Overgrown: Genesis
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Overgrown: Genesis

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Overgrown: Genesis - A Starting Guide (UNFINISHED)
By Bolduniform450
Overgrown: Genesis can be an intimidating game to play. If you're not familiar or comfortable with survival horror games along the lines of Resident Evil, it can be even more confronting. Ammo is scarce, enemies are everywhere, and it can be easy to miss areas. And this isn't even taking into account the equally disturbing and arousing game-overs you'll no doubt experience.

But the game is fair for the most part, and just takes some knowledge and practice to get through. This guide will cover basic tips for gameplay, avoiding spoilers and any detailed walkthroughs. If this guide is well received, I'll likely write up some more detailed ones concerning things such as the gallery and explicit walkthroughs.
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Introduction

Overgrown: Genesis is an erotic survival horror game developed by Dystopian Project. The game's tone and setting is bleak, and that carries over to the sexual content. If you're not okay with non-consensual sexual encounters and a vast array of other quite taboo and intense kinks, this game likely isn't for you, and there's nothing wrong with that.

O:G is primarily a survival horror game. The player controls Juno Townsend, a young woman struggling to survive the apocalyptic landscape. While she's more than capable in a fight, she's not an army, and will have to avoid enemies and proceed with caution to not waste precious resources or put herself at too much risk.

I would estimate a first playthrough would take from six to seven hours to complete, if the player completes all of the sidequests and scavenges areas. The game features five different endings, only two of which would be considered "Good". Without spoiling anything, the best endings require you to complete sidequests and collect certain items across the game. Make sure you keep an eye out and take your time if you can.

This guide will focus mostly on a few mechanics within the game, as well as some general advice. There will be no major spoilers in this, and I've used screenshots from early into the game.
Juno and Stats


In O:G you will control Juno Townsend, an engineer with experience working at a gun range. She's a more than capable survivor, and in my opinion a pretty well written protagonist. It's always nice to see capable and nuanced female characters like this in erotic games.

That aside, Juno has three stats you need to keep an eye on throughout the game, Hunger, Morale and Infection. These can be treated with items and rest, and failure to maintain them will result in a harder game, and eventually game-overs. You can increase these stats over the game.



Hunger: Hunger is the least significant stat, but still important. When Juno comes across a safepoint, she can choose to rest to restore her Morale completely. However she needs at least 100 hunger to do so. Hunger can be replenished by numerous supplies found across the game, from military rations to ground coffee.

Hunger does not decrease naturally and will only ever be consumed when resting. This makes it a bar that you'll often have more than enough supplies to maintain, making food items far more useful for trading generally. However if you are needing to rest a lot, than you'll need to make sure you have enough food to do so.

Morale: Morale essentially acts as a healthbar. When attacked by enemies, or experiencing certain events, Juno will lose morale. If she's ever attacked by an enemy when at 0 morale, it's gameover. Morale can be fully restored by resting, as mentioned above, but it can also be restored by limited use items such as painkillers.

Juno can generally survive two attacks from an enemy before risking a gameover from a third, so getting grabbed by a lone zombie is rarely game ending. However being cornered by a group can be, especially since it costs valuable supplies to restore it outside of a safe area.



Infection: Juno's infection tracks how at risk she is to succumbing to the parasitic infection. It will increase when she is attacked by enemies. It will not cause a gameover unless you rest with a high infection level, but it will cause other issues. The screen will be clouded with green and red strobes, and Juno will periodically stop while moving to "relieve herself".

Infection can be purged with limited use items, and also at certain points in the game. It is a very important stat, as it is hard to get rid of, puts you in risk of attack, and can prevent you from resting safely if it is high enough.
Combat, Enemies and Weapons


O:G is a survival horror game, and ammo is scarce. The enemies outnumber you, surround you, and you rarely have help. You'll have to avoid them more than you fight them, and what little precious ammo you can spare must be used with precision. In this guide I'll be going over the basics of combat mechanics, the enemies you'll face, and the weapons you'll have at your disposal. (Note i'll be using the term zombie and enemy interchangeably)

Combat in O:G, like classic Resident Evil, requires you to remain stationary to attack. If you want to shoot, reload or stab, then you'll need to stand still to do it. This is an issue when it comes to faster enemies, but won't matter much against slower ones as long as you give yourself space between them.



When Juno is grabbed by an enemy, their only means of attack, she'll get the chance to struggle from their grip. She has 5 seconds to mash P, or the attack button, to escape their grip, failing to do so will result in an attack scene and consequences. If you succeed in escaping, you'll push the enemy back a few tiles and stun them for a moment, giving you a chance to run away. However if you're swarmed by enemies, you'll often be immediately grabbed again.

After Juno has escaped a grapple she needs to recharge it for 30 seconds before she can do it again. If she's grabbed before it recharges, an attack happens. The timer can sometimes be a bit misleading, especially if you go into dialogue, transition between screens, rest or perform other significant actions while it's active. To be safe I'd give it an extra few seconds before rushing back into combat.

Worth noting is the consequences of an enemy attack. As discussed in the Stats section a successful attack will result in Juno losing Morale, and gaining Infection, the numbers differing in severity based on the enemy type. After an attack scene, the enemy will be gone however, effectively being killed. Juno's struggle time will still need to reset, so she's at risk of being repeatedly attacked by enemies if swarmed, resulting in essentially a stunlocked game-over. But because of the fact that surviving an attack means removing an enemy, it can at times allow you to (Quite grimly) use Juno herself as a weapon if you want to conserve ammo. Taking an attack from one lone zombie could be less of a resource investment than even a few bullets. This is a rare scenario, but one worth noting.



At the start of the game you'll only face basic zombies. Slow, swarming and easy to outmanoeuvre . But their numbers and presence in tight spaces can make them deadly, and even one can potentially spiral your doom. A basic zombie will take three pistol shots to kill, making killing even a single one an investment. Melee weapons are scarce and risky, but can converse ammo well, being a one-hit kill on most enemies.

Before killing a zombie see if you can move around it first. Bait it, try and draw it out, then sprint around it. You can outrun most enemies in the game and have infinite sprinting time, but it can be easy to run into a death-trap. Lone zombies often lose interest of you after you move far away enough. Just make sure you can make it back if you need to. If you're going to expend weapons, then make sure what you're doing it for is worth it, such as an important looking area or a room of supplies.

Enemy ai can be unpredictable, sometimes tracking you well, and sometimes oblivious to you sprinting behind them. Enemies sometimes have the nasty quirk of being able to detect you through walls, which can make getting through a door ungrabbed impossible. If this happens my best advice is to just go back and re-enter the screen to reset them. This can lead to some frustrating areas, and one of my few major issues with the game.

On a final note, I'll quickly touch on weapons. Juno can find a knife in her apartment in the first room of the game, and based on an early decision she can potentially end up with a pistol slightly sooner. This pistol will be your primary weapon for a lot of the game, and ammo is precious as discussed above. Firing and reloading requires standing still, and reloading takes a few seconds to complete. You can find a few other guns in the game, which are nearly entirely better than the pistol, but you'll have to rotate your usage of them based on the scenario and how much ammo each one has.

Juno can also find a few melee weapons throughout the game. Each one has the same damage, but a different number of uses. Almost all enemies will be killed or disabled by one attack, but getting in close to an enemy is very risky and takes precision to do without being grabbed. Melee is very handy to converse ammo however, and you can potentially sneak up to some enemies from behind.
Maps, Quests and Resources


H-Content and the Gallery
Conclusion and Some Tips