Kenshi
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Vanilla ENHANCED
By šejd
List of my 17 favorite mods that stay true to the vanilla game and try to enhance some aspects of it.
   
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Basic Introduction to the Guide
Aight, basically, am not much into like, making mods or into optimisation them together, so i tried to keep this list as small, with mods easy to put together and not some overpowered game changers (not using mods that change the game core gameplay mechanics, for example "Recruit Prisoners" - which i used for one of my playthrougs, and which in my humble opinion makes the game ridiculously cheesy) and most importantly vanilla friendly, no new armor sets, no new races and factions and such, you get the point.
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Another thing to notice is that i dont have insane amount of hours played, i have reached the endgame only once and i did not explored everything, not by far, but i tried hard to make the mod list straight forward to ensure its as vanilla close as possible.
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The list below is sorted in the mod-load-order i use it in, i did not researched if all the mods need to be in that order, but i've never had any problems with it soooo. yea xD
More explanation at the end if you wana read trough me briefly explaining the mods and why i choose the load-order i did. :3
THE LIST OF MODS
1. bloodspiderhorseshit.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641129855

2. Minor Mesh Fixes.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1597882779

3. Fixing Clipping Issues.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1678049479

4. Dialogue Expanded.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1747904297

5. Let's Talk.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1575316590

6. Reactive World.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1358096888

7. LivingWorld.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1772722749

8. cubic cubes.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1660366171

9. Consumable Liquids.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1668982814

10. AnimationOverhaul.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1630760930

11. WeaponRetexMetalness.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1845960491

12. Realistic Combat.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1910645838

13. No Cut Efficiency.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1805638933

14. Copper drill.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=893422439

15. Slopeless.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1740462542

16. 256 Squad Limit.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=705119823

17. Attack Slots x5.mod
link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1257520021
EXPLANATION OF MODS AND ORDER (In some cases)
no. 1 Blood Spider Attack range - Blood spiders are "small creatures that are not supposed to have telepathic abilities, which is what this mod fixes, it makes their attack range realistic in comparison to their size". I've put it to 1st spot since it does not really interact in any way with any other mod in the list so it does not matter if its loaded first.

no. 2 Minor Mesh Fixes - Fixes some small graphical clipping of for example ears trough head gear or hair and such.

no.3 Fixing Clipping Issues - This mod fixes some more noticable clipping issues like armor pieces over each others, hips and overall bigger parts and more noticable graphical clippings than the previous mod, thats why i load it over the previous one, in case there any collisions in the mods, then the more noticable improvements take place over the less noticable ones DUUH.

no. 4 Dialogues Expanded - Pretty self explanatory. This mod adds some new vanilla friendly dialogues between characters. Who does not like the world a little more lively.

no. 5 Lets Talk - This mods lets the characters repeat dialogs over and over again. In vanilla, once a character said some line of text it could not repeat it anymore, with this mod it can say it multiple times when it meets the same circumstances. I've included this after the dialogue extension mod in case this one can also repeat the added lines of text, but i dont know if it works like that, its just in case.

no. 6 Reactive World
AND
no. 7 Living World - Now those two are probably the biggest overhauls to the game in this list, here am not really sure if it matters what load orded they are in or not, but basically, the no.6 makes the map more detailed by adding some outposts and repopulating some less populated outposts trought the emptier parts of the base game (not adding any additional factions tho). and no.7 makes the interactions between factions more realistic.
These two mods are kinda complex so if you wana read trough what exactly they do i do recommend going to the mod page on steam and reading the description there. The load order logic i followed was, the 6th adds some outposts, the 7th edits some things about outposts and cities so it would not account for the newly added ones if they were added after the 7th one loaded in. But idk really, as i said, am not really into modding and stuff :D

no. 8 - Cubic Cubes makes the in-game food called [Food Cubes] take 2x2 spaces in inventory instead of 3x2 as it is in vanilla. Afterall they are called CUBES aint they. This mod might as well be placed anywhere in this list as it does not interact with any othe mod in the list.

no. 9 - Consumable Liquids... This game takes place in DESERT post-apocalyptic wordl, water is scarce, sand is EVERYWHERE, i understand why the dev did not wanted to add thirst mechanic as it would just be too much, the hunger is enough, but why the heck are not liquids consumable in base game? No idea xD this mod makes them tho, so... thats neat... No really, this mod with the Cubic Cubes mod is probably the best "role-playing" and "sense-making" mod out there, you cant miss on those two. Also this one can be placed anywhere in the list.

no. 10 - Animation overhaul. To be honest with you, i have never did crafting without this mod, but if i am to guess, having experience with the vanilla researching animation, the characte basically waves its hands empty in front of it. This mod puts item in its hands according to what its doing. Researching -> Book in hand, Crafting Clothing -> nice Hat in hand... you get the point, it makes the doing stuff more ""immersive"". But its neat addon that adds to the atmosphere a lil bit.

no. 11 - Weapon Retex - Changes the blade weapons textures to look metallic is what it does.

no. 12 - Realistic Combat Mod - No idea what this one does, i am using that one for a looooong time now, brb gonna check the steam page for it.....
Aight, so basically, it Unlockes attack slots 3x, which is overriden by the last mod in this list, and it reworks the math between counting the damage outputs, chances to hit, evade, block and overall enhances the mathematical computations behind the combat outputs, it DOES NOT change animations or weapon stats or whatever.
Also, I like kinda faster pace in the game, so with this mod i use 3x higher chance of death and 3x damage multiplier (which you can set up when starting a new game), this makes the game more challenging/hardcore but also easier (its complicated to explain xD but it makes the combat with all the different kinds of weapons feel more realistic) at the same time, whilst making it faster paced and more interesting in my opinion, but thats just how i like to play it.

no. 13 - No Cut Efficiency - Removes a stat from all pieces of armor which (because it did not worked as intended or was not tought through very vell made heavy armors weaker than just plain cloth armors) for more info behind the math of how the damage calculations work read the description at the steam mod page

no. 14 - Copper Drill - Adds operational drill to excavate copper the same way you can excavate iron, it just is not in the base game one reason or another.

no. 15 - Slopeless - So... Basically, when the time to build a base comes, you may notice that the buildings you wana place down, cannot infact be placed down on some steel surfaces, they dont even have to be "too steep", which is where this mod takes place, you can put building blueprints to whatever slope you find atractive, the fact your character cant run that steep slope is a different problem, but now you can build bases the same way the original ai buildings are placed, half of them sank in a ♥♥♥♥♥♥♥♥ hill. (it just makes your life easier if you wana build base with no downsides, it also does not make it op or anything)

no. 16 - 256 squad limit. You can add up to 256 characters in your squad now if you'd wanted to.

no. 17 - Attack slots x5. This mod is intended to make the game either a lot easier or a lot harder, depending on a situation, basically, in the vanilla only 1 to 1 fights are possible, so whilst you fight one enemy others just stand around and wait for their turn, thats not very realistic or immersive, normally the attack slots x3 is reccomended, but i like ultimare challenge and realism, so either 5 enemy can attack one of my units or 5 of my guys can attack one enemy. It goes both ways and THAT seems fair to me.
HO-LY-SHHEEET
you made it to the end, i kenot belivit, you really did it you crazy hooman.
I sincerely hope you enjoy this set of mods as much as i do whenever i play Kenshi.


P.S.
beep, but dont tell anyone...
5 Comments
šejd  [author] 30 Aug @ 4:50am 
never encountered issues with them, but i didnt explore everything so its possible.
Crusader 29 Aug @ 4:27pm 
Reactive worlds and Living worlds have compat issues.
Anubis 1101 16 Apr, 2023 @ 9:12am 
i think it says something that i was already using most of these though

good list!

a few misc. ones you should also check out:
CBT Furniture
Crossbows are Interesting
Nice Map
Sailback
Goggles with Hats
šejd  [author] 16 Apr, 2023 @ 6:56am 
aight, i did not follow the updates very much so yea.
Anubis 1101 15 Apr, 2023 @ 10:11pm 
the spider range thing was patched after Sseth's video called it out