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If a Leader has a Captain Trait (For example Jules' Archer Captain) you can set all squad members as that type of unit, add artifacts and whatever you need to cap the squad, THEN change them all to the desired class.
The number will go over the squad cap but the squad will not be disbanded.
https://imgur.com/pQaysnJ
I did played it normally. However, I do max-min (in terms of having which units attack/kill enemy squads). There was no grinding of Arena (just normal clearing of the fights when they come up). The whole series is actually on my Youtube channel.
I'll likely re-play the game and update this guide when the DLC comes out, since the version I played is a while ago.
I'm currently doing a hard run though and I had maybe 65 LS on Lindly by chapter 12 and high 50/low 60 on the rest and hard already means more LS because chars are higher level. Which unless you find a ton of LS gear means you have 6-7 units and maybe 5 on a stack with dragons by chapter 12. So the expectation from Nicrome that you just cap out on squad size early on in the game which would make light useless is wrong if you just play through the game normally, light is excellent on leaders.
The leadership values weren't really suggested, but simply examples from my run.
Most squads at 7-8 units, which also came about from having +leadership gear. None of the squads were filled out?