Torment: Tides of Numenera

Torment: Tides of Numenera

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How to create a maximum content character
By Marcos_DS
Torment: Tides of Numenera has tons of hidden lore and content. Much is easy to miss, since skill checks in dialogue and descriptions often happen passive in the background, so you don't notice what you miss (most notabely for perception, amnesias, lore but also others). Mind reading is a very interesting ability enhancing many dialogues, but only available for the nano (for a big part of the game, later you can get the ability for classes). Manipulating the tides is also a skill you should get as soon as possible, it allows many extra and unique interactions.

This guide will show how to create & equip a main character with the skills and equipment necessary to get most content as soon as possible.
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The Beginning
~~ Falling Down ~~

Read and answer the scenarios however you want, but choose your character yourself afterwards

Type: Nano
Pools: +1 Might, +1 Speed
Abilities: Scan Thoughts, Resourceful
Exploration Skill: Lore Mystical
Descriptor: Charming (+1 Persuasion, +1 Deception, Debuff Wil&Int)


~~ The Labyrinth ~~

The Spector (ask him everything)

Tutorial Battle

Don't kill the reflections. If you wait for a while, they will survive (feeling drained) - the
escaping monsters will have consequences laster, but those will be interesting.

Before you go, don't forget to pick up a "Shimmering Glass" Cypher on the floor!
Reef of the Fallen Worlds
~~Broken Dome~~

Talk with Aligern & Callistige
exhaust all options, say you might be the Changing God for some extra silver tide (if you want)
Ask Alighern to take you to the Cult of the Changing God

Environmental Interactions

Mechanical Arm (with sparks)
Lore (Quick Fingers/Machinery) -> useAlighern: Spray Flesh & ~18 Shins

Resonance Chamber:
Take the "Chrystalline Shard" (melee weapon)

Box left: 10 shin, Encephalic Rush, Fleetfoot Moss

Computer: Leave for now (we lack the necessary skill)

go outside to

~~ Reef of the Fallen Worlds~~

Talk to Alighern

Pickup (next to the hands sculpture): 23 shin, Fleetfoot Moss, Elutriated Force

Hands: Smashing (Alighern best) for "Eight-fingered Mace", equip on Alighern
(on fail: +1 permanent HP, but i prefer the weapon honestly for early money)

Obelisk:
Use Crystal Shard -> 3 XP, replaced by "Infused Crystalline Shard"

Dont interact with the dancing cones (yet, lacking skills)

Tar pit
Quick Fingers+Perception (Callistige best) -> "Fresh Vapors" Cypher (5x +10 Int, +1 Int Edge)
Look for more objects a few times -> 2 XP, Tar River Globe Oddity (worth 105 shin)

Orange structure: cannot open for now

Pickup items north of the sealed orange structure: 16 shin, Elutriated Force, Encephalic Rush

Go north and meet Quorro & Gang
Talk, then tell him (truth) you are it (silver tide) -> choose to fight (silver)
Kill everyone but Quorro -> he wants to talk -> ask for compensation (2x Spray Flesh, 29 shins)
Let him go (we loose some extra loot, but he has a small role to play later)
100 XP, tiny gold tide
go with Alighern (for now)

Loot:
White Robed guy: "Thick Air Snare" Cypher, 7 shin, Encephalic Rush, Buzzer (light ranged)
Thief: 6 shin, "Bounder" Cypher, "Image Blocker" Cypher, Fleetfoot Moss, Dagger (light melee)
Golden armor: 3 shin, Walur Oddity, Elutriated Force, Greatsword (heavy melee)
Getting equipped in Sagus Cliffs
Circus Minor
we ignore most things for now, and go to specific places to get some items we need.

Companion: Talk to Tybir (standing in the crow) and agree to help -> new companion

Interaction with rockslide in NW corner (behind a character called "The Genocide")
a1: (mutex a2, a3) Quick fingers & lore: machinery -> random # of shins (i had 47, 55)
a2: (mutex a1,a3) Rocks in canister: gold button -> tiny blue tide, Cypher "Conflict Advisor" (89 shin, +30% evasion, +45 attacks for 1 crisis)
a3: (mutex a1, a2) Rocks in canister: aqua button -> tiniy blue tide, Cypher "Shade of the Desert Sun" (60 shin, +7 resistance for 1 crisis)
b1: fail to smash rocks (STR): Cypher "Predistigator", use for +1 training Quick Fingers (!!!)
b2: succeed to smash rocks (STR): shins
Recommend a2 and b1 (certainly b1: Prestitigator for Quick Fingers training is better than shins)
Use Prestitigator for +1 Quick Fingers

Underbelly

again, no interactions or talk, just pick up the shins in the sticha area (Northwest & southwest): 2x 13 shin, 1x 17 shin

Cliffs edge

again no interactions or talk, just pick up the shins in the SW and north: 22 shin, 23 shin, 34 shin

Circus Minor
Talk to the merchant Prata (S):
- Never visited this city...
- Still finiding my way... (get discount)
- use discount to sell enough to get 425 shins
I like to keep oddities, sometimes they do have a use (or reveal new information with more lore)
Sell cyphers except shimmering glass & fresh vapors, 2x spray flesh -> enough for our needs

Cliffs Edge
follow the cliffs to Madelia Glittering (3 globes around head) and ask to see her items
Buy "Scholarch's Archive" Bonded Item - +1 Lore Machinery, +1 Lore Nature, extra esotery damage, negatives are supressed by our Concentration skill
-> equip (now we have 1 point in each lore skill)

Find Jerenaugh in the North
- hey the day is young (silver tiny)
- show me your items
buy the eye implant for 110 shin : 5 damage and +1 Perception

In the North (next to stairs) there is a crumbled house you can interact with
Companion: Rhin
Be kind to her (scar is dashing, find problem with her story but be nice about it, take care of her, keep you out of trouble)

Circus Minor
We now have Lore:Nature so we can get an amazing item
Close to the glowing cage in the center, there is a character called Steristri
-> Watch her work -> Lore:Nature notice how she works and tell her about it -> get "Amulet of the Eternal Traveler" > equip for Flex Skill (choose +1 in an exploration/lore/conversation skill)
-> use it to get perception+1 (2 total, 1 from flex skill the other from the eye implant)

SW talk to Tol Magur
don't give Rhin to her but keep talking
use multiple option to explain whats wrong with using rhin, persuade her
-> farwell after she teaches you (more talk later)

Cult of the Changing God

Talk to Mimeon and Casmeen
ask questions, pretend to be the changing god

Close to the glowing cage in the center, there is a character called Steristri
-> Watch her work -> Lore:Nature notice how she works and tell her about it -> get "Amulet of the Eternal Traveler" > equip for Flex Skill (choose +1 in an exploration/lore/conversation skill)
-> use it to get perception+1 (2 total, 1 from flex skill the other from the eye implant)

Examine the clock
Left: Lock in centuries old memory
Center: Lock in recent memory
Right: Lock in ancient memory
+3 XP
Interact with clock (note: this will progress time, important for timed quest)
Talk to the 3 castoffs
-> select focus, recommend: "Brandishes a Silver Tongue" (tier 1 ability is ok, but lvl 2 power is amazing: +5% for everyone, every skill & defense! Also 5% better prices at merchants)
+ 100 xp MC only
level up: Select skill: Anamnesis (very important to pick this!)
leave
Talk to the cultists again, tell them who you found
+100 xp
lvl up MC: Increase edge (int) - just used most in skill checks
lvl up Aligern: (at will, i recommend increased edge edge: int)

Skills on lvl 1 (Trained):
Amnesias, Concentration, Cypher Use, Lore Machinery, Lore Mystical, Lore Natural, Persuasion, Deception, Quick Fingers, Tidal Affinity, Perception
Skills on lvl 2 (Specialized):
A free choice of exploration and lore skills from the amulet (i recommend perception)
4 Comments
Marcos_DS  [author] 26 Apr, 2023 @ 11:35am 
Sure, why not? The pools themselves don't seem to unlock anything (they are just a kind of "mana" for respective skill uses).
For party:
* Rhin always since you cannot dismiss her. From Tier 3 on she is amazing due to her ability to use a cypher without depleting it. Example: Standstill cypher adds +1 level to 3 skills, duration till next rest. With Rhin, you can reuse it after each rest, effectively a permanent skill increase.
* The other party members can be switched - later at will using the Bronze Orb, so make sure you get it before leaving cliffs edge.
+ I often take Oom since his improved haptic armor adds +30% to both speed and might tasks which are not my Nanos best. He can also add one or two skill points to the MC (based on the MCs tidal alignment) and show the tidal alignment of dialogue choices.
* But i try to level them up equally and also switch them to check if they have character-specific content with NPCs, places or points of interest
QweSteR 26 Apr, 2023 @ 8:48am 
Nano: Might: 6, Speed: 6, Intellect: 6?
Companions: Aligern + Tybir + Rhin?
epoxit 15 Apr, 2023 @ 12:49pm 
Thank you!
Marcos_DS  [author] 15 Apr, 2023 @ 12:15pm 
Thanks, fixed it.