Stellaris

Stellaris

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(outdated) Even More Orbital Ring Buildings
   
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16 jun, 2022 @ 20:03
18 jun, 2022 @ 10:23
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(outdated) Even More Orbital Ring Buildings

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Hello! I added even more Orbital Ring buildings. I'm not going to lie, I saw the other mod, looked at the comments and decided that I'd add them since the author went silent.

I made it so the synapse relay wasn't useless/the filing system could be used by gestalts.
*the synapse hub may not provide the amenity upkeep modifier if you have another starbase building mod that overwrites the building. Takes too much effort to fix.

I added a crime-preventing building, an amenities module and a housing/amenities module.

I added back in the solar array module and cranked up the energy it produces compared to the starbase building.

Throw any recommendations/update requests down below, I won't go silent unless I die, forgot, or lose my steam account. If I do, take my mods and update them please.
* I did not foresee leaving for four months to a place without internet. see y'all in april or something.
7 kommentarer
borsk 19 okt, 2022 @ 12:45 
Ok, I included some features from this mod into my Orbital Ring Buildings Updated mod. I credited you in the mod description. Thank you for letting me do that!
Legit-Rikk  [skapare] 14 okt, 2022 @ 11:11 
bro I do not understand github in the slightest. I'd personally suggest uploading a new version yourself, and including this mod if you wish. I won't have internet by the end of this month.
borsk 14 okt, 2022 @ 11:01 
Does your mod have a github page? I could make a pull request porting buildings from the other mod together with small fixes I did on my machine to make that mod work on the newest patch
borsk 14 okt, 2022 @ 10:56 
Cool mod, thank you. Since the author of the original mod went completely silent even in stellaris modding den discord, I think it would probably be fine to add buildings from that mod as well, as long as you credit them
edey5000 19 jun, 2022 @ 20:08 
I like that its cool. Also Amenities isn't too buffed as you dont really have issues with them anyways
Legit-Rikk  [skapare] 17 jun, 2022 @ 15:54 
Usually things that affect all pops on a planet are delegated to buildings - these are modules. Though I do agree, I'll raising the housing it provides while vastly lowering the amenities.
Dr. Nolegs 16 jun, 2022 @ 20:27 
Two amenity producing buildings is both strong and a bit redundant no? Maybe you should make the infrastructure one an upkeep modifier of some sort.

Either way, good and simple mod!