boss fight is split into three parts:
  1. At first, you have to destroy the machine that keeps the three Totems (aka elemental birds) Zephara, Magira and Icora imprisoned.
  2. Later, you will face Dr Ornis himself. He uses his owl to attack you, now powered by three special feathers.
  3. The three Totems finally help you defeat the bad scientist definitely. Dr Ornis is harmless at this point, so you just have to finish the fight.
You should get the achievement when the entire fight is over.


Completionist

100% story mode
Complete the dungeon The Lair.

The Lair is the very last dungeon of the game, you must collect all the Ancient Coins (one for each dungeon) to open the related gate. The dungeon doesn't feature a biome of its own but rather includes content (hazards, enemies, etc) from all the other biomes. However, the dungeon ends with a new boss: Tarancura Miseros, a huge spider that (1) is a damage sponge and (2) occupies most of the room (limiting your ability to move around). Both the boss and the room itself have small variations based on the last visited biome in the dungeon, and a few variations can be more difficult to deal with. In short: get ready for a long battle.


Crackerjack

Gain an S-rank in every stage in story mode.
Get an S-rank in every dungeon.

This is probably the second most difficult achievement to unlock (with the first one being Hotshot). There's not much to say: you have to get good at the game. Learn every enemy's pattern, plan your moves in each room, do your best and... cross your finger for a bit of luck, as the right runestone at the right time can make things way easier. For further info about the ranking system, take a look at the dedicated extra section of this guide.


Short Story

Beat Story Mode in under 1 hour 15 minutes.
Complete the main story in under 1 hour 15 minutes.

Although the time allowed is not "short", it still leaves little room for error. Here are some tips:
  • Make sure you always go to the next required dungeon, without exploring the whole island.
  • Avoid any optional dungeon and anything not strictly required for proceeding further in the game.
  • Don't waste too much time with chests (buy runestones from toucans instead).
  • Use the Compass runestone to guess the correct path and complete every dungeon as soon as possible.
  • Do not lose.
In case you don't remember the location of the main dungeons, take a look at the map in the dedicated extra section of this guide.


Perky

Use every runestone.
Equip every runestone once at least.

Even though you must equip every runestone, "activating" the related effect is optional (ex. you don't have to get hit for the Explosive Rage runestone being considered as "used"). I point out that buying a runestone and storing it in my backpack didn't work for me, I unlocked the achievement only after equipping the last missing runestone. To check which ones you're still missing, take a look at the dedicated extra sections of this guide.
4. Rogue mode achievements
Rogue

Complete rogue mode.
Complete every challenge of the Rogue mode.

The Rogue mode consists of 16 challenges based on content from the Classic mode. They're actually 16 different dungeons, where you initially only have the Swim ability and the regular form of your owl: any additional feather or ability can be found inside the purple chests in the dungeon itself. Specifically, challenges can be divided as follows:
  • 9 challenges correspond with the 9 biomes available in the Classic mode. Each challenge features content from both dungeons of a particular biome.
  • 5 challenges consist of dungeons whose content is chosen randomly from those available in all the biomes. The challenges have a progressive length (from 1 to 5), with Eagle Rogue (the longest one) taking more than an hour to complete. Special segments (ex. minecart) are usually excluded.
  • 1 challenge consists of a dungeon whose content should be highly randomized. Special segments (ex. minecart) are included.
  • 1 challenge is a "boss rush" where you must defeat all the bosses.
Based on my experience, Eagle Rogue and Boss Rogue are the most challenging ones. The former is really long as it includes all the biomes and bosses from the Classic mode (including Tarancura Miseros), the latter is difficult because health and runestones are limited, so you have very little margin for error.


Hotshot

Gain an S-rank in every stage in rogue mode.
Get an S-rank for every challenge of the Rogue mode.

In my opinion, this is the most difficult achievement of the game, you can think of it as "Crackerjack on steroids". Having a good skill is mandatory because you'll rely on the regular form of your owl for the most part: you'll find only a few extra abilities in each dungeon and sometimes the RNG will not be benevolent. Boss Rogue especially requires you have an in-depth knowledge of every boss, their attack patterns and their weak points, in order to use the best strategy for each one. For further info about the ranking system, take a look at the dedicated extra section of this guide.
5. Dungeon achievements (1/3)
Guarded Glade

Stay healthy as you run through Greenwood Glade.
Complete the dungeon Greenwood Glade without taking any damage.

This dungeon is very easy (it's the first dungeon you explore, after all), so just be careful and you should succeed in a few attempts.

Blazing Bugs

Try some target practise while running from flames in Fireside Forest.
Defeat an enemy using the Magira form of your owl in the dungeon Fireside Forest.

The achievement worked without issues for me, but I'm sincerely not sure whether you must defeat a specific type of enemy or not. The achievement should be unlocked after completing the dungeon: in case it doesn't pop up, try again making sure to defeat at least one monster of each type using the Magira form.


Scorpion Skills

End the fight swiftly in Gemshine Mines.
Defeat Scorchion (boss of the dungeons Gemshine Mines and Ruthless Rails) in under 15 seconds.

This one can be tricky. Make sure you hit the boss all the time, even at the cost of getting hit. The Iron Beak runestone makes this achievement much easier, but the Zephara form and Magira form are good as well. The former especially allows your owl to hit all the weak points of Scorchion's tail at once with a single attack.


Minecart Marksman

Be a precision falconer in Ruthless Rails.
Defeat every enemy during the minecarts segments of the dungeon Ruthless Rails.

In the dungeon, there are 4 big rooms to travel aboard a minecart, and you must hit/defeat every enemy on your way while riding the minecart. Unfortunately, every ride is a "one-shot" with no chance to try again: if you fast-travel to a previous waypoint in order to defeat any enemy left behind, it won't work (I tried it myself). The achievement is unlocked only after completing the dungeon, so use the Compass runestone to check for missed enemies after every ride: in such a case, it would be useless to proceed further.


Shell Smasher

Discover a creative method of attack in Smuggleway Bay.
Let a Drillmit hit any enemy in the dungeon Smuggleway Bay or High Tide Trouble.

Just for reference, Drillmits are the hermit crabs walking on the ceilings of platforms and rooms: they fall down (trying to hit you) as soon as you pass under them, so you must lure a Drillmit to hit another enemy. The Icora form of your owl makes this achievement easy to get: when you spot a Drillmit walking on a ceiling with an enemy below, wait for the Drillmit to be right above the target enemy, then cast your owl in Icora form to freeze it and let it fall down. If you're successful, the achievement should pop up as soon as the enemy is hit.


Captain Combo

Keep the combos coming in High Tide Trouble.
Complete the dungeon High Tide Trouble with an average combo score of 2.35 or higher.

This achievement requires some planning while exploring the dungeon. Both getting hit and being slow break your combos, so you have to be both careful and effective when attacking. After entering a room, take your time to analyze how many enemies there are, where they're located, and their types. Try to "group them" in order to get the longest possible combo and/or as many combos as possible. Sometimes it's better to reach an advantageous position in the room before starting your combo, even at the cost of getting hit. Unfortunately, a bit of luck is involved as well: sometimes enemies are too spread for a long combo, and some enemies are more dangerous than others. I also suspect that skipped enemies (that is, enemies still alive in visited rooms) are taken into account for calculating the average combo score, so I suggest you defeat any enemy you meet along the way. The game adds a "silent bonus" to your average combo score in rooms where long combos are not possible (ex. rooms with just one enemy). Here are a few extra tips:
  • The Compass runestone is very helpful because it shows all the enemies in the rooms next to the current one. Therefore, it allows you to prepare yourself even before entering rooms or to skip inconvenient rooms (enemies in unvisited rooms are not taken into account for the average combo score).
  • The Ancient Coin room of this dungeon usually contains many enemies quite close to each other (they're Urchidnas, precisely). Consider visiting this room to get a "boost" to your average combo score.
  • Scaleback (boss of the dungeon) eventually jumps outside of the water in the middle of the room, floating in the air for a few seconds. This is a good time to attack repeatedly and get a good combo.
5. Dungeon achievements (2/3)
Au Revoir Nagaka

That'll be one big combo in Woodberry Warren.
Defeat Nagaka (boss of the dungeons Woodberry Warren and Moleder Highlands) with a single combo.

In order to get the achievement, once you start hitting Nagaka, you must keep the combo "alive" till the end of the fight. Nagaka moves back and forth like a snake, with slowdowns and accelerations, so make sure to always stay at a safe distance. The boss can also spit some bouncing purple bubbles, but you can destroy them with little-to-no effort thanks to the Magira form. The Iron Beak and Avian Mirror runestones will make your life way easier (especially the former), but I want to mention the Ember runestone too because the fire sparks continuously hit the boss while floating in the air.


Treasure Chest Quest

Ten gold chests await in Molder Highlands.
Open 10 or more golden chests in the dungeon Moleder Highlands.

This dungeon usually contains more than 10 golden chests (the ones you can buy with golden seeds). Before starting the dungeon, consider carrying some seeds with you from other dungeons and equip the Charm runestone if you have it in your backpack. The Compass runestone is useful as well because it gives you a sneak peek at the chests in the dungeon, including the ones hidden behind walls (use a charged attack to reveal them). Keep your eyes open for secret rooms though, since they're visible on the map only while you're visiting them. You can have a maximum of 255 golden seeds, so save blue chests for later if you're already at max. Visit every room and defeat every enemy, and don't forget to pick the dropped seeds up (they will disappear eventually). Please note that the achievement unlocks after completing the dungeon, so don't worry if it doesn't pop up after opening your 10th golden chest.


Scrooge in the Swamp

Keep your coins to yourself in Sanctuary Swamp.
Complete the dungeon Sanctuary Swamp without spending silver coins.

I point out that the achievement description suggests not spending "coins" without mentioning seeds, but I preferred to save both seeds and coins just to be sure. Opening blue chests does not affect the achievement (I tried myself), but I don't know if the same applies to golden chests opened for free thanks to the Charm runestone.


Risky Runner

Rush through the fog in Misty Marsh.
Complete the dungeon Misty Marsh in under 4 minutes.

The achievement is a matter of balance: on one hand, fighting enemies takes time so it could be better to avoid them; on the other hand, you can't just keep running straight forward because some doors require a minimum number of defeated enemies. Here are a few tips:
  • Always take a look at the map whenever you enter a new room, so you can exit immediately if it's a dead end.
  • Defeat only the enemies along the main route to the boss room.
  • Don't waste your time with chests, buy new runestones from toucans (it's quicker).
The Compass and Energize runestones are recommended (the former is a must-have for avoiding dead ends), while an Extra Heart runestone is a good investment for fighting Amphidra (boss of the dungeon): dodging attacks is time-wasting, so having some extra health allows you to take more risks.


Dragon Dodger

Don't get got!
Defeat Geminice (boss of the dungeons Pinnacle Peak and Downhill Thrill) without getting hit.

Geminice consists of two ice dragons constantly flying in the air, but they usually attack one at a time with a frozen breath. Be careful after defeating one of them though, as the remaining dragon will become more aggressive and will come much closer to you. I have no strategies to suggest, but I can say that you should be fine as long as you are not in front of their mouths. Also, keep in mind that the dragons never drop below your current altitude: use this behaviour to your advantage.


Dexterous Dodger

Dodge all obstacles during your Downhill Thrill.
Complete the snowboarding segments in the dungeon Downhill Thrill without being hit from spikes.

The snowboarding segments spread across 3 rooms, with the starting and ending points consisting of two lodges. I actually completed the snowboarding segments with no hits at all during my successful attempt, but the achievement description mentions just "obstacles" (not enemies), so dodging spikes should be enough. You can avoid them with a single jump, reserving your owl for enemies along the way. If you're successful, the achievement will be unlocked at the end of the last snowboarding segment.
5. Dungeon achievements (3/3)
Trigger Happy Tomb

Destroy them all! in Tomb of the Raven.
Defeat all the enemies in the dungeon Tomb of the Raven.

In order to unlock the achievement, no enemy must be left alive in the dungeon. The Compass runestone is almost mandatory since it helps you locate every room in the dungeon and shows every enemy still alive. Fortunately, such a runestone is always on sale at toucans if you don't have it equipped, and I have a good trick to suggest: if your Compass runestone is about to break and the next room is a waypoint, just wait for it to break before proceeding so that you will find a new one for sale.


Stop Hitting Yourself

Give the sorcerer a taste of his own medicine.
Make Avabrazam (boss of the dungeons Tomb of the Raven and Catacombs of the Lost) being hit by one of his own attacks.

The best attack to exploit for the achievement is the (yellow) fire homing attack. I suggest you focus on dodge distance and timing, also making the attack bounce off the walls. Avabrazam attacks are not too difficult to dodge, so don't rush and take your time.


Lava Leaper

Keep cool feet in Falcon's Furnace.
Complete the dungeon Falcon's Furnace without falling into any lava pool.

The dungeon itself is "manageable", just be careful and look twice any time you jump or you have to proceed downwards. The boss fight may seem problematic at first because it is set in a big lava pool with only three platforms to land on, but Linguana (boss of the dungeon) attacks you only with the tongue and its trajectory is quite predictable. In addition, since the entire tongue can be hit, you can repeatedly hit it to stay in mid-air longer.


Vanilla Killa

Who needs special attacks in Minecart Cauldron?
Complete the dungeon Minecart Cauldron without using any elemental feather.

There's not much to say for this one: just be careful not to accidentally swap the regular feather, and don't equip/buy any runestone locking your owl to an elemental form.


Jungle Jig

Cause an accident in Hollow Hestia.
Have an enemy being killed by a trap in the dungeon Hollow Hestia or Labyrinthine Shrine.

This one requires little-to-no effort, and you might unlock it accidentally while going through any of the two dungeons. Just wait for an enemy to be near a trap and then trigger it by walking on it with Quill or by hitting it with your owl. Some enemies can even activate traps by themselves.


Nabber Grabber

Tidy up after yourself in Labyrinthine Shrine.
Pick up every item (golden seed, silver coin, manaroc, heart) dropped by enemies in Labyrinthine Shrine.

This achievement can be a tricky one to get. The dungeon is long, with many enemies and obstacles, and it's very easy to miss any item dropped by enemies. Here are some "events" that can cause you to fail:
  • Items not picked up disappear after some time. In general, pick dropped items up as soon as possible.
  • Light items (ex. seeds) float in the water, while heavy items (ex. manaroc) sink, so it's easy to lose one or the other. Whenever you defeat an enemy near water pools, always check both the surface and the depth.
  • Items may fall into ravines, with no possibility to get them back. Even though I'm not sure whether such items are considered "lost" or not, avoid defeating enemies or opening chests close to ravines.
  • Enemies can accidentally be defeated by traps or other enemies, with items unexpectedly dropping around. Always take a look around even if you don't see any enemy.
  • In the boss room, there may be a small gap between a raised vine and the ground. During the second phase of the fight, Arbuscuto (boss of the dungeon) uses some vines to attack you: their ends must be destroyed, and each one usually drops a manaroc. Well, I strongly suggest that you do not destroy the ends while they are near any raised vine on the ground because the dropping manaroc can get stuck in the aforementioned gap (it happened to me, and it wasn't nice).
  • Arbuscuto will eventually explode after being defeated, dropping a lot of items around. I don't know if they count for the achievement, but I suggest you pick them up as well by leaving the floating orb for last (you exit the level right after taking it).
Please note that you don't actually need to defeat every enemy in the dungeon. Dropped items usually make a sound when bouncing on the ground, this can help too. The Satchel, Magnet and Heist runestones are good for this achievement, also avoid Horn of Plenty and Risky Rock runestones because they increase the number of items dropped by enemies.
6. Twist mode achievements
Fixed it!

Rebuild the Manaroc Twist and replace all surrounding gems.
Complete every stage and defeat Dark Fia.

When you've got the Manaroc Twist shard in each stage, head back to Aviary Hotel to face Dark Fia. The achievement should pop up at the end of the fight.


Almighty Feather

Find the most powerful feather of them all in Eagle Island Twist.
Defeat Dark Quill and take the Manaroc Feather.

Dark Quill is a hidden boss located in the whirlwind room of the stage Darkshade Grove (it's the first room on the left). However, in order to summon him, you must have defeated Dark Fia and acquired the 3 mysterious feathers from toucans, which is equivalent to collecting (respectively) all the Manaroc Twist shards and all the emeralds (in short, you should be at 99% progress in the game). Once you meet the requirements, go to the aforementioned room and Dark Quill will appear, ready to fight you. After defeating him, he will disappear releasing the Manaroc Feather.


Cheater

Unlock every cheat in Eagle Island Twist.
Collect all the cheat coins.

Cheats are special modifiers that change game mechanics and elements, and they are found in the form of 10 large green coins contained within as many green chests (1 coin per chest). The green chests are located in secret rooms of 10 specific stages (1 chest per stage), but each secret room is protected by a door that can only be opened by hitting the green block nearby with your owl, using a specific sequence of forms. This sequence is the same for all doors and is provided by Dark Fia after defeating her, I don't know if it works even before but I'll give you the sequence anyway: Icora, regular, Magira, Zephara, regular, Magira.

Here is the list of all the available cheats, complete with their effects and corresponding stages:

Stage
Details
Darkshade Grove
Evil
Turns Fia and Kusako into their dark versions. Fia runs faster and jumps higher, while Kusako flies faster and further when cast.
Metal Bug Barrage
Bug
Turns Kusako into a red Flitter which starts slower when cast but then flies way faster and further than the regular form.
Midnight Monsoon
Flock
Fia has a flock of owls at her disposal, allowing her to repeatedly cast owls.
Frozen Fissure
Lunar
The effect of gravity on Fia is reduced, allowing her to jump much higher.
Monster Meter Marathon
Soul
Fia does not take damage, but must continue to defeat monsters in order not to drop her strenght counter to zero.
Colossal Creature Coast
Big
Kusako is huge in size.
Super Hot Shuffle
Time
Time flows normally only when Fia moves.
Blast Shaft
Explode
Enemies explode when defeated.
Ancient Armaments
Chaos
Fia has a different set of runestones for every room of the stage.
Aviary Hotel Grounds
Rich
All item drops double.

Once unlocked, cheats can be enabled in both Classic mode and Twist mode, preventing the possibility of obtaining S-ranks (for the former) or medals (for the latter) though. Please note that the mysterious feathers are required to find some specific secret rooms, so I suggest you buy all the mysterious feathers from toucans before you start looking for green chests (just to limit backtracking). I also point out that I was unable to find the Bug cheat without using one of the cheats themselves (specifically, the Lunar cheat).


Medallist

Collect 3 medals in Eagle Island Twist.
Get a medal in 3 stages.

When you complete a stage, if you've picked up enough silver coins, you're rewarded with a medal or star medal. The minimum number of coins to pick up is always shown on a sign at the start of each stage. For this achievement, you must get any medal in at least 3 stages.


Bronze Medallist

Collect 15 medals in Eagle Island Twist.
Get a medal in 15 stages.

For this one, you must get any medal in at least 15 stages.


Silver Medallist

Collect 30 medals in Eagle Island Twist.
Get a medal in 30 stages.

For this one, you must get any medal in at least 30 stages.


Gold Medallist

Collect all 48 star medals in Eagle Island Twist.
Get a star medal in every stage.

For this one, you must get a star medal in every stage (bosses are excluded). Some stages have much more silver coins than required, but a few stages are very strict. Consider visiting all routes when more than one is available, also keep an eye out for fake walls (you can walk through them), destructible walls (Kusako can destroy them), higher ledges (Astora's Feather and runestones can be required) and transparent platforms.
7. Conclusion
Thanks for reading this far, I really appreciate it!
Please consider giving the guide a "thumbs up" if it has been useful for you. You can also add it to your "favourite" or share it with your friends. Feel free to add a comment below in case of doubts or mistakes, feedbacks are welcome.
A1. How the ranking system works
After completing a dungeon, your run is ranked from D-rank to S-rank, according to your overall performance. However, how the ranking system actually works is not explicitly explained anywhere in the game. In case your rank is lower than S-rank, the game just provides a hint (usually involving damages or combos) to improve your rank, but even the hints themselves are quite inconsistent: for one of the dungeons, I got an A-rank and the game suggested to "take less damages", then I tried again and I got an S-rank despite taking more damages than before.

Based on my playthrough, the main elements affecting the ranking system are: damages, average combo score, defeated enemies, and skipped enemies. However, you have to look at them as a whole because they (seem to) work in balance. Here are a few examples:
  • If your average combo score is high, the game will be more understanding about damages.
  • If you took little-to-no damage during the run, a lower average combo score will be better tolerated.
  • A low damage score and/or a high average combo score will be useless if you skipped too many enemies met along the way.
Please note that a minimum/maximum score is still required for every aforementioned parameter. For regular dungeons, chances for an S-rank with more than 15 damages or an average combo score below 2.5 are quite low, no matter how well your run was. Dungeons featured in Rogue mode are usually longer than the ones featured in Classic mode, so all the scores tend to be higher as well: for one of the dungeons, I got an S-rank with more than 30 damages, but my average combo score was very high.

I admit that it can be frustrating at first, because you will probably get a lot of A-ranks or B-ranks against your expectations. However, after some practice, you will eventually get to the point where you're able to rank the run by yourself (and restart the dungeon, in case it is not going well).
A2. Classic mode overworld map
When playing the Classic mode of Eagle Island Twist, while the layout of the dungeons depends on the selected seed, the layout of the overworld is always the same. Both the images below show the overworld map, complete with every fast travel point and dungeon: in the first image, the secret passages are not visible; in the second (hidden) image, the secret passages are visible. Each area can be easily recognized thanks to the corresponding icon.



For convenience, I've also added a table with all the dungeons and their completion rewards.

Icon
Name
Main dungeon (reward)
Secondary dungeon (reward)
Greenwood Glade
Grenwood Glade
(Zephara's Feather)
Fireside Forest
(Flash Dash)
Gemshine Mines
Gemshine Mines
(Magira's Feather)
Ruthless Rails
(Blast Off)
icom
Smuggleway Bay
Smuggleway Bay
(Icora's Feather)
High Tide Trouble
(Stratosphere)
Woodberry Warren
Woodberry Warren
(Swim)
Moleder Highlands
(Runestone Slot)
Sanctuary Swamp
Sanctuary Swamp
(Double Jump)
Misty Marsh
(Runestone Slot)
Pinnacle Peak
Pinnacle Peak
(Charge Attack)
Downhill Thrill
(Runestone Slot)
icom
Tomb of the Raven
Tomb of the Raven
(no reward)
Catacombs of The Lost
(Icora's Wrath)
icom
Falcon's Furnace
Falcon's Furnace
(no reward)
Minecart Cauldron
(Magira's Fury)
icom
Hollow Hestia
Hollow Hestia
(no reward)
Labyrinthine Shrine
(Zephara's Rage)
The Lair
The Lair
(no reward)
-
A3. Overview of all Classic mode runestones
The image below shows all the runestones you can find in the Classic mode of the game. The list actually changed a bit with the latest updates (mainly with the Twist update), but this one should be up to date.



As you can see, I added some row/column headers so that each runestone can be easily referenced with a code. The row/column system is also useful for checking the next sections of the guide because the runestones are not listed by row/column there (I used a personal criterion to sort them). By using the correct row/column code, you should be able to find a specific runestone in a few seconds.
A4. List of all Classic mode runestones (1/3)
Code
Icon
Details
A1
Compass
Display chests and warp points on the map.
A2
Rockhound
An additional chance for monsters to drop Manaroc.
B1
Satchel
Owl collects items for Quill.
B2
Manaroc Slots
Gain an additional 3 Manaroc Slots.
C1
Horn of Plenty
All item drops double, but fade much faster.
C2
Charm
Open 3 chests for free.
D1
Bully
Monsters drop a bonus Gold Seed or Silver Coin when hit.
D2
Heist
Automatically collect any Manaroc and Hearts.
E1
Grand Prize
Quill's manaroc refills when clearing a room of all monsters.
E2
Magnet
Draw items towards Quill from a distance.
A3
Extra Heart
Increase Quill's maximum health.
B3
Flicker Flower
Quill is invulnerable for longer after taking damage.
C3
Bolster Bug
All bug monsters drop a Heart when defeated.
D3
Healing Tear
Owl periodically drops a Healing Tear.
E3
Gold Hearts
A chance for Gold Hearts to replace normal Hearts, holding twice the healing power.
A11
Combo Timer
Allow more time for getting combos.
A12
Vengeance Bell
Time freezes when Quill takes damage.
A13
Pendulum
Time slows around Quill and Owl.
A14
Sand Timer
Time slows whilst aiming Owl.
B9
Elemental Edge
All upcoming runestones will be elemental upgrades.
B10
Explosive Rage
Quill releases an explosion of anger when taking damage.
B11
Invulnerability
Quill is invulnerable for a brief period.
B12
Quartz
Runestones degrade at a slower pace.
B13
Avian Mirror
A reflection from the past joins Quill & Owl in battle.
B14
Cuckoo Clock
The cuckoo periodically attacks nearby monsters.
A4. List of all Classic mode runestones (2/3)
Code
Icon
Details
A4
Whistle
Owl returns to Quill immediately when attacking.
A5
Thrust Jump
Quill catapults into the air when casting Owl off downwards.
A6
Helmet
Owl recovers faster after hitting an obstacle.
A7
Chain Mail
Owl isn't stunned by monster attacks.
B4
Streamlined
Cast Owl off at a faster speed.
B5
Tailwind
Owl flies further when attacking.
B6
Iron Beak
Regular Owl inflicts double damage.
B7
Autopilot
Owl steers toward nearby targets.
C4
Quake
Loose rocks rain down during earthquakes when striking a wall with Charged Owl.
C5
Shockwave Bomb
Drop a bomb which unleashes a huge blast after a Charged Owl attack.
C6
Regemerate
Automatically recover Manaroc for 60 seconds.
C7
Piercing
Regular Owl pierces through baddies.
D4
Rebound
Owl bounces off solid surfaces.
D5
Owlerang
Regular Owl continues his attack on the return journey to Quill.
D6
Quick Recover
Owl recovers quickly after missing a target in mid air.
D7
Quick Berry
Owl charges up at a faster rate.
E4
Ghost
Owl is not obstructed by terrain.
E5
Egg Shot
Launch an egg after Regular Owl misses an attack.
E6
Boost
Press CAST during flight to extend the range of Regular Owl's attack.
E7
Mushboom
Mushrooms explode when defeated.
A8
Air Jump
Gain an additional double jump before touching the ground.
B8
Cliff Jump
Quill jumps from a ledge grab like an athlete!
C8
Spring Jump
Press JUMP as Quill impacts the ground to spring high in the air!
D8
Wall Jump
Quill can slide down and jump away from walls.
E8
Rejump
Reset Quill's double jump capability in mid air when a monster is defeated.
A9
Dodge Dash
Double tap LEFT or RIGHT to dash forwards, even through monsters!
A10
Gold Scale
Increase Quill's swim dash speed.
A4. List of all Classic mode runestones (3/3)
Code
Icon
Details
A15
Zephara Lock
Owl is locked to his Zephara form.
A16
Magira Lock
Owl is locked to his Magira form.
A17
Icora Lock
Owl is locked to his Icora form.
B15
Astora Lock
Owl is locked to his mysterious Astora form.
B16
Lumara Lock
Owl is locked to his mysterious Lumara form.
B17
Kalira Lock
Owl is locked to his mysterious Kalira form.
C9
Warp Spark
Owl casts off at lightning speed with Zephara's Feather.
C10
Energize
Quill runs faster when Zephara's Feather is equipped.
C11
Ball Lightning
An electrical attack sphere materializes after launching Zephara's Rage.
D9
Bolt
A lightning bolt strikes Owl when using Zephara's Feather.
D10
Electroglobe
Produce a globe of electricity when attacking using Zephara's Feather.
D11
Spark Shield
Quill becomes invulnerable after casting Owl off with Zephara's Feather.
E9
Stinger
Sparks traverse the ground on impact when using Zephara's Feather.
E10
Lightning Dash
Dash further when performing Flash Dash.
E11
Electric Barb
An electric ring surrounds Owl when using Zephara's Feather.
C12
Time Bomb
Create a secondary explosion with Magira's Feather.
C13
Burst
Create an additional explosion when performing Blast Off.
C14
Volcanic
Launch a flaming rock with Magira's Feather.
D12
Fire Jump
Quill jumps higher when Magira's Feather is equipped.
D13
Blast Zone
Increase the blast radius when using Magira's Feather.
D14
Ember
Leave a burning trail of embers when using Magira's Feather.
E12
Detonator Extreme
Double tap CAST charge up an extreme explosion when Magira's Feather is equipped.
Watch your Manaroc Meter!
E13
Exploder
Owl launches more fireballs when using Magira's Fury.
E14
Flame Strike
Set the ground alight with Magira's Feather.
C15
Deep Freeze
Double tap CAST to freeze everything near Owl when using Icora's Feather.
Watch your Manaroc Meter!
C16
Refractive Sphere
A protective sphere is created around Quill when striking a target with Icora's Feather.
C17
Blizzard
Increase the attack radius of Icora's Wrath.
D15
Icicles
Icicles launch from frozen monsters when defeated.
D16
Shard Missile
Launch a guided missile of ice when attacking with Icora's Feather.
D17
Ice Crush
Launch Owl straight downwards when in the air and slam to the ground in a devastating
attack with Icora's Feather.
E15
Ice Explode
Frozen monsters explode violently.
E16
Sub Zero
Create a freezing zone with Icora's Feather.
E17
Frost Axe
A spinning axe is launched when Owl misses an attack using Icora's Feather.
1 Comments
Holding These Alligators Down 9 Aug, 2024 @ 11:24am 
Great guide, thank you :mug: