Dead by Daylight

Dead by Daylight

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Chapter Idea: Dead Rising Chapter
By Pink Shirt Man
This guide is purely an idea. Although it would be amazing to have Dead Rising featured in Dead By Daylight, it seems unlikely as the Dead Rising IP has not been touched in years, but the continued collaboration with Capcom gives me hope.

All ownership of any IP's featured in this guide belongs to Capcom.

Some things may be imbalanced, this is just a concept meant to fit the characters and universe.
   
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New Realm: Willamette Parkview Mall
New Map: Wonderland Plaza
One of the plazas of the Willamette Mall, this plaza has an amusement park theme, complete with a large roller coaster called the Space Rider, a children's playland, and two large bunny balloons. A place of joy and fun, but when a vengeful terrorist plot brought upon a zombie outbreak, Wonderland Plaza, like the rest of the mall and city, became overrun with zombies, leaving it devoid of the living, and no children left to see.

Map Related Achievement:
Powered Up: Repair the generator on the Space Rider roller-coaster and live to tell the tale.
New Realm: Fortune City
New Map: Yucatan Casino
A casino themed around the jungle, featuring a live tiger exhibit and a nightclub. However, when the zombies were freed, the bustling casino became overrun. Those who survived recall hearing the tiger running free. Now it is cold and empty, with flashing lights and slot machines being the only things keeping the casino from silence.


Map Related Achievement:
Skill To Survive: Repair the generator in the tiger exhibit and live to tell the tale.
New Survivor: Frank West
Biography:
While he's not the most polished and professional person in his field, Frank West is a strong willed journalist, willing to go the extra mile to find a good story. So when Frank had received word of strange happenings in a small town in Colorado, he payed a visit, flying in on a charter helicopter Frank entered the city to find it quarantined by the U.S. military, and most of the residents infected by an unknown zombie parasite. After finding his way to the mall in the center of town he would uncover the secrets of the zombie outbreak that befell Willamette, a terrorist plot for revenge by Carlito Keyes, for the American governments illegal bio-experiments in his home town of Santa Cabeza, and the slaughter of its residents. All because the government wanted to clone cattle. All because Americans needed their meat. After escaping the mall alongside Carlito's sister, Isabella, Frank had bested the commander responsible for the murder of the people of Santa Cabeza, Brock Mason. As Brock's body became a meal to a horde of zombies, Frank fell to his knees, angry that any of this had to happen, that anyone had to die, for meat. He faced the sky and all he could do was scream. Isabella heard his scream and looked to Frank, only to find him missing, with the horde of zombies still only feasting on one body. Frank was listed among the many dead in the Willamette outbreak, though no remains of him were found except a roll of film with strange images burned into every frame.

Perks:
A freelance photojournalist who has been quite active in his career, since he's covered wars you know. Using his perks, Tour Guide, 7 Day Survivor, and Transmissionary, Frank is capable of finding survivors and helping them to survive, while persevering against all odds.

Tour Guide -
You have the keen ability to pull survivors through hell and into safety.
When within 4 meters of another survivor, their movement speed and your own are increased by 2%/3%/4%.
"Hey, don't be daydreamin' out here!" - Brad Garrison

7 Day Survivor -
You are capable of holding out against all odds, even in the most hopeless of situations.
When afflicted with Deep Wound, the time it takes before you are downed without mending is increased by 5/7/10 seconds.
Additionally, you can recover from the dying state at 90%/80%/70% recovery, but the deep wound status effect will be applied.
"I've covered wars, ya know." - Frank West

Transmissionary -
Finding and helping others survive gives you hope.
When another survivor is repairing a generator below 50% progress, you see the generators aura and it's repair progress by the intensity of its aura.
When you complete a generator, gain a token, to a maximum of 5.
Each token increases your exit gate opening speed by 1%/2.5%/5%.
"Fine. I'll just get my information from some place else, thank you very much!" - Frank West

Outfits:

Base Outfit:

Head-
Frank West - A determined photojournalist who stumbled upon a world changing story.

Torso-
Leather Blazer - A nice dress shirt, covered by a leather blazer, adorned with his trusty camera, always ready to get the scoop.

Legs-
Dress Slacks - Not knowing where his lead would take him, Frank wore pants that looked professional, but would be comfortable to wear for long periods of time.














Special Set:
Outfit - "Off The Record" (Outfit from Dead Rising 2: Case West + OTR)

Head-
Fallen Celebrity - His career tanked after his 15 minutes of fame were up, so he searched for another big story.

Torso-
Relaxed Suit - Fame and fortune did bring one good thing, a better camera.

Legs-
Suit Pants - One of the nicest pairs of pants he has left.
New Survivor: Chuck Greene
Biorgraphy:
A former two-time national motocross champion, Chuck Greene fell into hard times after the loss of his wife in the Las Vegas outbreak, where in she had turned into a zombie and bitten their daughter Katey, infecting her. Chuck spent his days struggling to get the money for the Zombrex for his daughter, a drug that is the only way for people who are infected to temporarily ward off the infection. Chuck begrudgingly signed on for Terror Is Reality, a game show glamorizing the slaughter of zombies, being hosted in Fortune City, Nevada. Finishing the show and barely making enough money to afford the drug he needed for his daughter, Chuck was suddenly thrust into the middle of another outbreak, with responsibility for the incident being framed on Chuck. Alongside a zombies rights activist named Stacey Forsythe, Chuck spent three days in Fortune City, eventually finding those responsible. Phenotrans, the company that manufactures Zombrex, had worked with the host of Terror Is Reality, TK, to stage an outbreak, all to harvest the Queen parasite responsible for zombification, as it is the primary ingredient in Zombrex, they had been intentionally causing outbreaks all across the country to do so.. Chuck managed to secure his innocence and a way out of Fortune City. As Stacey and Katey boarded a helicopter on the roof of the emergency shelter to escape the city, Chuck was grabbed and pulled back into the elevator by a zombified TK, yelling for Stacey to leave him, the elevator doors shut, leaving Chuck in the dark surrounded by the undead. Chuck fought with his bare hands until he could fight no more, but instead of being eaten by the dead, something else got a hold of Chuck. It's unknown if Chuck died in the firebombing of Fortune City, but some theorize, somehow, he survived.

Perks:
An extremely resourceful mechanic. Using his perks, Duct Tape FTW, Win Big!, and Saving The Day, Chuck can create tools to give others a fighting chance.

Duct Tape FTW -
You have the ability to use scraps to make tools.
When presented with two items of the same quality, use the secondary action button to combine both and create a new item one-tier higher in quality. Does not work if an item has no higher tier than its current tier.
Additionally, tool-boxes have a 15%/25%/35% efficiency bonus.
"Just need the parts..." - Chuck Greene

Win Big! -
Risks are worth taking to help others.
Taking a protection hit while the killer is carrying another survivor adds 5%/10%/15% to their wiggle meter.
"You have to be willing to risk it all, if your'e ever really gonna..." - Tyrone "TK" King

Saving The Day -
People are never beyond saving.
For every 30 seconds spent in chase, gain a token, up to 3 tokens maximum.
When healing a survivor, press the secondary action button to spend a token, adding 30%/40%/50% healing progress.
Saving The Day has a 10 second cooldown when spending a token.
"Nobody likes shots, honey. But it's very important that you get this." - Chuck Greene

Outfits:

Base Outfit:

Head-
Chuck Greene - Former two-time national motocross champion and father of the year.

Torso-
Motocross Jacket - A thick material jacket, meant to be worn during motocross, but now only worn as a memento of times past.

Legs-
Motocross Boots - Worn to keep his legs safe if he were to ever fall off his bike.

























Legendary Survivor: Nick Ramos

Head-
Nick Ramos - A skilled orphan with no knowledge of his origins, or why he has the number "12" tattoo'd on his neck.

Torso-
Work Uniform - He worked in a mechanic shop, his boss, Rhonda, was like family to him.

Legs-
Overalls - Overalls covered in grease stains, they're like his second skin.
New Killer: The Hatchet Man
Biography:
Cliff Hudson had returned from the horrors of war and settled into a relatively normal life. Marrying and fathering a child who would go on to give him a grandaughter. But it was hard to move past his time served, the nightmares of the Vietnam war woke him at night all the way into old age. Until one fateful day he and his family took a trip to the mall, only to be forced to deal with the beginning of the zombie outbreak. Cliff fought to save his family, but ultimately he witnessed his beloved granddaughter be torn apart in front of him. He listened to her screams and it all went white, and he was back in the war. The mall turned to the jungle. Out of his mind, he captured people who were just trying to survive, believing them to be Viet Cong, dragging them back to a hardware store he called base. Using the appliances in the store he interrogated them, tortured them, and when they still couldn't give him answers they never had, chopped off their heads and hung their corpses from the ceiling. His end would come when a journalist found his way into the store. Being defeated and left dying on the floor, he came to his senses. And in his final moments, gave a key to the store he was using as a prison for the survivors he caught, to the journalist. The war was never over, not for him. He was given peace in the end, and what was good in him died that day. But the tainted parts of his soul were given life somewhere else...

Movement Speed: 4.6 m/s
Height: Tall
Terror Radius: 32 Meters

Perks:
A sly killer. Using his perks, Evasion, Pit Fall, and Interrogation, The Hatchet Man is capable of gaining information while trumping his opponents, and leaving traps for the unsuspecting.

Evasion -
Stealth training has given you the edge on your opponents.
When not in a chase, survivors in your terror radius are afflicted with Blindness.
Blindness will remain for 3/5/7 seconds after entering a chase or leaving your terror radius.
"He knows where the security cameras are and he's doing a good job of stayin' outta sight." - Otis Washington

Pit Fall -
The traps you set are not meant to capture, they're meant to kill.
After hooking three survivors, Pit Fall activates.
While Pit Fall is active, performing a break action on a generator traps it and deactivates Pit Fall.
The next survivor to interact with the trapped generator will be damaged one health state.
Pit Fall has a cooldown of 120/90/60 seconds.
Trapped generators do not regress.
"You are gonna be beggin' for death to come take you away!" - Cliff Hudson

Interrogation -
You will extract information from whoever you capture.
When downing a survivor, see the auras of survivors currently working on generators for 4/5/6 seconds.
"You, son, are gonna tell me where the guerillas' hideout is..." - Cliff Hudson

Power: Guerilla Warfare -
At the beginning of the trial, The Hatchet Man is given the Undetectable status effect. Upon entering a chase The Hatchet Man loses the Undetectable status effect.

Guerilla Warfare can be used at Vault locations, Upright Pallets and Dropped Pallets.
Pressing the Power Button where applicable, traps an item, causing any actions with that item to be slowed. 12 objects can be trapped at any time. Trapped objects have a visible difference.

When Trapped:

Vaults: Any vaulting action will be a slow vault.

Dropped Pallets: Vaulting the pallet will result in a slow vault

Upright Pallets: When a survivor attempts to drop a trapped pallet, the survivor will be stuck for 1 second before successfully dropping the pallet.

When a survivor triggers a trapped object, they are inflicted with the Hindered status effect for 3 seconds.

Survivors can disarm trapped objects by interacting with them, it takes 5 seconds to disarm a trapped object.

After 5 traps have been triggered, The Hatchet Man gains the Undetectable status effect for 30 seconds.

Add-Ons:
(For time purposes, I will only be doing Very-Rare and Ultra Rare Add-Ons)

Very-Rare -

Deflated Balloon:
A balloon belonging to a clown who witnessed the slaughter of children he was to entertain.
Traps inflict Mangled and Hemorrhage status effects onto injured survivors, status effects last until they are healed.
"Everyone used to laugh at me." - Adam MacIntyre

Managers Nametag:
The nametag of a store manager who became too obsessed with his role. It reads, 'Steven'.
When a survivor disarms a trap, they are revealed through killer instinct for 10 seconds.
Trap disarming time is increased by 5 seconds.
"I DON'T ALLOW VANDALISM IN MY STORE!" - Steven Chapman

Carlito's Necklace:
The necklace of the man who sought vengeance, a memento of a home that no longer exists.
Removes the ability to trap vault locations, increases vault speed by 25%
"Pachamama" - Carlito Keyes

Ceremonial Sword:
A sword belonging to a cult leader who thrived in the outbreak.
When a survivor interacts with a trapped object, their aura is revealed to you for 8 seconds.
"A nonbeliever in our midst." - Sean Keanan

Ultra-Rare -

Family Photo:
In his haze, he can't even recognize the people in the photo, not even himself.
Trapped Pallets will be instantly broken when vaulted by a survivor, but will no longer slow survivors.
"My granddaughter... She was done in by those damn zombies. When I heard her scream... I just lost it." - Cliff Hudson

Iridescent Dog-Tags:
A copy of his own dog tags, molded by the fog, as if the entity wants him to fight its own war.
Healthy survivors who interact with a trapped object will be injured.
"Name and rank soldier!" -Cliff Hudson

Outfit

Base Outfit -

Head:
The Hatchet Man - After losing his granddaughter in the zombie outbreak, he was thrust back into darkness and delusion.

Body:
Makeshift Jungle Gear - He tore his clothes to be more comfortable in hotter humid temperatures, despite the controlled climate of the mall.

Weapon: (Not pictured in this image)
Machete - A massive, durable, machete. Perfect for cutting anything in front of him.


Chase Theme
I am considering mixing a chase theme out of his fight theme from Dead Rising, let me know if that's something you'd like to see.
Dead Rising 2 Killer Possibly
I spent a few days just writing this far so for now I'm taking a break.

I am currently coming up with a killer from Dead Rising 2, this is where it will be when I finally write it lol.
Conclusion
Hi, if you're reading this, thank you for reading all the way through!

Of course I have no association with Behaviour or Capcom so anything featured in this is purely a work of fan fiction.

I have created other chapter ideas previously so feel free to give them a read, althought they are pretty outdated, and the killer power for the SCP one was actually used by Behaviour for the stranger things chapter.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1502934512

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1509804096

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2218821922
2 Comments
CactiSpartan 10 Aug, 2022 @ 6:10pm 
I know I've covered wars but this is insane!
Киллджой 6 Aug, 2022 @ 12:19am 
Бред!