Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

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Treasure Hunt - Chests location
By Bjornaer
A guide to chests location for pesky Treasure Hunt Contracts.
Sometime some Lore book pages are also thrown in
   
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A word on Areas, Zones and One Way Jumps
Zones
Zones are portions of the map that are separated by Points of No Return (usually a One Way Jump or a Platform/Boat) meaning that once you have left a Zone to enter another one, you will never be able to go back to the previous Zone.
Zone 1 is always the starting point and contains the Inventory box.
A Zone may be very small, like the starting point of River Reik or very large like the starting point of the Smuggler's Run or even encompass the whole map like Wheat and Chaff or Waterfront.
When there is a quick succession of One Way Jumps like in the River Reik between the cave exit and the marsh or at the end of Chain of Fire, it is not separate Zones for the sake of simplification.

Fake Points of No Return
Some jumps seems to be points of no return but actually are not.
For the purpose of this guide, I still considered Fake Points of No Return as separtor of Zones to simplify mapping and descriptions and also because most of them are not obvious and known only by experienced players.
See "Travia" guide by VernonKun on steam for a list of such points.

One Way Jumps
One Way Jumps are usually - but not always - Points of No Return. When there is a way to come back, the Zone is still considered to be the same.
Here are some examples:
  • In The Horn of Magnus, once you have survived the event of the horn blowing and the floor collapse you can return to the raise of the last One Way Jump where all the medical stuffs where available;
  • In The Wizards Tower, you can return to the Hall of Mysteries from the Hall of Illusion;
  • In Waterfront, you must return to the central area once you have completed the warehouses events;
  • In The Courier, you can jump with the powder keg to access to the Tome in the Garden of Morr;
  • In The Dungeons, you must return to the Passage of Desolation after collecting the first Tome;
  • In River Reik you can return inside the hovel after jumping from it's roof by jumping over the wall on the right;
  • River Reik ends with a succession of two One Way Jumps that enables you to circle back to the boat. (Well, actually the first one can be jumped back - see at the end of Grimalackt's strategy guide on YouTube about the barge event)

Areas
Named Areas are portions of the map that trigger the apparition of a name on the screen.
For example, in The Horn of Magnus, the name "The Waterfront, River Teufel" appears when you exit the small alley and reach the waterfront.
Unnamed Areas do not trigger the apparition of a name and therefore leave you under the impression that you are still in the last Named Area you entered into.
Named Areas may be adjacent or separated by unnamed Areas. Three areas may be adjacent. When one of them is Unnamed, this renders things difficult.
For example, in The Horn of Magnus, "The Hog Pit" is adjacent to "Ranaldstrasse". Unfortunately, there is an Unnamed Area adjacent to both that contains two chests, a Tome and a Gimoire. This means that if you go directly to the Unnamed Area from The Hog Pit, you are still under the impression that your are in The Hog Pit, whereas if you go first to Ranaldstrasse then to the Unnamed Area, you are under the impression that your are in Ranaldstrasse.
The worst case is probably Von Jungfreud Platz: apparently the map is botched and depending on were you go, the name may appear only when you exit/enter the Area near Oliver's Inn or it may appear on the Platz itself if you explore the Area.
Chests per maps
Mission
In map
Required for Contract
Tomes
Grimoires
Other resources
The Horn of Magnus
26
20
3
2
Wiki map
Smuggler's Run
6
6
Supply and Demand
22
18
3
2
Wiki map
Black Powder
15
15
Steam Guide
The Wizard's Tower
21
16
3
2
Wiki map
Engines of War
5
5
3
2
Wiki map
Man the Ramparts
5
5
Wiki map
Garden of Morr
6
6
3
2
Wiki map
Wheat and Chaff
7
7
Waterfront
16
10
Reddit map
Well Watch
3
3
The Enemy Below
8
8
3
2
Wiki map
The White Rat
9
9
1
Wiki map
Waylaid
?
N/A
3
1

Castle Drachenfels
8
8
3
2
Wiki map
The Dungeons
17
12
2
2
Wiki map
Summoner's Peak
7
7
1
1
Wiki map

Khazid Kro
5(6?)
3
3
2
Wiki map
The Cursed Rune
8
8
3
2
Wiki map
Chain of Fire
2
2
2
1
Wiki map

The Courier
10
10
2
1
Wiki map
Reaching Out
17
14
3
1
Wiki map

Reikwald Forrest
12
10
3
2
Wiki map
River Reik
4
4
3
2
Wiki map
The Horn of Magnus
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
26
20

Zones
Areas
Chests
Tomes
Grimoires
Events

1
1
The Waterfront, River Teufel
1
2
1
New Watch Barracks
1

2
1
2
The Hog Pit
2
2
2
1
1
2
Ranaldstrasse
3
1

3
Strohmann Market
1
Breach the Gate
3
2
1
3
Von Jungfreud Platz
3
1
3
Oliver's Inn
2

4
4
1
4
Rooftops, Blucherweg
1

5
The Tower Garrison
1

6
Magnus Tower
1

7
7
The Horn of Magnus
2
Sound the Horn of Magnus

8

#1/26 On the waterfront


#2/26 On the waterfront


#3/26 (New Watch Barracks)


#4/26 After the one way jump, just before entering The Hog Pit area


#5/26 (The Hog Pit) Left side


#6/26 (The Hog Pit) Right side


#7/26 After The Hog Pit parallel to the Ranaldstrasse on the right


#8/26 After The Hog Pit parallel to the Ranaldstrasse on the right, Small cellar where Tome #1 and Grim #1 are to be found


#9/26 (Ranaldstrasse) Right side of the street


#10/26 (Ranaldstrasse) Left side of the street, small courtyard on the way to Tome #2


#11/26 (Ranaldstrasse) Small building in the courtyard of chest #10, the chest contain Tome #2


#12/26 (Strohmann Market)


#13/26 After blowing the gate, on the right


#14/26 After blowing the gate, on the left, just after Grim #2


#15/26 Just before Oliver's Inn area


#16/26 (Oliver's Inn) Small house on the right upon reaching the place in front of the Inn


#17/26 (Oliver's Inn) Ground floor of the Inn


#18/26 After the one way jump, before the Rooftops


#19/26 After the one way jump, before the Rooftops, leads to the secret room of Tome #3


#20/26 After the one way jump, before the Rooftops


#21/26 After the one way jump, before the Rooftops, opens the secret room of Tome #3


#22/26 (Rooftops, Blucherweg) Small room on the left


#23/26 (The Tower Garrison) On the left just after the one way jump


#24/26 (Magnus Tower)


#25/26 (The Horn of Magnus) Just after the one way jump


#26/26 (The Horn of Magnus) On the left
Smuggler's run
In map
Needed for contract
6
6

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Smuggler's Den
1
-
-
-
1
Ubersreik's Sewers
1
-
-
-

2
Magnusschleuse
1
-
-
Open the Flood Gate
2
Brandt's Halls
2
-
-
-

3
Sigmarschleuse
1
-
-
Open the Flood Gate
3
Hermannstrasse
-
-
-
-

#1/6 (Smuggler's Den) Beginning


#2/6 (Ubersreik's Sewers) Chamber on the right, before floodgate 1


#3/6 (Magnusschleuse) On the right, just after floodgate 1


#4/6 (Brandt's Halls) On the far side of the halls


#5/6 (Brandt's Halls) Small room on the left just before floodgate 2


#6/6 (Sigmarschleuse) Sewer exit
Supply and Demand
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
22
18

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Flugenheimweg
1
-
-
-
1
Von Holzenauerstrausse
-
-
-
-
1
Von Holzenauer Potion House
2
-
-
-
1
The Dog Pens
2
-
1
-
1
Thulmannplatz
1
1
-
-
1
The Old Granary
3
-
-
-

2
Merchant Quarter
2
1
-
-
2
Jaegerstrasse / Ludwigsplatz
1/1
-
-
-

3
Schwartz Estate Gardens
-
-
-
-
3
Carpenter's Guild
2
-
1
-

4
Merchant Quarter Cesspool
3
1
-
-

5
The Market Square
5
-
-
-


#1/22 (Flugenheimweg) End of the street, on the right



#2/22 (Von Holzenauer Potion House) Ground floor



#3/22 (Von Holzenauer Potion House) First floor (You may find a lore book page on the corpse nearby)



#4/22 (The Dog Pens) On the left, near the Grim #1 exit point



#5/22 (The Dog Pens) In the house between The Dog Pens and Thulmannplatz



#6/22 (Thulmannplatz) In a house on the left of the street after tome #1



#7/22 (The Old Granary) Before entering the granary, on the right



#8/22 (The Old Granary) Before entering the granary, on the left



#9/22 (The Old Granary) After exiting the granary, near Tome #2



#10/22 (Merchant Quarter) At the U-turn



#11/22 (Merchant Quarter) First floor, in a house on the left of the street
(You may find a lore book page in the corridor before entering the room)



#12 left/22 (Jaegerstrasse) In a small alley on the left

#12 right/22 (Ludwigsplatz) In the house just before jump into Schwartz Estate Gardens


#13/22 (Carpenter's Guild) Outside house, near the carriage (Grim #2 entry point)



#14/22 (Carpenter's Guild) Inside house, near the carriage (Grim #2 entry point)



#15/22 (Merchant Quarter Cesspool) After Tome #3



#16/22 & 17/22 (Merchant Quarter Cesspool)



#18/22 (The Market Square) At the start of the event



#19/22 (The Market Square) Immediately on the left when you go down in the square



#20/22 (The Market Square) On the left at the far end of the square



#21/22 (The Market Square) On the right of the square near the statue



#22/22 (The Market Square) In the house on the right
Black Powder
You may also want to check out the guide by inkyblackfire on steam that gives a video walk-through

In map
Needed for contract
15
15

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Portside
3
-
-
-

2
The Underbelly
12
-
-
Collect Black Powder Kegs

Chests are counted counterclockwise to the map

#1/15 Portside (you may also find a lore book page here)


#2/15 Portside


#3/15 Portside, just before point of no return


The Underbelly #4-6/15


#4/15 The Underbelly, just after the point of no return


#5/15 The Underbelly, Right, Middle, Top level


#6/15 The Underbelly, Right, Top end, Lower level


The Underbelly #7-15/15


#7/15 The Underbelly, Left, Top end, Lower level


#8/15 The Underbelly, Left, Top end, Lower level


#9/15 The Underbelly, Left, Top end, Lower level


#10/15 The Underbelly, Left, Top end, Lower level (you may also find a lore book page here)


#11/15 The Underbelly, Left, Middle, 1st level


#12/15 Left, Near boat, Lower level


#13/15 Left, Near boat, Lower level


#14/15 Left, Near boat, Lower level


#15/15 Middle, Lower level
The Wizard's Tower
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
21
16

Zones
Areas
Chests
Tomes
Grimoires
Events

1

2
Wizard's Way
2
Cordelia's Apothecary Shop

3
Secret Passage
1
3
Main Library
2
1
3
The Stairway
4
1
1

4
Chamber of Gnignol
Open the Gate

5
1
5
Hall of Mysteries
2
5
Hall of Knowledge
3
5
Hall of Illusion
2
1
1
5
The Tower Hall
2

6
???
1

7
The Grey Wizard's Study
2
Defend the Wards
7
Cordelia's Apothecary Shop
1

#1/21 (Secret Passage)


#2/21 (Main Library) Upper floor, beside Tome #1


#3/21 (Main Library) Ground floor


#4/21 (The Stairway)


#5/21 (The Stairway)


#6/21 (The Stairway) Nearby Grim #1


#7/21 (The Stairway) Just before one way jump to the Chamber of Gnignol


#8/21 Small room before Hall of Mysteries


#9/21 (Hall of Mysteries)


#10/21 (Hall of Mysteries)


#11/21 (Hall of Knowledge) Small corner on the left after one way jump


#12/21 (Hall of Knowledge)


#13/21 (Hall of Knowledge) Small corridor on the right just before the stairs to leave the area


#14/21 (Hall of Illusion)


#15/21 (Hall of Illusion) Contains Tome #3


#16/21 (The Tower Hall) Nearby Grim #2


#17/21 (The Tower Hall) About above previous chest


#18/21 (???) Just before one way jump to The Grey Wizard's Study


#19/21 (The Grey Wizard's Study)


#20/21 (The Grey Wizard's Study)


#21/21 Cordelia's Apothecary Shop
Engines of War
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
5
5

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Reikwald Forest
-
-
-
-

2
Black Crone Fen
-
-
-
-

3
-
-
-
-
-
3
Forester's Cave
1
-
1
-
(*)
4
-
-
-
-
-
4
Warden's Lookout
-
1
-
-

5
Skaven Encampment
1
-
-
Destroy the Doomwheels
5
-
-
-
-
-
5
Grunewald Lodge Ruins
-
1
-
-
5
Grunewald Lodge Courtyard
1
-
1
-

6
-
-
-
-
-

7
Rottfurt Road
-
1
-
-
7
The Mother Black
2
-
-
Stand your Ground
(*) Actually you can go back by dropping where the grim is

#1/5 (Forester's Cave) near Grim #1 (You may also find a lore book page nearby)


#2/5 (Skaven Encampment) Near barrels (You may also find a lore book page near one of the engines)


(You may find a lore book page just before the Gruewald Lodge Ruins entry)

#3/5 (Grunewald Lodge Courtyard) Afrer Tome #2 and Grim #2


#4/5 (The Mother Black)


#5/5 (The Mother Black)
Man the Ramparts
You may also want to check out the very detailed map available in the Vermintide Wiki on Fandom

In map
Needed for contract
5
5

Zones
Areas
Chests
Tomes
Grimoires
Events

1
-
-
-
-
-

2
Helmsweg Tower, The City Wall
1
-
-
-
2
Hugeldal Tower
2
-
-
-

3
South Gatehouse
2
-
-
Destroy the Chain Supports
3
Von Vogelmann Tower
-
-
-
-

#1/5 (Helmsweg Tower) In the room where the platform lands


#2/5 (Hugeldal Tower) In the room under the small tower


#3/5 (Hugeldal Tower) Before the place where the Stormvermins pack usually awaits


#4/5 (South Gatehouse) At the first chain


#5/5 (South Gatehouse) In the room upstairs (between chain 3 and 4)
Garden of Morr
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
6
6

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Gates of Morr
1
Burkhardt's Family Tomb
1
Morr's Field
1
1
Augur's Embrace
1
1
1
Garden of Spirits
1

2
1
(*)
3
Einbalsamierungsplatz
1
3
Von Vogelmann's Crypt
1
3
Old Chapel Ruin

4
Peasant Hill
1
1

5
Dream Gardens
1
1
5
Citadel of Morr

6
Main Chamber
Destroy the Chain Supports
6
Sanctorium
(*) You can go back with a tricky jump above the tome cave entrance

#1/6 (Morr's Field) On the right after entering the first dangerous area


#2/6 (Augur's Embrace) Before Tome #1


#3/6 (Garden of Spirits) Into the maze of tombs


#4/6 (Von Vogelmann's Crypt)


#5/6 (Peasant Hill) Before Grim #2


#6/6 (Dream Gardens) Just before the Citadel of Morr area
Wheat and Chaff
In map
Needed for contract
7
7

Zones
Areas
Chests
Tomes
Grimoires
Events
1
Muler Residence
1
1
Freudenberger Lodge
2
1
Hausler Pig Farm & Granary
1
1
3

#1/7 (Muler Residence)


#2/7 Near Muler Residence


#3/7 (Freudenberger Lodge)


#4/7 (Freudenberger Lodge)


#5/7 (Hausler Pig Farm & Granary)


#6/7 between Freudenberger Lodge and Hausler Pig Farm & Granary


#7/7 between Freudenberger Lodge and Hausler Pig Farm & Granary
Waterfront
You may also want to check out "List of chests per map" by u/jimethn on reddit

In map
Needed for contract
16
10

Zones
Areas
Chests
Tomes
Grimoires
Events

1
South West Waterfront
5
1
The Dockhands Pitch
3
1
Von Saponatheim Warehouse no. 3
3
Destroy the tunnel
1
Back Yard
1
1
Bögenhafen Shipping
2
Destroy the pillars
1
Bögenhafen Shipping Lumber Yard
2

#1/16 (South West Waterfront)


#2/16 (South West Waterfront) (You may find a lore book page nearby)


#3/16 (South West Waterfront)


#4/16 (South West Waterfront)


#5/16 (Von Saponatheim Warehouse no. 3)


#6/16 (Von Saponatheim Warehouse no. 3)


#7/16 (Von Saponatheim Warehouse no. 3)


#8/16 (Back Yard)


#9/16 (The Dockhands Pitch)


#10/16 (The Dockhands Pitch)


#11/16 (The Dockhands Pitch)


#12/16 (South West Waterfront)


#13/16 (Bögenhafen Shipping)


#14/16 (Bögenhafen Shipping)


#15/16 (Bögenhafen Shipping Lumber Yard)
You may find some lore book page nearby on the planks


#16/16 (Bögenhafen Shipping Lumber Yard)
Well Watch
You may also want to check out AgainPyromancer's map available in the Vermintide Wiki on Fandom (Advanced Map Strategy Guide)

In map
Needed for contract
3
3

Zone
Area
Chests
Tomes
Grimoires
Events

1
-
-
-
-
-

2
The Courtyard
2
-
-
Stand your Ground
2
Tenement's Well
1
-
-
Defend the Well
2
Burgher's Mansion Well
-
-
-
Defend the Well

Chests are numbered clockwise

#1/3 Building near Tenement's Well


#2/3 In front of Tenement's Well


#3/3 On the left path from Chest #2 to Burgher's Mansion Well
The Enemy Below
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom (some are missing)

In map
Needed for contract
8
8

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Muntzstrasse Sewer Entrance
1
Northwest Sewer Hub
1
1
Northwest Sewer System
1
1
The Mandred Stairs
1
(*)
1

2
Lower West Sewer
1

3
1

4
Skaven Tunnels
1
1

5
The Under Empire
1
1
(**)
6
Skaven Nest
2
1

7
Skavenblight Device
Bomb the Pillar
7
Escape
7
Surface Entrance

8
The Reikwald Forrest
(*) You can grab the tome from here
(**) Actually you can go back

#1/8 (Northwest Sewer Hub) Passage on the right just before Northwest Sewer System area


(you may find a lore book page in the passage between chest #1 and #2)

#2/8 (Northwest Sewer System) Passage on the right


(you may find a lore book page on the right after chest #2)

#3/8 (The Mandred Stairs) Just after Grim #1 (You can grab Tome #1 behind the palisade)


#4/8 (between Lower West Sewer and Skaven Tunnels) After Tome #1


#5/8 (Skaven Tunnels) Just before Tome #2


#6/8 (The Under Empire) Just before Grim #2, need to crouch. You can also open it from below from Grim #2 area, before jumping down


#7/8 (Skaven Nest) Passage on the right, same ground level as Tome #3


#8/8 (Skaven Nest) Before the last point of no return to the finale
The White Rat
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
9
9

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Altmarkt
1

2

3
Grey Seer's Chamber
1
Get the Door Open
3
Grey Seer's Chamber
2
3
Grey Seer's Chamber
1
Destroy the Pillar Supports
3
Grey Seer's Chamber
1
3
Grey Seer's Chamber
4
Destroy the Chain Supports

#1/9 (Grey Seer's Chamber) Ground floor at gate opener


#2/9 (Grey Seer's Chamber) Ground floor, room after the gate


#3/9 (Grey Seer's Chamber) Ground floor, room after the gate


#4/9 (Grey Seer's Chamber) First floor


#5/9 (Grey Seer's Chamber) Second floor after pillar is destroyed


#6/9 (Grey Seer's Chamber) Third floor, corner near fist chain support


#7/9 (Grey Seer's Chamber) Top floor, corner above second chain support


#8/9 (Grey Seer's Chamber) Third floor, corner near third chain support


#9/9 (Grey Seer's Chamber) Third floor, corner near fourth chain support
Waylaid [W.I.P.]
Work in progress

In map
Needed for contract
?
N/A

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Red Moon Inn
Defend the Inn
1
Red Moon Cellar

2
Ubersreik Sewers
1
2
Corridors
1

3
3
Skaven Nest
1

4
1
4
Rasknitt*s Chamber

5

6
1

7

8
Castle Drachenfels
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
8
8

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Grey Mountain Path
-
-
-
-
1
Castle Bridge
1
-
-
-

2
-
-
-
-
-

3
Drachenfels Catacombs
1
1
1
-
3
Castle Drachenfels Interior
-
1
-
-

4
Hall of the Poison Feast
-
-
-
-
4
Ground Floor
2
-
-
-
4
West Wing
4
1
1
-

5
Secret Passage
-
-
-
-
5
Inner Sanctum
-
-
-
Get the Chalice

6
Catacombs Revisited
-
-
-
Escape
6
Forlorn Gorge
-
-
-
-

#1/8 (Castle Bridge) Just before 1st one-way jump


#2/8 (Drachenfels Catacombs) After Tome #1, before lever to secret door


#3/8 (Ground Floor) Just after the Hall of the Poison Feast area


#4/8 (Ground Floor) After the Hall of the Poison Feast area, on the right


#5/8 (West Wing) After Tome #3, in a small room with 2 doors to the corridor


#6/8 (West Wing) Just before jump to Grim #2


#7/8 (West Wing) Just before jump to Grim #2


#8/8 (West Wing) Just after jump to Grim #2 over the hole to the Secret Passage (don't miss the jump)
The Dungeons
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
17
12

Zones
Areas
Chests
Tomes
Grimoires
Events

1

2
Dungeon Entrance
1
2
Atrium
1
2
1
2
Pillars of Despair
1
2
3
2
Passage of Desolation
2
1
1

3
3
Gaoler's Domain
1
Take the artefact
(*)
4
Morose Vista
1
4
Alexander's Grave
1

5
Shadow Gallery
Proceed through the darkness
5
Halls of Obscurity
2

6
1
6
Bone Chambers
2
1

7
Relic Chamber
1
Survive the hordes

8
Escape the dungeons
(*) Actually you can go back

#1/17 (Dungeon Entrance) Look back before entering the Atrium


#2/17 (Atrium)


#3/17 After the Atrium, small room on the left


#4/17 (Pillars of Despair)


#5/17 Small alcove after Pillars of Despair magical darkness


#6/17 Small room just after chest #5


#7/17 Just before Passage of Desolation


#8/17 (Passage of Desolation) Near Grim #1


#9/17 (Passage of Desolation) Just after double jump, before Tome #1


#10/17 (Gaoler's Domain)


#11/17 (Morose Vista) After Tome #2, near jump into the Shadow Gallery


#12/17 (Halls of Obscurity) Follow the left wall, in a small alcove (you may find a Lore Book page nearby)


#13/17 (Halls of Obscurity) Small alcove on the left just after the wood beam passage


#14/17 A little bit after the one way jump, before entering the Bone Chambers


#15/17 (Bone Chambers) After the hole on the ground to the lever that open the secret chamber of Grim #2


#16/17 (Bone Chambers) Just before the one way jump to the Relic Chamber


#17/17 (Relic Chamber) Just after the event
Summoner's Peak
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
7
7

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Path of Woe

2
Crooked Cliffside
2
Portal of Decay

3
Portal of Decay
Destroy the Portal
3
3
Unmarked Grave
3
Snagglefang Camp
3
1

4
4
Gate of Epidemius
Destroy the Portal
4
Camp Skabclaw
3

5
5
Gate of Epidemius
1
5

6
1

7
Grandfather's Summit
Destroy the Portal

8

#1-3/7 (Snagglefang Camp) Camp after destroying the first portal




#4-6/7 (Camp Skabclaw) Camp after destroying the second portal




#7/7 (before Grandfather's Summit) Just before jump to third portal
Khazid Kro
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom (A lot missing)
Thanks to Vernon for pointing out the one on the scaffolds of the construction site.
Apparently I'm still missing one, any help would be appreciated,

In map
Needed for contract
5(6?)
3

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Khazid Kro Secret Entrance

2
Khazid Kro Secret Entrance
2
Snugi's Junction
Lower gate
2
2
Storerooms
1
2
Grand Chasm
Upper gate
2
2
Railway Tunnel
1
2
Grand Chasm

3
Grand Chasm
3
1
3
Temple of Valaya
1
3
Winterfoam Lane + Grollo's Alley
1+1

4

5
Black Crow Brewery
Stabilize the Pressure
5
1
5
Construction Site
1
1
1

6
Maintenance Tunnels

7
1

8
Great Hall
Destroy Skaven Tunnels
8
Great Hall Downstairs
Destroy Skaven Runnels
8
Great Hall Upstairs
Destroy Skaven Runnels

If entry way is the lower gate
#1/5 (Storerooms) In isolated room


If entry way is the upper gate
#1/5 (Railway Tunnel) In small room without door


#2/5 (Temple of Valaya) After Grim #1, before Tome #1 & #2


#3/5 (After Black Crow Brewery) Just after the Stabilize the Pressure event (You may find some lore book page here)


#4/5 (Construction Site) On scaffolds, just before Grim #2


#5/5 (After Maintenance Tunnels) Just before jump to finale
The Cursed Rune
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
8
8

Zones
Areas
Chests
Tomes
Grimoires
Events

1
-
-
-
-
-

2
Forest Outskirts
-
-
-
-
2
Bardin's Path
1
1
-
-

3
Main Road
1
-
-
-
3
Wyr Migdahl
1
1
1
-
3
Ravines
1
-
-
-

4
Wyraz Varn (the frozen lake)
-
-
-
-
4
Hruki Stromez
-
-
-
-
4
Mad Dog Mine (below)
1
1
-
-
4
Railyard
1
-
-
-
4
Mad Dog Mine (above)
2
-
1
-

5
Tormund's Quarry
-
-
-
Open the Vault

#1/8 (Bardin's Path) Just before Tome #1


#2/8 (Main Road) On the right after one-way point


#3/8 (Wyr Migdahl) In the Tome #2 & Grim #1 area


#4/8 (Ravines) Just before one-way point to the frozen lake


You may find a lore book page in the Wyraz Varn (the frozen lake) on the left shore

#5/8 (Mad Dog Mine - below) Before Tome #3


#6/8 (Railyard)


#7/8 (Mad Dog Mine - above) Just after Grim #2


#8/8 (Mad Dog Mine - above) Just before platform
Chain of Fire
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
2
2

Zones
Areas
Chests
Tomes
Grimoires
Events

1
-

2
Skof Thingaz
1
1
2
Azril Stromez / Ungor Wyr

3
-

4
Ald Urbaz

5
-
2
1
Lower the Bridge

6
-
6
Zharr Khragg
(*)
7
The Beacon
Light the Beacon

8
-
(*) actually if you look there is a way to go back to the ammo crate, it is often used for cataclysm difficulty

#1/2 & 2/2 At the bridge event, near Tome #2
The Courier
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom (some are missing)
After pulling the lever, there is a secret passage that allow to pick up the Grim and go back to the Carrion Canyon from the Signal Tower.

In map
Needed for contract
10
10

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Teufel Landing

2
-

3
Stromdorf Hills

4
Carrion Canyon
1
4
Signal Tower
6
1
Pull the lever

5
Signal Tower
1

6
-
6
Black Plague Mire
(*)
7
Garden of Morr
1
1
Destroy the door
7
Embalming Chamber
2
7
Morr's Passage
7
River Tanig
(*) Actually you can go back
#1/10 (Signal Tower) Near the trapdoor that leads to chests #2 & #3


#2/10 & 3/10 (Signal Tower) Under the trapdoor


#4/10 (Signal Tower)


#5/10 (Signal Tower)


#6/10 (Signal Tower) Last chest before the point of no return


#7/10 (Signal Tower)


#8/10 (Garden of Morr)


#9/10 (Embalming Chamber)


#10/10 (Embalming Chamber)
Reaching Out
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
17
14

Zone
Area
Chests
Tomes
Grimoires
Events

1
The Coffin Road
2
1
Reikland Gate
1
1
Schumtzigstrasse
5
1
1
1
1
1
Market Square
3
1
Marschstrasse
1

2
Back-alleys
1
2
Sumpfstrasse
1

3
Gerber Tannery
3

4
Gerber Tannery
1
Kill the Emissary
4
Altdorf Gate

#1/17 (The Coffin Road)


#2/17 (The Coffin Road)


#3/17 (Schumtzigstrasse) Just after the Grim, on the left


#4/17 (Schumtzigstrasse) Near the house containing Tome #1


#5/17 (Schumtzigstrasse) Behind the ladder to reach Tome #1


#6/17 (Schumtzigstrasse) In the room with Tome #1


#7/17 (Schumtzigstrasse) In the room just bellow Tome #1's room


#8/17 (unnamed area between Schumtzigstrasse and Market Square)


#9/17 (Market Square) Ground level on the left side of the market place before the shrine of Shallya (the small well with medical loot)


#10/17 (Market Square) Just after the shrine of Shallya


#11/17 (Market Square) To the right, after market place


#12/17 (Marschstrasse) In the hourse, just before the one-way point


#13/17 (Back-alleys) On the left side, after the one-way point


#14/17 (Gerber Tannery) On the right side, after the one-way point after Tome #3


#15/17 (Gerber Tannery) Before entering the tannery


#16/17 (Gerber Tannery)


#17/17 (Gerber Tannery)
Reikwald Forrest
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
12
10

Zones
Areas
Chests
Tomes
Grimoires
Events

1
Reikwald Forest

2

3
1

4
1
1

5
Drednock Glade
2

6
Drednock Glade
1
1
6
Reiksmund Fort

7
Reiksmund Fort
2
Get through the camp
7
Deadman's Lurk
2
7
Hügelbach stream
1
1

8

9

10
2
1

11
Reikwald Forest edge

12
Reikwald Forest edge
1

13
Reikwald Forest edge
13
Wittgendorf
Explode the dam
13
Wittgendorf Wharf

#1/12 Stick to the right


#2/12 (Drednock Glade)


#3/12 (Drednock Glade)


#4/12 (Drednock Glade) Just before Tome #2, under the bridge after the one way jump


#5/12 (Reiksmund Fort) Stick to the right after the one way jump


#6/12 (Reiksmund Fort) Just after chest #5, stay on the right


#7/12 (Deadman's Lurk)


#8/12 (Deadman's Lurk) Stick to the left upon entering the cave


#9/12 (Hügelbach stream) Stick to the right after the cave (whereas Grim #2 is on the left)


#10/12 & #11/12


#12/12 (Reikwald Forest edge) Stick to the right after the one way jumps
River Reik
You may also want to check out De greed's map available in the Vermintide Wiki on Fandom

In map
Needed for contract
4
4

The locked secret chest containing the Tome in the Hügelbach Tributary area does not count for the Treasure Hunt

Zones
Areas
Chests
Tomes
Grimoires
Events

1

2
The River Reik
key
2
Hügelbach Tributary
1
2
The River Reik
2
Mud Skipper's Cove
2
River Warden Camp Site
2
von Wittgenstein Clay Pit

3
Smuggler's Cave
1
1

4
Will-o'-wisp Fen
stone #1
4
Ol' Knopfelspiel Hovel
Stones #2 & #3
4
3
1
4
Secret Temple
1
4

5
River Reik Bank
5
Astonia II

6
1
Destroy Skaven ships

7
7
The Dawnrunner
Burn the ship
7

Chests - River Reik - #1/4 (Smuggler's Cave) Trace back from the cave exit by following the left hand wall (or follow the right hand wall from the entrance after avoiding the loop)


Chests - River Reik - #2/4 Into Ol' Knopfelspiel hovel just before Grim #1


Chests - River Reik - #3/4 & #4/4 Into Ol' Knopfelspiel hovel just beside Tome #3
3 Comments
The Ancient One7 5 Jun @ 1:45pm 
I swear I can't find the second chest in Smuggler's run, I can't find any chamber on the right...
Bjornaer  [author] 19 Sep, 2022 @ 11:26am 
u/jimethn's list of chests per map on reddit mention effectively 6 chests but I never met someone until now knowing more than 4. So, yes, please, I would love you to show me!
VernonKun 18 Sep, 2022 @ 3:19pm 
Khazid Kro should contain 6 chests no matter the route. I guess I can help if you want too.