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Oh I see, thanks. I thought you made a custom version of the ability because the description mentions the class, but I suppose it actually has some sort of tag to display the current class name.
Well since it's easy to try, I'll just do it and see. Thanks again for the quick answer!
This is because Run and Gun is from shiremct's Proficiency Pack Assault Class, that class can use both Shotguns and Bullpups, but for the Shock Trooper, I never have gave it the ability to use Bullpups.
I do not know if allowing the Shock Trooper to use the Bullpup will reduce the cooldown as I have never tested it, but doing so should never break the ability.
In order to add it to the class, go to the Shock Trooper's XComClassData.ini, near the top of the page you'll see"+AllowedWeapons=(SlotType=eInvSlot_Primary Weapon, Weapon Type="shotgun")" copy and paste that directly under it and replace "shotgun" with "bullpup" and this will allow the class to also equip a Bullpup.
I suppose I only need to add a line in XComClassData, similar to the one for the shotguns, to allow it. Has anyone tried, and if so, does it work well (the build in general, and the cooldown reduction)?
Your proficiency classes come highly recommended, and I'm looking forward to giving them a try. I appreciate that you attempted to adapt them to this new standard of classes design, but didn't necessarily stay in the same lines of balance (I feel the Proficiency Classes are a little too tame). Everything I have read about your classes looks good and excited to try them out. Cheers!
Also are you planning making more Plugins? I understand if you don't since Modding I know takes alot of time. But you classes plugins are great, I love what did with Alpha Rocketeer class.