Stellaris

Stellaris

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RE-Ringworld Model Fix
   
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2 aug 2022 om 10:33
22 mei 2024 om 16:12
12 wijzigingsnotities (weergeven)

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RE-Ringworld Model Fix

In 1 verzameling van rustyeventide
RE-Graphics Collection
5 items
Omschrijving
Achievement compatible
This is a standalone mod included in my collection mod: RE-Graphics Collection


Features
This mod fixes graphics issues with the ring world.
  • The light color of the ring world will be flag primary color
  • All ring world terrains will have colors and clouds
  • Terrain texture is changed to Gaia style



Compatibility
  • Savegame compatible
  • Achievement compatible
  • Compatible with other planet texture mods
  • May not be compatible with mods that modify the ring world structure



Attention
I changed the terrain texture to Gaia because of the planet interface and species adaptability. If you don't like it, please leave a comment and I may disable this feature.

If your origin is Shattered Ring, the texture of the original ringworld will be different from that of the repaired or newly built. This is not a graphics issue and this mod does not fix it. Fixing it may cause the mod to no longer be compatible with achievements.

You may find some minor problems only when you focus the camera on the ring world terrain. I didn't fix this for better compatibility.

Negligible reports caused by this mod in error.log:
[graphics/pdx_entity.cpp:2561]: Duplicate of (species)_01_ringworld_(ring world parts)_entity_01_entity added to entity system
2 opmerkingen
rustyeventide  [auteur] 26 nov 2024 om 15:06 
Hi everyone, it looks like all my mods are working just fine, because they're graphic mods and the base game almost never change the related mechanisms. I guess I will update them only when bugs are reported, thanks
savadrin 3 aug 2022 om 22:00 
now if only there was an achievement compatible machine shipset, my mod list would be perfected. i don't understand why some shipset mods break checksum, and some don't. this is amazing, thank you sir!