Barotrauma

Barotrauma

113 arvostelua
"Opportunity" //////////////UNDER A REWORK//////////////////////////
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21.8.2022 klo 6.06
15.1.2023 klo 4.15
22 muutosilmoitusta ( näytä )

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"Opportunity" //////////////UNDER A REWORK//////////////////////////

Kuvaus
Nox Shipyard present you ....
Dont let the dim lights, rust and dirt scare you!
This Military grade submarine is well equipped to face dangers of Abyss and fauna of Europa, while being optimized for campaign to have better experience.


NOTE: This submarine requires only 1 mod to run . Also it contains high amount of structures, so fps drop is possible, my apology for that!


Notable Features
Know where to hit! Close range proximity sensor
Allows Gunners to react quickly to threats that are close to submarine.
Has inbuilt sonar to see enemies on larger distances!


Fancy reactor
Shows much-needed information and has a set of alarms to help avoid meltdowns.
Beware, due to its large size, meltdown happens quickly and fuel deteriorates faster.


Mighty "Kraftig"
Submarine is equipped with powerful yet hungry engine RTA96C "Kraftig".
Engine can push heavy submarine to unbelievable speeds.
Watch out for rocks!


Other Features
  • Moonpool - a fast way to leave/enter submarine.
  • Bottom docking port - so you can dock with shuttles.
  • All crafting stations - Fabricator, Deconstructor and Medical Fabricator
  • Emergency battery - toggleable from the engine room
  • Ballast Flora mode - toggleable from the cargo room
  • CCTV and SearchLights - to inspect the crew or situation on submarine

Weaponry
All weapons on this ship are swappable at outposts
  • 1 Chain gun topside
  • 1 Coil gun bottom side
  • 2 Hardpoints 1 bottom side, 1 topside
  • 3 Depth Charge launchers
  • 3 Searchlights that can be used from the Surveillance room

Submarine stats
  • Tier - 2
  • Submarine Class - Attack;
  • 76x20m;
  • 16 km/h (descend), -17 km/h (ascend) - vertical speeds
  • 31 km/h horizontal speed.
  • Crate capacity 16
  • Recomended crew of 4-7

Thanks to all lads in the Official Barotrauma Discord Server that helped me through this journey. Huge thanks to them!
Feel free to comment any suggestion, and please report any ship-related bug you might encounter in the dedicated Bug Reporting Thread on original submarine.

"Long, short, they all end the same way."
Suositut keskustelut Näytä kaikki (3)
12
13.9.2022 klo 14.14
Bug reporting thread
NikoPie
2
15.1.2023 klo 4.16
Changes
NikoPie
2
27.8.2022 klo 12.50
Possible Ideas and Suggestions for future updates?
Hell JohnDiver
34 kommenttia
NikoPie  [tekijä] 9.10.2023 klo 11.50 
You mean like, baked into sub folder?
May sound rude, but you can ask it on Official barotrauma server, in modding channel they have.
Since explaining here would be pain in the ass :c
PHOENIX 9.10.2023 klo 11.38 
Hello!I couldn't-I would have to build the necessary sirens right in the groin with a submarine like in JC-07 Scylla. I couldn't-I would have to build the necessary sirens right in the groin with a submarine like in G41 Narwhal. It will be much more convenient. If I'm not mistaken, this is how it was done in your last submarine.
NikoPie  [tekijä] 19.8.2023 klo 10.18 
@ENEMY OF GOD
Can just play without it honestly, it's just for sounds there
Scoutmaster Hex 18.8.2023 klo 8.53 
Very, very cool submarine but the way the alarm mod clutters up all the loot containers in the game makes me question it's necessity.
Beuford B. Pikl 29.6.2023 klo 21.27 
awesome, cant wait
NikoPie  [tekijä] 29.6.2023 klo 6.29 
I will start working on optimiztion and other things, just need to finisn a tier 3 im doing.
Beuford B. Pikl 28.6.2023 klo 19.45 
wish we could have a optimized version of this
Sky147 24.3.2023 klo 20.27 
So an amazing looking ship, but man it's pretty rough with medical having 0 pumps or drains lol
Ullatec 4.3.2023 klo 6.04 
Ahh, ok. That makes sence. tbh ive never really used them exept to toss out a decoy to get stuff away from me.

I guess im gonna have to stop prolonging it and try MP sometime. lol.
NikoPie  [tekijä] 4.3.2023 klo 5.56 
@Thrandisher Depth charges arent hooke up to monitor because of the way you should use it, it isnt for bombing creatures, its for easier wreck salvages. It needs both a captain and security (or any other member of the crew) to clear it out, plus there's a Camera set in the same room (to the right, click on one of the monitors) to see outside and inside