MONSTER HUNTER RISE

MONSTER HUNTER RISE

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How to Reset Shaders (Troubleshooting)
By アンジェル
A quick and simple guide on How to Reset Shaders when needed
   
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What do you need this information for?
Monster Hunter Rise does pre-render its shaders at the first time when you start the game, and whenever there is either a major game or graphics drivers update.

Over the time it can happen that those shader-files get corrupted. In such case you want to force the game to recompile them. For that reason you need to delete the existing shader-files first.

These You need to Delete
The shader-files you need to delete you can find here:

..\Steam\steamapps\shadercache\1446780\ <--- all folders

..\Steam\steamapps\common\MonsterHunterRise\ <--- shader.cache*

OR in your Steam Library folders if you are using individual pathing and additional folders throughout your hardware.
Typical Shaders-related Issues
  • Fur not rendering
  • Bad textures
  • General loading errors
  • Various graphics glitches
  • Bad colours
  • Stuttering and framerate issues
  • Infinite loading screen
Is this safe?
Yes.

That is because each PC with their individual graphics cards do render the shader-files individually. That means you are not deleting anything which you needed to download before. You are just forcing the game and your graphics cards to make those files anew.

Why is Verifying the Local Files not enough?
Steam comes with the function to verify your downloaded game files if they are okay or if any part of them is corrupted and needs to be redownloaded.
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

However, shader-files are not verified by that function because they have never been downloaded among the other game files. They are created directly on your personal computer by your graphics cards.
Tip: Increase Shader Cache
Whenever the game has to do that often or it takes especially long, try increasing the shader cache used by your graphics card. This is something which can be considered a niche tip, as Monster Hunter Rise shaders-files are not that big that they should cause any troubles.

However, low-end PCs which just barely meet the minimum requirements might benefit from changing the shader cache used by their graphics cards, as a bigger cache would allow the pre-compiled shaders to remain there for longer, instead of having them overwritten whenever you start a different application which might use the same cache as Monster Hunter Rise.



It can help, but the major issue would lie mostly in the storage device which is used by the game and your graphics card. If the cache is located on a slow storage drive, it might be the very reason why the issues exist to begin with. In such case adjust the settings accordingly so the cache runs from the fastest storage drive available to you.