Garry's Mod

Garry's Mod

76 oy
[Video] How To Make ViewModels with Blender
Buu342 tarafından
A video series created to teach people the basics of making Viewmodels for source games with blender.
   
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Introduction
Back in April, I wanted to expand my Garry's Mod abilities. By now I had ♥♥♥♥♥♥ a good grip of Blender, but I never moved into animation. I wanted to change that by learning how to animate viewmodels, however I couldn't find any guides on that, meaning i had to do everything the same way i had done so far, all by myself.

I created this guide to aid those who were in the same position as me, but don't have enough knowledge to be able to figure things out by themselves.
Rigging your first model.
WARNING! TURN ON ANNOTATIONS!
I forgot to include something in the tutorial, and i have uploaded a Seperate video:
https://www.youtube.com/watch?v=iQM1dtUcSik&feature=youtu.be

Animating your model.
Compiling
FAQ
191 Yorum
Buu342  [yaratıcı] 21 Kas @ 3:36 
@Stiles The process is exactly the same, the only difference is that Blender now has a different UI.
Stiles 20 Kas @ 14:41 
I really wish there would be an up to date version of this :/ It's so annoying because I really want to add a custom item for TTT and it should be shown inside the hand of the player (doesn't need any animations) but I want it to use the c_models of the playermodel players selected but I have no clue at all how to create those viewmodels. I imported the same arms you got and also adjusted the pose so that my custom item is inside the hand but I can't really figure out what to export and how the structure of the collections should be... and then there is the stuff with the mergebones and definebones (definebones is easy with crowbar but no idea about mergebones).

This game is so freaking old and still popular and it is so sad that besides this extremely old tutorial there is nothing about it on the internet...
Buu342  [yaratıcı] 25 Eki @ 3:34 
@I Drink Yogurt Out Of A Cup It does. It probably exposrts misaligned because you moved something in object mode.
https://i.imgur.com/BfvcN5z.png
Hey BOO342, does the 'Child Of' constraint not translate properly into Source? Im using it for the hammer on one of my weapons, although it goes from looking perfectly fine in Blender to being misaligned in GMod. I can provide pictures or project files if needed, I would greatly appreciate any help :steamthumbsup:
EVIL Buzzling 5 Nis @ 18:14 
@Buu342 i see, thanks for the advice!
Buu342  [yaratıcı] 5 Nis @ 3:39 
@banana mann You don't do that in Blender, you do that in code.
EVIL Buzzling 31 Mar @ 16:03 
how would i add camera animation?
↪≶Scorp1on≷↩ 11 Şub @ 10:22 
i love you
Buu342  [yaratıcı] 14 Ağu 2023 @ 16:40 
@Citing Either parent them, or add a Child Of constraint
https://www.youtube.com/watch?v=E5r6tYRypBo
Citing 14 Ağu 2023 @ 15:13 
How can I make that the bones move synchronised with the arms model?