Total War: WARHAMMER III

Total War: WARHAMMER III

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Call Allied Warband - Now with MCT support
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Tags: mod
File Size
Posted
Updated
591.436 KB
25 Aug, 2022 @ 12:59pm
8 Jun @ 12:55pm
18 Change Notes ( view )

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Call Allied Warband - Now with MCT support

Description
A mod allowing you to call nearby allied armies to your army so you can actually get those useless allies to actually start pulling their weight in the wars they drag you into.

Based of the wonderful mod by FiftyTifty found here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2843420163 who deserves 99.9% of the credit for this mod for letting me tweak their mod and upload it.

This mod allows each of your generals to teleport Allied (including vassals) armies to them from wherever who will then move with you and reinforce any valid battles you engage in.

You can now select which army you wish to bring, first click the army you want then click your army and press the warband button, it will only bring the selected army, you can do this multiple times if you wish for more Warband armies

Select an army that is in your warband then select your army and click the UI button again to remove them

Anyone who uses this feel free to report bugs in the comment or suggest new features or improvements (I am not a very good modder so i make no promises i can implement them)


Shouldnt ever need updating so even if it says its not updated it should work fine, if it doesnt comment and ill look into it

Known Issues
D̶o̶e̶s̶n̶'t̶ w̶o̶r̶k̶ i̶n̶ m̶u̶l̶t̶i̶p̶l̶a̶y̶e̶r̶ a̶n̶d̶ l̶i̶k̶e̶l̶y̶ n̶e̶v̶e̶r̶ w̶i̶l̶l̶

----------------------

Mod should now work correctly in multiplayer.
Please have a try and report any bug you may find.
Have fun !

Lurivar
198 Comments
Redfog  [author] 19 Oct @ 11:43am 
celestial generals work fine for me as both the person forming the warband and the follower, not sure who "the tactician guy" is to test it, but my guess is either mod conflict or some specific circumstances causing a problem, if you tell my exactly what you were doing when it didnt work i might be able to figure out what it is
Ironkid 19 Oct @ 1:39am 
does not work with cathay celestial gen and the tactician guy.
Redfog  [author] 27 Sep @ 7:28am 
there is not, CA cant even get the AI to be able to play the game i have no hope of getting it to be able to use this, im pretty sure its literally impossible ,we dont have the tools for that kind of AI modding as far as i know, in terms of balance i just fight on more fronts with 1 army + AI allies where as before i would fight on 1 front with multiple of my armies instead
Babavoi 27 Sep @ 4:49am 
nice mod but well little question its possible to make bot use it ? i feel its really cool to have allies but generally you just destroy the bot with this mod
Redfog  [author] 18 Sep @ 6:21am 
you can not, at least not with this mod its might be theoretically possible but i cant think of how to do it easily of the top of my head, this mod uses to many checks for if a army is the players or not to work on the players armies
AnkleknockaTrev 17 Sep @ 8:22pm 
Or is there a mod that does it already kinda like mount and blade where you can move as an actual army of many forces
AnkleknockaTrev 17 Sep @ 8:21pm 
Can you make your own armies do it ?? Like have them move with you ?
Redfog  [author] 10 Sep @ 1:15pm 
any battle where both you and they are at war with the army being attacked and they are in range when the battle is initiated, which should be almost all the time because they get teleported to you when you move but sometimes the game puts them in a weird place
cuchurrumincito23 10 Sep @ 12:13pm 
what are the valid battles for the warband to help you?
Redfog  [author] 29 Aug @ 12:25pm 
like i said i thought i fixed that, so the fact its happening to you again is strange, in theory if you reload a save to before you moved the warband leader after it follower died you could disband the warband before moving and that should stop anything breaking, and obviously if you reload to before the follower died you could disband it before the fight starts and that would also stop it from breaking