Total War: WARHAMMER II

Total War: WARHAMMER II

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the dark elf economy in tww2
By pnutz
How to make loads of money as the dark elves

legacy guide for those who haven't bought tww3 yet. I posted this on SomethingAwful on 23 March 2020

   
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slavery and you
L-O-D-S-OF-E-M-O-N-E! what's that spell? LOADSAMONEY, probbly!
Malekith, after optimising income in naggaroth

You may note a number of the disorder factions (greenskins, norsca, skaven, chaos) have slavery mentioned in the lore, or have a building that gives bonuses to raiding income. The Dark Elves take this to another level as a whole mechanic.

how do I get them
Raiding, looting and sacking settlements, and as captive option from battle. Enslaving rather than ransoming the captives will generally pay out more over a few turns than ransoming and regenerate your units to boot so you should always take this option.

can I demand them as tribute or buy them off the norscans as a trade good?
no but it would be thematic [s]and probs a bit OP[/s]

I want to have a sustaining pop-
NO
income basics

this table (chained hands on the lower right near end turn, between rites and the sword of khaine) is useful for quickly checking if fruit pickers are being sent somewhere they shouldn't and if there's somewhere that's haemorrhaging workers.

Slaves produce a bonus to your income, at the expense of public order penalties. This will apply to all buildings that produce income, not just slave pens/markets. This works in a non-linear fashion up to 200% bonus before modifiers (this means your buildings make 3x the money) when the province is full. Each minor/major city adds to the total allowed in the province, so a maxxed our naggaroth province (4 regions) will have space for 17.5k pieces of livestock.

This bonus will stack before other bonuses eg the naggaroth capital / har ganeth special building multiplier. Take the following example:



Spite Reach is making 60 (+9 from techs) + 300 = 369 from buildings in its region. Har Ganeth's special building increases building income by 50%, bringing it to 553.5.

From there, the base bonus is 16.3, with the slave pens, slave market and techs bringing that bonus to 24%. The Bonus will apply to the 553.5 bringing it to 685 (accounting for rounding errors)
maximising your income
how do I get a bigger bonus? I want to stack them in one place for the mega bonuses
on each province info screen instead of a 'tax province' button you have buttons to allocate slaves there in 1, 3 or 0 portions each time you new hires are onboarded. I strongly recommend filling one region at a time and only adding a second region once the first starts hitting 100%.

to go back to our previous screenshot from the first section:


at the moment Iron Mountains is the only province receiving new slaves, so after each battle 100% will go there. If I was to add 3 other regions at regular rates, they would get 3/(3+1+1+1)= 3/6 = 50% of the slaves and the other regions would get 1/6 each. take note of this if you give priority to multiple regions, how much they're taking from each other.


stacking bonuses for ludicrous money
There are plenty of ways to get bonuses to the bonus, usually done at the regional/provincial level but there are also techs and hero/lord abilities to stack even more
-slave pens/markets give 10/25% bonuses respectively (see below for more details on these buildings)
-roads give 5% alongside their other bonuses
-13% from techs (your very first tech is 3%, there's a 10% one later on)
-Malekith's Tyrant skill line has a 20% bonus
-Khainite Assassins can get up to a 20% bonus
-province edict has another 10%
-probs some obscure ♥♥♥♥ I haven't seen like a name of power or whatever

reminder: the bonus-to-slave-income stacks as a bonus-to-the-bonus. This is great for making even more money when the province is near 100% but you can't get a load of these bonuses on an empty province, put a handful of slaves in and be making double the income.


the slave chain buildings
There are 2 buildings that specifically work off a slavery bonus:

slave pens
10g per 100 slaves in the province
10% bonus to slave income


slave market
15g per 100 slaves in the province
25% bonus to slave income
-50% to slave attrition(see below)


These will not make a huge amount of money at first, but they will all work with indentured servants at the province level - additional buildings will make money off the same slaves, so it pays to make slave chain buildings in the same province:

400 slaves in one 4-region province, with 4 slave pens:
400/100 * (10+10+10+10) = 4 * 40 = 160gpt

100 slaves in 4 provinces, with 1 slave pen each
(100/100 * 10) * 4 = 10 + 10 + 10 + 10 = 40gpt

In addition, the bonus-to-the-bonus will also stack with the other buildings (55% with market + 3 pens), these are the biggest contributor to that bonus above techs and lords/heroes.

A fully-populated, fully-upgraded region will make 1750gpt from pens, and 2625gpt from the market in the capital BEFORE BONUSES. This is significantly more than the money the dwarfs get from the brightstone mine at Mt Gunbad, and you have 4 of these buildings
attrition
Over time your prisoners-with-jobs will expire retire from the workload. This is linear, up to 10% default at 100%, which is 1750 slaves a turn, so you'll want to reduce that number somewhat. Thankfully there are plenty of ways to do so:
-slave market reduces this by 50% in the province it is in
-technologies reduce this by 15% in all provinces
-Malekith's Tyrant line reduces by 10% in all provinces
-($$$) Masters have a skill to reduce by 10% in their local province
-a building at Karond Car (Broken Lands, where the doomstacks land) reduces by 5% in all regions
-Crone Hellebron has a unique skill to reduce by 20% in her local province

These stack additively. with all non-unit bonuses stacked it comes to a 70% reduction, with hellebron and one of the 2 other bonuses your slaves never die.

It is important to note that the attrition is proportional, and just because it says 0% on the summary sheet a small fraction of slaves are karking it each turn if you're not at 100% reduction


summary
how much money can I get off this?



my record iirc, and there's probably room to improve from there