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Zgłoś problem z tłumaczeniem
This may sound like a nitpick but I do think it would help if you made the models for all the decorative objects more physically representative of what they're supposed to be. I can tell what objects are supposed to be what but it takes a bit of scrutinization.
The fact it isn't immediately clear what objects in rooms are makes it harder to glean their purpose which has knock-on effects on navigation and communication. If you can't tell what a room is, it becomes harder to communicate what it is to other people who may not have determined what that room is either. It also becomes harder to determine its relationship to other rooms when it comes to navigation as well.
On a bug note, the tornado persists between rounds. The intruder team got killed instantly because of it.
The ambient volume is set to wumbo and I think could be turned down a smidge. I think the intention is to mask footstep volume, but it's ear splitting how loud it is.
Outside of those two things - fantastic map, well done!