tModLoader

tModLoader

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Spooky Mod
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
295.915 MB
11 Jul, 2022 @ 10:26am
20 Sep @ 3:49pm
39 Change Notes ( view )

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Spooky Mod

Description
Spooky mod is a fairly large content mod that adds in silly content with lots of personality, with a vague theme of halloween and spookiness

Currently the mod has:

-Many new biomes and a giant underground structure to explore, all of which filled with new content to discover
-Many new bosses and new events to fight
-Tons of other usual content such as weapons, armor sets, accessories, pets, enemies, blocks, and whatever else
-Banger soundtracks for all of the biomes, events, and bosses
-And probably more to come in the future!


Spooky mod also has compatibility with the following mods:

-Boss checklist: All of spooky mod's important bosses and events are listed on boss checklist in their general places of progression
-Music display: All of spooky mod's songs and the artists who made those songs will display when they start playing


Some Warnings:
-This mod adds in a bunch of fairly large biomes, so playing this mod with other mods that add in lots of large biomes/structures may cause issues or other conflictions! Don't let this discourage you from playing with other mods how you like, but just be aware of potential issues! (Spooky mod also has multiple config options which allow you to change where certain biomes spawn!)
-Spooky mod is not currently compatible with any of terraria's secret world seeds. It may work with some seeds, but issues such as biomes generating incorrectly, world generation freezing, and crashing may happen!
-While spooky mod is mostly multiplayer compatible, there may be still be some smaller issues. Multiplayer issues will continue getting fixed as the mod is worked on, and it would be greatly appreciated if any multiplayer issues you encounter are reported on either this mod's steam page or our discord server!


Developers

Massive thanks to all the people who have helped out the mod in some way, or are actively helping develop it!

Developers: DylanDoe21, Hugekraken, Tortilla, Waasephi, Seasalt, Dandy, Hat in a River, Astrobit, Bananalizard, Rockwizard5, Luxcapacitor, Jim2OUK
Contributors: Grae, Graydee, Lion8cake, HondaCivicMoment, RocketLauncher, Guck, Ennway, Tomat, Vortex of Rainbows, Kekcroc
Also credit to zapsplat.com, a free sound library where most of the custom sound effects used in this mod come from

And of course, thanks to everyone who has supported the mod or shown interest in any way!

Other Stuff

If you have questions, feedback, or just want to hangout, we have a discord server:
We also have a terraria community forums page, which can be found
Here! [forums.terraria.org]

You can also listen to and support bananalizard's soundtrack here:

You can also support the soundtrack on bandcamp, which steam won't let me link here for whatever reason, but you can find it in the discord server
Originally posted by tModLoader Spooky:
Developed By The Spooky Mod Team
Popular Discussions View All (17)
19
22 Aug @ 1:05pm
Bugs
Jinjetica
9
15 Jun @ 10:29am
Suggestions
XenonXe
2
15 May, 2024 @ 10:31am
issues with v1.1.4
flubby gubby
469 Comments
Asriel Torrien 4 Oct @ 8:17am 
Seeing a bunch Starbound's influence on this. Like, near copies. Weird.
ice 4 Oct @ 8:13am 
why doesnt spook fishron appear on boss checklist
Carmen 1 Oct @ 3:05pm 
spoopy
domdel 27 Sep @ 10:06pm 
i here to report a bug: whenever i harvest genetical-modified seed blooms with watering gourd im given solar sunflower seeds instead of extra genetical-modified seeds
also fluffy moff I can easily just download the moths from the wiki and turn them into a pet or summon
Fluffy Moff 27 Sep @ 3:25am 
This has to be one of my favorite mods! Just mildly disappointed that you can't carry those cute moths from the Grotto
domdel 26 Sep @ 6:03pm 
no way i just realized that i can become the yule goat with the yule tide armor. that's sick!
R4skall 26 Sep @ 10:14am 
nvm i just decided to clentaminate an area of spawn
R4skall 26 Sep @ 10:09am 
is there any way to make spawn NOT spooky forest if it generated as one? because i want normal enemies at spawn and the update reset that setting
gunns22 23 Sep @ 6:26am 
Circling back to my previous suggestion from springtime, this YouTube video shows a couple of the extra jumpscare weapons: https://www.youtube.com/watch?v=2FxfGudoBpg

It's from an old version from 10 months ago, and yet I can find no evidence of those weapons on the official Spooky Mod wiki. Were they removed, or are they not on the WIki because spoilers? Either way, I'd like to see those scary weapons re-added/reworked like you did for that Rusty Cowbell, because it's just a waste of good content to have joke weapons that got removed anyway.
gunns22 19 Sep @ 4:36pm 
I read on the fresh wiki pages that there’s this new boss/mini-boss, Big Dunk, that doesn’t respawn after being killed, leaving its drops non-renewable resources. I think that’s kind of unfair to Journey Mode players, who might not know this and may research Big Dunk’s drops on a whim only to find out they wasted multiple super-valuable items. Now, I haven’t seen Big Dunk in the flesh yet, but this was just a concern I had seeing the new content in a YouTube video or hinted at on the unfinished parts of the wiki