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Otherwise can't you just use the UE4 editor and rip what you need out of the .pak?
ive been modding mw5 and its nice to have a steam version and all but at some point yaml started overriding this mod so it doesnt do anything anymore and i need the mod folder so i can set it to load *after* yaml so the quirks kick in and i cant find the folder for this version in order to manage the load order
JR7-F EMQ loads before YAML
Reduced Torso Twist
Improved Cooling Jackets
Unbalanced
Ubiquitous
JR7-F EMQ loads after YAML
Ubiquitous
UM-R60 EMQ loads before YAML
UrbanMech Armor
Full 360 Forso Twist
Low Profile
Minimal Arms
Field Refit
360 Torso Twist
Narrow Profile
UM-R60 EMQ loads After YAML
360 Torso Twist
Narrow Profile
UrbanMech Armor
PXH-KB EMQ Loads before YAML
Vectored Thrust Kit
Improved Communications
Ubiquitous
Improved Targeting (Long)
Kobold
Phoenix Hawk Hero Endurance
PXH-KB EMQ Loads after YAML
Command 'Mech
Improved Communications
Ubiquitous
Kobold
Phoenix Hawk Hero Endurance
ARTICULATE_ANKLE reads lilke it could be the Machined Pivot Point items' stats
Others I am not so sure about: NON_FUNCTIONAL_ITEM ????
NO_ARMS
Maybe things like the one above could just have flavor text. The spicier and snarkier the better. I am willing to help write for thos :)
EG. MOUNT-RT from YAML versus DIR_TORSO_MOUNT
EXPOSED_LINKAGE_RT versus EXPOSED-LINKAGERT
There are a few quirks you have with null values that could be impleneted into the game no problem!
ACCURATE_WEAPON, LOW_ARMS, INACCURATE_WEAPON, ILLEGAL_DESIGN
I'm not sure what the lore is, but accuracy bonus, accuracy debuff maybe tradfe off(?), another accuracy debuff (?), and an economic quirk - respectively?