MONSTER HUNTER RISE

MONSTER HUNTER RISE

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Rookie Guide - TL;DR Edition
By Wisint
good advice, less words
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Common misconception
Damage is not the most important, dodging is; Timing your dodge, positioning your dodge, and using your dodge for momentum. You can dodge practically everything in MH including roars. If you can dodge, you can stay in the fight. If you can stay in the fight, your DPS will drastically increase.
Damage vs. Comfort
A lot of resources will describe to you the best damage build. You can't handle the skills that come on the damage build. Even comfort meta is out of your league. If you can beat the hardest hunts in 10 minutes or less, you're ready to start working it in.

Comfort skills are designed to be either training wheels or utility. These skills can help you patch your lack of skill until you get better.

No amount of raw damage will be able to compensate for the loss in DPS from you bailing on the fight to heal every 10 seconds or carting. Getting things deader faster is wasted if you fail the mission.

You will know when it is time to say goodbye to comfort when you start clearing fights in under 7-8 minutes and only use 3 or 4 potions.
Rookie Skill Tier List
S Tier
Evasion Window - Learn how to actually dodge things
Stun Resistance - 105% of new player carts occur from getting stunned
Defense Boost - Gives you room for more mistakes, loses power as armor gets better.

A Tier
Evade Extender - Makes it easier to dodge bigger attacks, (S Tier for slow weapons)
Recovery Speed - Teaches you to pace yourself carefully to maximize your selfheal
Quick Sheathe - Disengage quicker
Wide Range - Gives your teammates a way to capitalize on your failures
X,Y, or Z resistance - Good for overcoming bosses that are giving you a time because of X,Y, or Z

B Tier
Recovery Up - Use less potions
Fortify - Gives you an excuse for carting, helps prevent it again
Minds Eye - Keeps you from bouncing which can leave you exposed

Skills that are misleading
Flinch Free (2 or 3) - 1 point is very helpful, anything above will get you floored by any attack that has multiple hitboxes.
Guts - Ironically awful at keeping rookies alive.
Closing Remarks
Dodge attacks better by learning telegraphs. Some are auditory or even behavioral.

Don't get greedy, calm down and wait for a good window of attack.

If you can win with a weapon in the arena and not hate it, that's your weapon.

Always upgrade you armor, and trade in for armor of higher rarity as soon as it's viable.

Most vets remember the struggle and would love to help you get better, especially if you genuinely try not dying as a strategy.
TL;DR
Dodging is your number one priority. Git gud at it first, then try meta builds.
2 Comments
A054841 28 Nov, 2022 @ 6:54am 
Personally I would rank Def Boost, Evade window & Evade extender lower, and swap E. Ext & E. Win position. Specifically lvl1 extender, it's really efficient & comfy. Also i-framing in this game isn't exactly a good idea, since there's a lot of lingering hitboxes. They want you to use the wirebug moves to i-frame/tank most hits, so Wirebug Whisperer is a great skill if you think about it.

Also regarding damage, yea it's not a good idea to focus on build with max dmg, but then again it's almost like you're making the hunt more difficult by making it longer, balance is important. Enough comfy skills, but don't completely neglect your DPS skills either.

Also, defense is nice, but Defense Boost skill is not, you can swap it with a lot of other comfy skills that will give you benefit at level 1, instead of stacking a lot of defense boost.
Jimmy Gnartron 18 Nov, 2022 @ 10:12am 
Good guide! The only thing I would add is to not always wirefall. You get a ton of iframes when you take a huge hit, and a lot of the time those hits are followed up with another attack that'll definitely cart you. Wirefalling is a good thing to use earlier on, but much less so in MR.