Garry's Mod
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[Video] How To Make ViewModels with Blender
От Buu342
A video series created to teach people the basics of making Viewmodels for source games with blender.
   
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Introduction
Back in April, I wanted to expand my Garry's Mod abilities. By now I had gotten a good grip of Blender, but I never moved into animation. I wanted to change that by learning how to animate viewmodels, however I couldn't find any guides on that, meaning i had to do everything the same way i had done so far, all by myself.

I created this guide to aid those who were in the same position as me, but don't have enough knowledge to be able to figure things out by themselves.
Rigging your first model.
WARNING! TURN ON ANNOTATIONS!
I forgot to include something in the tutorial, and i have uploaded a Seperate video:
https://www.youtube.com/watch?v=iQM1dtUcSik&feature=youtu.be

Animating your model.
Compiling
FAQ
191 коментара
Buu342  [автор] 21 ноем. 2024 в 3:36 
@Stiles The process is exactly the same, the only difference is that Blender now has a different UI.
Stiles 20 ноем. 2024 в 14:41 
I really wish there would be an up to date version of this :/ It's so annoying because I really want to add a custom item for TTT and it should be shown inside the hand of the player (doesn't need any animations) but I want it to use the c_models of the playermodel players selected but I have no clue at all how to create those viewmodels. I imported the same arms you got and also adjusted the pose so that my custom item is inside the hand but I can't really figure out what to export and how the structure of the collections should be... and then there is the stuff with the mergebones and definebones (definebones is easy with crowbar but no idea about mergebones).

This game is so freaking old and still popular and it is so sad that besides this extremely old tutorial there is nothing about it on the internet...
Buu342  [автор] 25 окт. 2024 в 3:34 
@I Drink Yogurt Out Of A Cup It does. It probably exposrts misaligned because you moved something in object mode.
https://i.imgur.com/BfvcN5z.png
I Drink Yogurt Out Of A Cup 24 окт. 2024 в 19:38 
Hey BOO342, does the 'Child Of' constraint not translate properly into Source? Im using it for the hammer on one of my weapons, although it goes from looking perfectly fine in Blender to being misaligned in GMod. I can provide pictures or project files if needed, I would greatly appreciate any help :steamthumbsup:
Kimberly Kitsuragi 5 апр. 2024 в 18:14 
@Buu342 i see, thanks for the advice!
Buu342  [автор] 5 апр. 2024 в 3:39 
@banana mann You don't do that in Blender, you do that in code.
Kimberly Kitsuragi 31 март 2024 в 16:03 
how would i add camera animation?
↪≶Scorp1on≷↩ 11 февр. 2024 в 10:22 
i love you
Buu342  [автор] 14 авг. 2023 в 16:40 
@Citing Either parent them, or add a Child Of constraint
https://www.youtube.com/watch?v=E5r6tYRypBo
Citing 14 авг. 2023 в 15:13 
How can I make that the bones move synchronised with the arms model?