Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
But I used to build small "secret" labs for the players to find with lore notes... in an underground bunker, behind a wall at Louisville's Hospital, in a wooden hut in the middle of nowhere...
https://youtu.be/1IK0foHBH7w?si=PM_zCCPSn_7twMHE
- To make the books spawn in solo, install the mod + Book Spawn option. Every book needed to craft the lab will spawn, only the Dr Hyde note (needed for the 100% cure) will not spawn. You can make it spawn in admin mode (check how to launch the game in debug mode ;) )
- Vanquisher, thanks ! The original mod had this "discover everything by yourself", that I liked, but I understand not everyone is in this mood, that's why I added some infos here :)
- Brian, the vaccines are preventive, they lower the risks of being infected by wounds. They have a very very thin chance to cure the infection if you already have it (you can check the percentages in "Vaccines' Efficiency"). The Cure has no preventive power, but it will heal you if you are infected.