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Also every corner with 2+ width, dam and a few other things causes fluctuations. With more then one the flow likely won't fully stabilze (-> more height for the same flow). Flow can decrease faster than it can increase.
Thank for your reply. You right, my formula is absolutely wrong. I don't know why I missed it like this.
I tried to check yours, but she does not fully give the right result as well, but your base is correct.
I'm facing to a difficulty to guess a ratio for odd numbers of sources where we have to add 0.005 on the height.
I noticed that angle in a canal implies height effect but when canal reduction is symetric, there is no effect, that why odd number is a bit more complexe :)
Finally, the number of sources is not so much important. it's the total of strength which matter:
((TotalStrengthOfWather x 0.15) / CanalWidth) + ((nWaterSources % 2) x (0.005 x ( X? ))) + ((nWaterSources % 2) x (0.005 x ( Y? )))
X is hard to determine. There is a sinuzoide in formula
Y is quite easy because value navigate between 0 et -0.005.
I share my experimental savegame & the excel whith results :
https://mega.nz/folder/jMVQQaAQ#Y0c7ZykoZlxo1tH6loLt_w
In any case, I will try to find something which the result is as exact as possible (by extrapolation).
Your water height formula is incorrect as written.
(n x 0.15) + ( ( n - L ) x 0.015 ). The first "N" should be water flow in CM per width i.e. the equation above, not number of sources.
My version:
(NxFx0.15)/W + (N-W)x0.015 = Water Height
N = Number of Sources
F = Water force per Source
W = Channel Width
Good work in the water investigation.
I'm checking water mechanics when they releas a new experimental version. I will perform update if required