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I'll add one thing which is a mild, totally in-game exploit -- be somewhere high. For example, you can scale the western cliffs from Goodsprings north to the Khan or whomever camp blocking the otherwise simple valley (west of the graveyard, "just go north").
If you are high enough and the slope is steep enough, they cannot get to you. They do not fly in 3d it seems, but "elevate" above the ground, in 2d+1, and there's a limit to their elevation (heavy use of "it seems" throughout).
While this may seem a little unfair, it's the kind of "exploit" of the game engine that feels within the rules -- height of position is after all an advantage in RL, so there you go.
Cazadores are like "glass cannon" versions of the Deathclaws. While they are still strong, in comparison to Deathclaws, both their strong AND weak points are magnified, with Cazadores being more potent damage-wise then Deathclaws with an equally crippling Achilles Heel that is MUCH more obvious than the Deathclaw's legs (bright orange on Dark Bluish body, anyone?) while being weaker health-wise.