Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Back then, the Scout was completely unimpressive. He was weak. His weapons were unimpressive and hard to score a kill with (unless it's on another Scout). He was blazingly fast, though, making him - like you said - either a distraction or the main objective capturer.
Now the Scout is basically the Fragile Speedster - he's far from durable, but fast and can dish out damage due to surprise factor.
If there is one Scout primary I defile, that would be the Force-A-Nature. It was intended as an ambush weapon, but the knockback is so strong, it actually can turn a standard fight into a hit-and-run (simply because, he shoots, distances you from himself, pops into cover / runs away, comes back, rinse and repeat).