RimWorld

RimWorld

139 betyg
Disable Newcomer's Jobs
   
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Mod, 1.2, 1.3, 1.4
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194.954 KB
17 jul, 2022 @ 11:23
11 okt, 2022 @ 8:46
2 ändringsnotiser ( visa )

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Disable Newcomer's Jobs

Beskrivning
A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony.

Being surprised by 10 additional pawns provided by some quest, all eager to show off their lv 4 doctoring skills during the next heart surgery, or cooking the most excellent meals poisoning the entire colony with their lv 3 knowledge of food preparation, can now be avoided.

Doesn't do anything without configuration, so open up the mod settings after installation and configure freely which jobs u want disabled for new pawns and at which level treshhold. New pawn's jobs will be adjusted after a few seconds on the map.

Feedback would be amazing, please join us on Discord[discord.gg]
Github[github.com]

Credits
Preview image by Shakesthespeare
45 kommentarer
Three 20 apr @ 0:41 
Due to compatibility reasons, I recommend using Plug and Play Joiner (Continued) mod, that does same thing and more. Recently updated by Mlie.
Mlie 28 okt, 2024 @ 1:21 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
blood_guts 26 okt, 2024 @ 8:56 
this is going to be amazing with the undead thralls from rimworld of magic
The Dutchman 1 maj, 2024 @ 18:10 
Works fine in 1.5
Three 28 apr, 2024 @ 15:57 
Is it safe to use this in version 1.5? :guard:
Bobibobibu 15 apr, 2024 @ 21:47 
Any update?
actual trash 11 apr, 2024 @ 13:35 
excited for an update
Deadmano 19 jan, 2024 @ 8:53 
Would love to know how @Planetace and @Smiley Face Killer are troubleshooting this mod resetting all jobs for a pawn. I currently have 185 mods active, and have tried repeatedly to troubleshoot this, but I can't seem to replicate the issue. I use the "Damage until downed" dev tool, wait for them to be recovered from bed rest, and when they get up they retain all set jobs. If this is indeed an issue (and not simply an incompatibility with an outdated/poorly written mod), it'd be nice to know how to replicate before I commit to a long playthrough.
Smiley Face Killer 8 okt, 2023 @ 23:04 
Ah, okay just had this issue that @Planetace posted
Glad to see I wasn't going crazy
Planetace 16 aug, 2023 @ 15:38 
This mod would be useful if it doesnt reset jobs every single time your pawn is downed, because for some reason it thinks they are "new"