Half-Life: Alyx

Half-Life: Alyx

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Resistance Revenge 3: The Finale
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1.282 GB
15 jun 2022 om 15:56
17 jun 2022 om 14:44
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Resistance Revenge 3: The Finale

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my epic website: https://sibbo.notion.site/Portfolio-b7026f7a34384b2b95dc025e9dffc823

If you want to know how I made this map or any of my other maps, then click on the google drive link below. I have any of my addons uploaded there. Feel free to copy ideas or anything else and have fun making your own maps or feel free to use them for SFM animations!

This is the 3rd and final Resistance Revenge map. It is the 5th map that I have made for hl:a and this is my most ambitious map yet. Maybe this is the last map that I make by myself, maybe not idk. I will probably upload some smaller maps still but I'm pretty sure that this will be the last big map that I made. I find it way better to partner up with others to work on projects and we released a map called "Terminus 2: Xen House" together with Nirvana201. Now I'm working with jonoPorter who you may know for making a map called "Monomyth", and I think that working together with others is the primary way that I will release maps in the workshop from now on. The map is about 1,5 hours long, has 46 resin to collect, and features a mix of puzzles, combat, and dark underground sections. If you are stuck at any point, you can always dm me, write in the comments, or watch skummehs or my video. Both videos are linked down below. I'm really excited to hear what you guys think of it and any feedback, positive or negative, is appreciated :)

Source files of all my maps: https://drive.google.com/drive/folders/1vOvDEQyzP2tRqAZCLVQsH1Txy2CUA40T?usp=sharing

My Playthrough: https://youtu.be/gJ6yjv3q_Yk

Skummehs Playthrough: https://www.youtube.com/watch?v=bJIjK61Ejg4&t=3320s
62 opmerkingen
goodmojo 28 mrt 2024 om 14:16 
Yeah, I'm giving up on Vulkan as I started Levitation recently and it was also affected by this and the fix was switching to DirectX as well. Weird that Valve wouldn't fix this on the workshop tools since I didn't see the same issues on the main campaign. Anyway, thanks for these maps, it was a lot of fun playing through them!
Sibbo  [auteur] 28 mrt 2024 om 13:32 
@goodmojo Yeah Vulkan isn't supported by the workshop tools so textures that i compile will show up pink for you but the local ones from the campaign should look normal. Switching to directx will fix this for every map (and will rpobably give you better performance). I may overhaul the last puzzle so its less confusing. Thx for the feedback, mister
goodmojo 27 mrt 2024 om 20:37 
Good map though the ending puzzle was confusing. Some minor technical issues including an issue I've run into in some other maps with purple textures for which I've seen people mention that it might be fixable on my end by switching to DirectX or verifying local files, or by map maker with some map compilation options.
vincent_g 5 mrt 2023 om 5:11 
added the third one to finish it and will delete the older play-through vids soon.
My newer playthrough ----> https://youtu.be/6TUosKA1E4U
Skummeh 30 dec 2022 om 18:40 
Get a room you guys :D

Also Happy New Year and thank you both for your amazing maps!
Sibbo  [auteur] 30 dec 2022 om 18:37 
@Nirvλna201 Thanks :)
Nirvana201 30 dec 2022 om 8:03 
Awesome map ;D
Sibbo  [auteur] 20 nov 2022 om 22:37 
@captfrank2001 Thanks, glad you liked the map :)
captfrank2001 20 nov 2022 om 12:32 
I have probably played 40+ of these "add on" maps to the game. This was the one I had the most fun on. Great job !!!
Mostly Luck 29 okt 2022 om 19:48 
Well, running away from baddies wasn't entirely frustrating. I made some headcrabs jump at me through a doorway, walked through, and closed the door. :)

A zombie chased me, but they are slow; so that was also okay.

But then, the guy with a gun... can't really make him get out of the way or follow me somewhere.

As far as my ammo seeking skills go; I'm not the best, but I look around enough I think. It's rare that I run out of ammo, but running low is a fun kind of stress that forces you to be a better shot.

I likely won't try this one again. I look forward to your future work however. You're definitely a rising star, getting your coding feet under you.