PAYDAY 2

PAYDAY 2

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Týr's Run-and-Gun Build
By Týr
Since many people have complimented my build and asked me what it exactly was, I have decided to make a guide for it.
(and this is also my very first guide)
This build is a very high damage output Run-and-Gun Build and you won't have any risks to take at all playing.

This is more like meant to be a fun build to play casually.
   
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How to play
This Build is designed to sustain massive amounts of damage and kill everything that comes your way.

It is a SMG Anarchist Build with Crits and Body Expertise on top.
Your Armor is basically your health when playing the Anarchist Perk Deck.
So you will also have to kill all enemies with headshots to keep your armor up and running.

You will use your secondary weapon mainly and melee enemies after a few kills (3-5) to get the extra reload speed from your skills.
Your primary weapon is mainly being used to take down Dozers and Captain Winters.
(and believe me this will happen really fast)
Constantly stay on the move.

It's basically a RNG Build to just stomp all enemies into the ground.

I always like to play this build when there's nothing else needed or required in the team.
I have also ran this build on holdouts and crime sprees and it works great as long as you know your place.

Happy Hunting



Perk Deck: Anarchist
Since this will be a Anarchist Perk Deck I will use Anarchist as my Perk.

Skills: Mastermind
I won't have anything skilled here.
Skills: Enforcer
In the Enforcer skill tree I will grab the following skills:



  • Underdog aced (Shotgunner Sub-Tree)

  • Resilience aced (Tank Sub-Tree)
  • Die Hard aced (Tank Sub-Tree)
  • Bullseye aced (Tank Sub-Tree)
  • Shock and Awe basic (Tank Sub-Tree)
  • Iron Man basic (Tank Sub-Tree)

  • Scavenger aced (Ammo Specialist Sub-Tree)
  • Extra Lead basic (Ammo Specialist Sub-Tree)
Skills: Technician
In the Technician skill tree I will grab the following skills:



  • Steady Grip aced (Opressor Sub-Tree)
  • Lock N' Load aced (Opressor Sub-Tree)
  • Sure Fire aced (Opressor Sub-Tree)
  • Body Expertise aced (Opressor Sub-Tree)
Skills: Ghost
In the Ghost skill tree I will grab the following skills:


  • Duck and Cover basic (Artful Dodger Sub Tree)
  • Inner Pockets basic (Artful Dodger Sub Tree)
  • Parkour aced (Artful Dodger Sub Tree)

  • Second Wind basic (Silent Killer Sub Tree)
  • Optical Illusions basic (Silent Killer Sub Tree)
  • Low Blow aced (Silent Killer Sub Tree)
Skills: Fugitive
In the Fugitive skill tree I will grab the following skills:


  • Martial Arts basic (Brawler Sub Tree)
  • Bloodthirst aced (Brawler Sub Tree)
  • Berserker aced (Brawler Sub Tree)
  • Frenzy aced (Brawler Sub Tree)
Primary Weapon: Akimbo Krinkov
It is important to note that you will mostly kill Captain Winters and Dozers with these.
Only if you run out of ammo you will temporarily use them.

The reason for this is the bad ammo efficiency, since you will one-shot every regular enemy up to Deathwish with these, but they have a rate of fire of 822.

Barrel Ext: Stubby Compensator

Boost: Concealment

Custom: Auto Fire


Note: This is a DLC Item and will be locked too if you don't own the Gage Weapon Pack #01 DLC.


Foregrip: Aluminium Foregrip

Note: This is a achievement and DLC Item and will be locked if you don't have the achievement and the AK/CAR Mod Pack.

Hey Mr. DJ
In the Nightclub job, have 12 hostages or more on the dance floor when you escape. Unlocks the "Aluminum Grip" for the AK weapon family, the "Aluminum Foregrip" for the Krinkov submachine gun and the "LW Upper Receiver" for the CAR weapon family.


Gadget: Compact Laser Module


Note: This is a DLC Item and will be locked too if you don't own the Gage Mod Courier DLC.

It's alright to use nothing instead if you don't have it unlocked.
It's my choice since it won't lower concealment.

Grip: Rubber Grip

Note: This is a DLC Item and will be locked too if you don't have own Gage Mod Courier DLC.


Magazine: Speed Pull Magazine

Note: This is a DLC Item and will be locked too if you don't have the Gage Spec Ops DLC.

This will reduce the reload speed by half.
Secondary Weapon: Mark 10
The Mark 10 will be your primary weapon of choice.
I used to use the Kobus 90, but found out that the Mark 10 had better stats.

Note: I will skip Extra and Lower Receiver here, because they don't modify stats.

Barrel Ext: Stubby Compensator

Boost: Concealment

Custom: Auto Fire

Note: This is a DLC Item and will be locked too if you don't own the Gage Weapon Pack #01 DLC.


Gadget: Compact Laser Module

Note: This is a DLC Item and will be locked too if you don't own the Gage Mod Courier DLC.


Magazine: Speed Pull Magazine

Note: This is a DLC Item and will be locked too if you don't own the Gage Spec Ops DLC.


Sight: Compact Profile Sight

Note: This is a DLC Item and will be locked too if you don't own the Cartel optics Mod Pack DLC.

It's fine to use nothing here if you don't have the DLC.

Stock: Skeletal Stock

Last but not least: This will actually decrease concealment, but it's worth the stats.
Melee Weapon: Ice Pick
Since the Concealment is the best in combination with the Damage and Knockback, I'd recommend you use the Ice Pick.


I also used to run Rezkoye, but this will get you straight to 22 detection and has almost identical stats.


Alternatively you can also use the Stainless Steel Syringe, Electric Brass Knuckles or the Buzzer respectfully if you want to take hostages for your team.
This will leave you with the same detection and concealment.
Throwable: Throwing Axe
I always prefer the Throwing Axe over the Javelin, even if the Javelin has more Damage.
The Throwing Axe has a faster speed for throwing and a shorter animation.


Note: This will require you to own the Biker Heist DLC.
Armor: Lightweight Ballistic Vest
For the armor you have two choices here:

Lightweight Ballistic Vest

Use this if you want to have more running speed since this will increase speed by 1.
This will also leave you some space to try around since crits will be decreased at a detection over 23.
You will have 17 detection with this build.

Ballistic Vest

Use this one if you want to be even more tanky, it will up your armor Rating by 13.
Therefor you will have more detection.
Crits will still be at the max of 30 since you are at a detection of 22 with this armor, but will decrease if you decide to switch other things up.
Equipment: Ammo


Since we've skilled ammo here, we will bring our two ammo bags.

You won't need them for yourself since this build is very ammo effecient and ammo pickups will always be enough.
2 Comments
loothound 23 Aug, 2022 @ 12:02am 
Here's what I would change about the build and some optimizations: https://pd2builder.netlify.app/?s=003c0-48h1k0-4gF00105i120158&p=e&a=0&t=6&d=0
First off, giving you two jokers along with Partners in Crime aced allows the jokers to take aggro away from you meaning less bullets are coming your way. Secondly, Partners in Crime aced will increase your armor allowing you to meet breakpoints without Iron Man basic and Frenzy Aced.

I've kept most of your enforcer tree the same except removing Underdog and giving you more ammo in your ammo bags along with Bulletstorm. Which allows you to keep shooting more+60 seconds of infinite ammo if you consume the ammo bag with the use.

Enforcer is mostly the same as well with the dropping of Hardware Expert and Lock and Load aced. With both of your guns having speedmags, reloading speed is not a problem and Hardware Expert has been moved in favor of other skills.
loothound 22 Aug, 2022 @ 11:59pm 
Finally onto the weapons, I've changed some attachments around with our new concealment and suppressor skills.
Akimbo Krinkovs: Medved R4 Suppressor, Concealment Boost, Auto Fire, Moscow Special Rail, Compact Laser Module, Rubber Grip, and Speed Pull Mags leave 80/76 accuracy/stability

Mark10: Medved R4 Suppressor, Concealment Boost, Compact Laser Module, Speed Pull Mags, Compact Profile Sight(optional), Skeletal Stock. This brings the Mark 10 without the sight to 76/100 acc/stab and 76/96 with the sight.

Melee is the same. Ice Pick is pretty good with bloodthirst stacks.