Banished

Banished

Not enough ratings
Megamod 9 - Tools Durability
By Neoblaster
Please find in this guide the list of all tools with their durability.
I explain how I asset them
   
Award
Favorite
Favorited
Unfavorite
Tool Durability
Hello dear reader,

In Megamod 9, main blacksmiths propose a bunch of tools. The maintainer has works hard to harmonize product in the mod, but it's remain hard to know which tool is the best. Even if we can guess the quality of the tool with the recipe components, we can not know exactly the accurate impact of durability.

In the past, I found a topic on the net with the use of some tools available in Megamod. I am no longer able to find these infos.

So I had evaluated each tool to give them a durability index. Please confer to chapter Assessment to get detail of my asset process.

Please find below the tool list ordered from the weakest to the strongest :

Icon
Name
Durability
Use announced
Trade Value
Cost
Rough Tools
10
40
2
1 Log + 1 Iron Ore
Wooden Tool
14
50
5
2 Logs
StoneTool
14
75
5
1 Log + 1 Stone
Copper Tool
24
90
10
1 Log + 1 Copper
Iron Tool
28
100
8
1 Log + 1 Iron
CopperAllow Tool
44
160 [not "Allow"]
12
1 Log + 1 Iron + 1 Copper
Steel Tool
56
200
10
1 Log + 1 Iron + 1 Coal
Bronze Tool
74
265
8
1 Log + 1 Bronze
Hardened Tool
84
300
14
1 Log + 2 Iron + 1 Coal
Hardened Steel Tool
84
300
14
1 Log + 1 Iron + 2 Coal
Carbon Steel Tool
84
300
18
1 Log + 2 Iron + 2 Coal
Gemstone Tool
284
1000
260
1 Log + 1 Gemstone (Polished)
Magical Tool
342
1200
60
1 Log + 1 Iron + 12 Crytals
Assessment


Let me explain how I determined the durability index specified in the column "Durability".
As I known the quarries and mines are tool consummers, I had the idea to use the quarries to evaluated the lifetime of tools.

I used the debug tool to perform my assessments :

1.) I popped up 4 citizens (number set by the debug tool). They comes without tools and clothers, but they are educated.

2.) For these citizens, I desabled, hunger, cold effect, death. With these settings, they can focused on their works.

3.) I used a warehouse to store all differents tools.

4.) I placed 4 Tiny Quarry, one for each citizen by settings 1 room by quarry (max is 4)

5.) I moved 4 tools (same tool for each citizen) to storage barn.

6.) They have all picked one tool to fit the missing one.

7.) I set the 4 citizens as stonecutter

8.) I ran the game in speed x10

9.) I noted the number of stones extracted from the Quarry one their tool brokes

10.) I repeated the process with 4 new citizen for the next tool.

So for each tool, the durability is expressed in "Stone extracted from Tiny Quarry".
3 Comments
SoftwareSimian 21 Sep @ 6:11pm 
Sorry I didn't see your reply until now.
* the name of the tool is "Copper Alloy" (not "Copper Allow" as you have written). The 160 should just be 160 (remove [not "Allow"])
* weight in Banished determines how much storage space an item takes.
Neoblaster  [author] 5 Oct, 2024 @ 10:28am 
Hello SoftwareSimian,

Thank you for the sharing. I Updated the table with your informations.
What is the effect of "weighs" in Banished ?
SoftwareSimian 6 Sep, 2024 @ 8:05am 
To fill in the "N/A" values in the table, the in-game durability values for what you're missing:
* Copper Tool = 90
* Copper Alloy = 160 [not "Allow"]
* Hardened Tool = 300
* Hardened Steel Tool = 300
* Magical Tool = 1200

note: "Hardened" and "Hardened Steel" appear identical, but "Hardened Steel" weighs 8 and "Hardened" weighs 10.