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If "Reflect All" means both r_waterforce reflectentities and r_waterforce expensive are value 1 , then "Reflect World" means it only reflects the world , not the entities on it. This makes sense when you check the values after setting Reflect World , and you will see that only r_water foceexpensive has a value of 1, while the other has a value of 0 .
This means players could somehow fit in a " less expensive version of " Simple Reflections " while allowing it to reflect the entities on the map. I'm talking about the fact that what you gave off as Reflect World here is actually some kind of "Reflect Entities" in between Reflect All and Reflect World.
This is not true. It should be the other way around.