安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Unfortunately can't be done with mod tools
But won't be working on this mod for a little bit while I update a couple of others.
What do you reckon held them back?
I could do unit health and defense upgrades, production upgrades, unit cost reduction etc. Just can't do too many at once or it'll overload the research book.
Can probably manage 3 sets off buffs total without causing issues.
Perhaps it's because I'm playing on maximum "slow" setting in a very large world with "weak" starting armies? I like starting with a weak army, but maybe it's too much for the AI to handle...
I was trialling an extension to this mod adding a few more bonuses as different skills, but still working out a good way to allow the player to disable the ones they don't want applied to the game or just to themselves.
Giving AI capitals special building providing strong garrison helping it with independents is better idea than preventing indepent attacks. There is already Ayalin Premium Defender mod which adds garrison building, so perhaps setting high priority for production of those by AI would help a bit. Perfect solution would be forcing AI to put heavier capital defence, but I've seen somewhere in the comments that it's not so easey (perhaps impossible) to do.
One rather good idea I've seen in some old "New AI" mod was providing faction AI's with +2 def and +2 res in fights against independents and giving them +50% experience gain bonus.
No worries at all, can thank Klut, they requested, I just provided
Anyway... before delving into the possibility of doing this, I'm going to give this mod a shot. It may be just what I'm looking for. Thanks for providing it! :)
The mod should be 'unbroken' now - was a text link that wasn't working properly.
0 research required now.