Divinity: Original Sin 2

Divinity: Original Sin 2

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WeapFX - Element-Light for Weapons
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Type: Add-on
Game Mode: Story
Tiedostokoko
Julkaistu
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821.484 KB
30.6.2022 klo 21.52
3.7.2022 klo 20.28
2 muutosilmoitusta ( näytä )

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WeapFX - Element-Light for Weapons

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Kuvaus
NORBYTES SCRIPT EXTENDER IS REQUIRED:
https://github.com/Norbyte/ositools/releases



WeapFX
This mod will add lights colours to elemental weapons effect that match that type.

Element and Light colors:
Fire: Orange-ish
Air: Purple-ish
Earth: White (Other colors don't play nice..)
Poison: Green
Water: Blue


Sadly does not affect Bows or Crossbows :(



This mod pairs well with my "No Player Light"

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2828611912

Using these two together, you can see the light effect of weapons better in darker areas. it looks neat :)


FAQ for Players:
Q: Does this affect FPS?
A: Not a lot, but my PC is a beast so testing is a bit limited. Poorer rigs will likely notice an -some- impact but i dont think many will notice any performance impact.

Q: Can i enable mid-playthorugh and/or disable mid-playthrough?
A: Yes. All this does is modify visual effects, no game-data will be modified.

Q: Is this compatible with X mod or Y mod?
A: Yes, very likely and very highly compatible. I don't know of any mods that modify these effects. There may be some, but i don't know of any.
For maximum compatibility, load this before any weapon or effect mods so they over-write this mod, but you may lose the light effect.

Q: Can you add X or change Y or make Z?
A: I'm happy to consider suggestions or changes or improvements, etc. There may be more optimal or better ways to do what i have done with this mod, it's not perfect.

Q: Why does this weapon look weird when i move? (Brighter)
A: This mod was made with effects that don't scale well across all weapons. Some look a bit different because the effects cannot be scaled (or i don't know how to do it) for specific weapon-types. It's a one-shoe-for-all approach.


FAQ For Modders:
Q: How did you make this?
A: Went to the weapon effect, and added to the 'sparkle' effect in each one, a custom-made light attached to the 'Attached FX' variable.

Q: What effects does this modify?
A: RS3_FX_Items_Weapons_DamageType_[ELEMENT]_01_Lvl0[X]
[ELEMENT] = Fire, Water, air, etc. [X] = A number between 1 and 5

Example:
RS3_FX_Items_Weapons_DamageType_Fire_01_Lvl03

Q: What Light does this use?
A: RS3_FX_LTS_Candle_F_01 - I just copied this one multiple times and customised each light for each element.


KNOWN ISSUES:
1) Occasionally on loading a game or quickly-swapping weapons, the lights concentrate around the hands. Just re-holster and un-holster to make it normal again. I may have a fix soon. - SOLVED.


Credits:
LaughingLeader for his continued and immense efforts and work modding this game.
Norbyte for Script extender.
rfuzzo for helping with the script needed to hook-into script extender. (Seriously, this mod either wouldnt exist or would have come a lot later without his help.)
The Larian, LaughingLeader and DivinityUnleashed discord channels and individuals that helped me along the way with this. Thanks guys, couldn't have done this without your help, support and guidance.



I love modding this game and look forward to making a few more quality mods for the game and the community who enjoy it.

Cheers everyone.
Suositut keskustelut Näytä kaikki (1)
0
27.11.2023 klo 0.20
Glowing for keys, money, runes mod?
45fg45
16 kommenttia
Wolffang 18.5.2023 klo 23.07 
do you know if this works for GM mode
timmytwoinch 26.1.2023 klo 13.25 
Sorry, that problem might be unrelated to this mod in my game. They're randomly visible/not visible, not sure why
timmytwoinch 26.1.2023 klo 12.54 
Is there any way to get the default effects back after disabling this? I disabled it because I prefer the elements dripping off the weapon but now there is no effect
Back to the Jooture  [tekijä] 6.8.2022 klo 21.08 
@Smug Schnadenfreude
Yes, it says Version: Definitive edition at top right.
Smug Schadenfreude 6.8.2022 klo 7.42 
DE?
Lologames 23.7.2022 klo 9.09 
the mod is not showing in my mods selection tab, anyone knows a solution?
Who 13.7.2022 klo 12.05 
@Dark_Ansem I haven't tested it yet, but wouldn't they be compatible without an add-on as luminary adds it's own light effects to go with the new custom damage type?
Dark_Ansem 12.7.2022 klo 3.20 
Would you make an add-on for the Luminary mod, which adds a custom damage type?
kmcsjr 6.7.2022 klo 14.21 
what happens is a weapon has 2 elemental effects?
Blue Ink 6.7.2022 klo 13.39 
Looks Great. So much better than elements like poison oozing off your weapon.