Nomad Survival

Nomad Survival

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Weapons, Passives and Relics [v1.4]
By Azael
A list of all current weapons, passives and relics.
   
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Weapons - part 1
Curious Wisp
Lv 1: Conjure rotating Wisp
Lv 2: +1 Number of Orbs
Lv 3: +40% Faster Expanding/Contracting
Lv 4: +1 Number of Orbs +1 Base Damage
Lv 5: +100% Rotation Speed
Lv 6: +40% Faster Expanding/Contracting +1 Base Damage
Lv 7: +1 Number of Orbs
Lv 8: +40% Faster Expanding/Contracting
Lv 9: +1 Number of Orbs +1 Base Damage
Lv 10: Orbs stay fully extended, and another set of orbs are generated at the mid-way point

Relic 1: Rotation Speed Doubled
Relic 2: A third set of orbs is created


Great Divider
Lv 1: Throw piercing sword in front of you
Lv 2: +10% Skill Size +2 Base Damage
Lv 3: +10% Skill Size +2 Base Damage
Lv 4: +15% Skill Size +2 Base Damage
Lv 5: +2 Base Damage, Throw a Secondary Sword behind you
Lv 6: +10% Skill Size +2 Base Damage
Lv 7: +10% Skill Size +2 Base Damage
Lv 8: +15% Skill Size +2 Base Damage
Lv 9: +10% Skill Size +2 Base Damage
Lv 10: Throw additional swords to your left and right

Relic 1: Base Damage +1, Speed Doubled
Relic 2: Base Damage +1, Size Doubled


Colorless Glyph
Lv 1: Emit a persistent aura which damages ass enemies
Lv 2: +15% Size +1 Base Damage
Lv 3: +15% Size
Lv 4: +15% Size +1 Base Damage
Lv 5: +40% Size +1 Base Damage
Lv 6: +15% Size +1 Base Damage
Lv 7: +15% Size
Lv 8: +15% Size +1 Base Damage
Lv 9: +15% Size
Lv 10: +55% Size +2 Base Damage

Relic 1: Base Damage +2, Size Doubled
Relic 2: Base Damage +2, Rate of Attack Doubled


Icicle Barrage
Lv 1: Launch a series of icicles in the direction you are facing
Lv 2: +1 Number of Icicle +1 Base Damage
Lv 3: +1 Number of Icicle
Lv 4: +1 Number of Icicle +1 Base Damage
Lv 5: +1 Pierce
Lv 6: +1 Number of Icicle
Lv 7: +1 Number of Icicle +1 Base Damage
Lv 8: +1 Number of Icicle
Lv 9: +1 Number of Icicle +1 Base Damage
Lv 10: +1 Pierce +2 Base Damage

Relic 1: Size Doubled
Relic 2: +6 Amount, Offset is Doubled


Chain Lightshock
Lv 1: Bounces to 2 others
Lv 2: +1 Bounces +1 Base Damage
Lv 3: -0.4s Cooldown +1 Base Damage
Lv 4: +1 Bounces +1 Base Damage
Lv 5: +50% Skill Size
Lv 6: -0.4s Cooldown +1 Base Damage
Lv 7: +1 Bounces +1 Base Damage
Lv 8: -0.4s Cooldown +1 Base Damage
Lv 9: +1 Bounces +1 Base Damage
Lv 10: Unleash a Secondary string of Lightning, with half of the bounces

Relic 1: Unleash 5 damaging sparks around you
Relic 2: Secondary lightning now gets full bounces


Purifying Circle
Lv 1: Conjure a massive circle. Enemies that walk into it are damaged.
Lv 2: +1s Duration +1 Base Damage
Lv 3: -1s Cooldown +1 Base Damage
Lv 4: +1s Duration +1 Base Damage
Lv 5: +3s Duration -1s Cooldown
Lv 6: -1s Cooldown +1 Base Damage
Lv 7: -1s Cooldown +1 Base Damage
Lv 8: +1s Duration +1 Base Damage
Lv 9: -1s Cooldown +1 Base Damage
Lv 10: The rate in which enemies are attacked is doubled

Relic 1: A miniature Purifying Circle follows you while active
Relic 2: Rate of Attack is Quadrupled instead
Relic 3: Base Damage +1


Lightning Strike
Lv 1: A lightning bolt strikes on a random enemy, inflicting damage.
Lv 2: +1 Number of Strikes +2 Base Damage
Lv 3: +2 Base Damage
Lv 4: +1 Number of Strikes +2 Base Damage
Lv 5: +7 Base Damage
Lv 6: +2 Base Damage
Lv 7: +2 Base Damage
Lv 8: +1 Number of Strikes +2 Base Damage
Lv 9: +2 Base Damage
Lv 10: Lightning impact has a 50% chance to trigger unmodified Chain Lightning

Relic 1: 20% chance to drop a Big Bolt
Relic 2: Chain Lightshock chance becomes 66%
Relic 3: Base Damage +2


Infernal Ray
Lv 1: Emit piercing rotating ray
Lv 2: +0.5s Duration +25% Rotation Speed
Lv 3: -10% Attay Delay +2 Base Damage
Lv 4: +0.5s Duration +25% Rotation Speed
Lv 5: A secondary ray is created in the opposite direction
Lv 6: -10% Attay Delay +2 Base Damage
Lv 7: -10% Attay Delay +2 Base Damage
Lv 8: +0.5s Duration +25% Rotation Speed
Lv 9: -10% Attay Delay +2 Base Damage
Lv 10: Both rays never end, but no other can be created. +5 Base Damage

Relic 1: Rotation Speed Doubled
Relic 2: Size Doubled


Dancing Dagger
Lv 1: Throw a projectile at a random enemy, which then bounces in a random direction 2 times.
Lv 2: +2 Bounces +1 Base Damage
Lv 3: +1 Number of Daggers +2 Base Damage
Lv 4: +2 Bounces +1 Base Damage
Lv 5: +3 Number of Daggers +50% Projectile Speed
Lv 6: +1 Number of Daggers +2 Base Damage
Lv 7: +2 Bounces +1 Base Damage
Lv 8: +1 Number of Daggers +2 Base Damage
Lv 9: +2 Bounces +1 Base Damage
Lv 10: +50% Chance to create additional Dagger on hit. This Dagger only hits once.

Relic 1: +6 Bounces
Relic 2: Bonus Daggers now get half of Dancing Dagger bounces


Magic Missile
Lv 1: Fire several projectiles towards the nearest evemy
Lv 2: +1 Missiles +1 Base Damage
Lv 3: +1 Missiles +1 Base Damage
Lv 4: +1 Missiles +1 Base Damage
Lv 5: When an enemy is hit, recover 0.4 SP
Lv 6: +1 Missiles +1 Base Damage
Lv 7: +1 Missiles +1 Base Damage
Lv 8: +1 Missiles +1 Base Damage
Lv 9: +1 Missiles +1 Base Damage
Lv 10: For as long as an enemy in nearby, never stop shooting missiles

Relic 1: Pierce +1, Size Doubled
Relic 2: Projectiles are replaced with a constant beam
Weapons - part 2
Immaterial Cloak
Lv 1: Cause all enemies to wander away.
Lv 2: +0.3s Duration
Lv 3: +0.3s Duration
Lv 4: +0.3s Duration
Lv 5: While active magnetize items towards you
Lv 6: +0.3s Duration
Lv 7: +0.3s Duration
Lv 8: +0.3s Duration
Lv 9: +0.3s Duration
Lv 10: While active, Movespeed doubled

Relic 1: Cooldown Reduced by 30%
Relic 2: Critical Damage +100% While Active
Relic 3: Base Damage of All Skills +1 While Active


Spectral Sword
Lv 1: Summon a sword which mimics your weapon skill
Lv 2: +1 Base Damage (on Weapon Skill)
Lv 3: +0.3 SP Regen
Lv 4: +1 Base Damage (on Weapon Skill)
Lv 5: Enemies can now be damaged by the sword itself
Lv 6: +0.3 SP Regen
Lv 7: +1 Base Damage and 10% Size (on Weapon Skill)
Lv 8: +1 Base Damage and 10% Size (on Weapon Skill)
Lv 9: +1 Base Damage and 10% Size (on Weapon Skill)
Lv 10: Conjure a second sword

Relic 1: Occasionally slashes on its own
Relic 2: Secondary sword now slashes twice


Fireball
Lv 1: Hurl explosive Fireball
Lv 2: -0.2s Cooldown +2 Base Damage
Lv 3: -0.2s Cooldown +2 Base Damage
Lv 4: -0.2s Cooldown +2 Base Damage
Lv 5: Explosion radius is doubled, +2 Base Damage
Lv 6: -0.2s Cooldown +2 Base Damage
Lv 7: -0.2s Cooldown +2 Base Damage
Lv 8: -0.2s Cooldown +2 Base Damage
Lv 9: -0.2s Cooldown +2 Base Damage
Lv 10: Explosion unleashes 3 piercing, short-lived projectiles

Relic 1: Fireball and Explosion Size Doubled
Relic 2: Shrapnel Duration increased by 10x


Entangle
Lv 1: Prevent a random enemy from moving or shooting.
Lv 2: -0.3s Cooldown
Lv 3: -0.3s Cooldown
Lv 4: -0.3s Cooldown
Lv 5: All enemies near an Entangled are damaged.
Lv 6: -0.3s Cooldown
Lv 7: -0.2s Cooldown +2 Base Damage
Lv 8: -0.2s Cooldown +2 Base Damage
Lv 9: -0.2s Cooldown +2 Base Damage
Lv 10: Entangle duration is doubled

Relic 1: Leave behind a damaging field on expiration, up to 10
Relic 2: 10% chance to instantly kill when first Entangled
Relic 3: +1s Duration


Spectral Bow
Lv 1: Summon a roaming weapon firing piercing projectiles
Lv 2: +1 Base Damage +10% Projectile Size
Lv 3: +1 Base Damage +20% Projectile Speed
Lv 4: +1 Base Damage +30% Projectile Duration
Lv 5: Conjure an additional bow
Lv 6: +1 Base Damage +20% Projectile Speed
Lv 7: +1 Base Damage +30% Projectile Duration
Lv 8: +1 Base Damage +20% Projectile Speed
Lv 9: +1 Base Damage +10% Projectile Size
Lv 10: Conjure two additional bows, Arrows bounce off screen edge

Relic 1: Projectile Size Doubled
Relic 2: Projectile Speed Doubled
Relic 3: +1 Base Damage


Ascension (Increase Stats for a period of time)
Lv 1: +5 Defense
Lv 2: +10 HP Regen +0.3 SP Regen
Lv 3: +20% Damage +10% Skill Size
Lv 4: +40% Projectile Speed +20% Duration
Lv 5: +1 Amount
Lv 6: +20% Damage +30% Movespeed
Lv 7: +40% Projectile Speed 20% Duration
Lv 8: +10% Critical Chance +10% Critical Damage
Lv 9: +10% Projectile Speed +10% Skill Size
Lv 10: +1 Amount

Relic 1: Movement Speed +50% while active
Relic 2: Weapon Skill Damage +4 while active
Relic 3: Amount +1 while active


Energy Wave
Lv 1: Waves of powerful energy sweep the area, damaging enemies
Lv 2: +10% Size +2 Base Damage
Lv 3: +10% Size +2 Base Damage
Lv 4: +15% Knockback +2 Base Damage
Lv 5: Secondary Set of Waves
Lv 6: +10% Size +2 Base Damage
Lv 7: +10% Size +2 Base Damage
Lv 8: +15% Knockback +2 Base Damage
Lv 9: +10% Size +2 Base Damage
Lv 10: +3 Number of Energy Waves

Relic 1: Size Doubled
Relic 2: Energy Wave hits are guaranteed to Critically Hit
Passives
Duplication
Lv 2: +1 Amount
Lv 4: +1 Amount
Lv 6: +1 Amount
Lv 8: +1 Amount
Lv 10: +1 Amount
Max: +5 Amount

Death Sting
Lv 1-9: +1% Instant Kill chance
Lv 10: +6% Instant Kill chance
Max: +15% Instant Kill chance

Study
Lv 1-10: +10% XP gained

Enchantment
Lv 1-9: +10% Damage
Lv 10: +50% Damage
Max: +140% Damage

Wings
Lv 1-9: +10% Movement Speed
Lv 10: +50% Movement Speed
Max: +140% Movement Speed

Psychokinesis
Lv 1: +25% Pickup Range
Lv 2-9: +25% Pickup Range +1 Pickup Range
Lv 10: +100% Pickup Range +1 Pickup Range
Max: +325% Pickup Range +9 Pickup Range

Miniaturize
Lv 1-9: -6% Character Size +6% Evasion
Lv 10: -6% Character Size +16% Evasion
Max: -60% Character Size +70% Evasion

Buckler
Lv 1-9: +1 Defense +1 Retaliation
Lv 10: +5 Defense +3 Retaliation
Max: +14 Defense +12 Retaliation

Curse
Lv 1-9: +5% Chance enemies explode
Lv 10: +20% Chance enemies explode
Max: +65% Chance enemies explode

Archery
Lv 1-9: +15% Projectile Speed
Lv 10: +60% Projectile Speed
Max: +195% Projectile Speed

Spirit of Life
Lv 1-9: +3 HP Regen
Lv 10: +10 HP Regen
Max: +37 HP Regen

Vitality
Lv 1-9: +15% Max HP Full Heal
Lv 10: +60% Max HP Full Heal
Max: +195% Max HP

Bravery
Lv 1-9: +30% Knockback
Lv 10: +80% Knockback
Max: +350% Knockback

Hourglass
Lv 1-9: +10% Duration
Lv 10: +50% Duration
Max: +140% Duration

Primal Might
Lv 1-9: +20% Critical Damage
Lv 10: +70% Critical Damage
Max: +250% Critical Damage

Bullseye
Lv 1-9: +5% Critical Chance
Lv 10: +15% Critical Chance
Max: +60% Critical Chance

Shield
Lv 1: Shield
Lv 2-10: -1s Cooldown

Expansion
Lv 1-9: +10% Size
Lv 10: +30% Size
Max: +120% Size

Stamina Potion
Lv 1: +1 SP Regen
Lv 2-9: +0.4 SP Regen
Lv 10: +1.5 SP Regen
Max: +5.7 SP Regen
7 Comments
75338 31 Aug @ 9:17am 
damages ass enemies
arjensmit79 8 May @ 3:08pm 
You are a hero.

With the passives, you write "max".
Is that just the maximum total of the passive, or is that also a maximum that cannot be exceeded by combination of the passive and active skills that might have the same effect in them ?
Azael  [author] 27 Feb, 2023 @ 4:01am 
@Hikaru259
You get an additional projectile every 2 levels
Hikaru259 26 Feb, 2023 @ 9:05pm 
Hi, can anyone explain for me what does "Duplication" mean, and how is its effect? Thank you
Nerverean 13 Sep, 2022 @ 8:19am 
Hello, what Knockback do and Duration works only with Ascension?
The Fox Knocks  [developer] 10 Jul, 2022 @ 10:59am 
Nice list! Thanks for taking the time to create it.
W Corp. L2 Cleanup Agent Faust 29 Jun, 2022 @ 1:57am 
Entangle destroys projectiles too