Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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List of Events
By jhheight
Contains a list of events, some of which are useful and not included in wiki.alliedmods.net/Alien_Swarm_Events

for example weapon_fire, heal_beacon_placed, weapon_reload_finish and more

I have probably still missed a lot more
   
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Batch #1
item_pickup
int "userid"
int "entindex"
string "classname"
int "slot"
bool "replace"
bool "offhand"
marine_infested
int "entindex"
player_should_switch
int "userid"
marine_infested_killed
int "userid"
int "marine" // entindex
marine_incapacitated
int "entindex"
marine_ignited
int "entindex"
marine_extinguished
int "entindex"
marine_no_ammo
int "userid"
int "entindex"
int "count"
marine_revived
int "userid"
int "reviver" // entindex
marine_spawn
int "userid"
int "entindex"
marine_hurt
int "userid"
int "entindex"
int "health"
marine_infested_cured
int "userid"
int "entindex"
player_heal
int "userid"
int "entindex"
heal_beacon_placed
int "userid"
int "marine" // entindex
swarm_state_changed
// clientside event
int "state"
asw_mission_restart
int "restartcount"
mission_success
string "strMapName"
mission_failed
string "strMapName"
scanner_important
0 params
alien_died
int "alien"
int "marine" // entindex
int "weapon"
achievement_earned
int "player" // entindex
int "achievement"
difficulty_changed
int "newDifficulty"
int "oldDifficulty"
string "strDifficulty"
user_data_downloaded
// clientside event (probably a bug)
0 params
alien_ignited
// clientside event...?
int "userid"
int "entindex"
alien_hurt
int "attacker"
int "entindex"
int "amount"
player_heal_target
// clientside event
int "userid"
int "entindex"
player_heal_target_none
// clientside event
int "userid"
general_hint
// clientside event
0 params
weapon_offhanded
int "userid"
weapon_offhand_activate
int "userid"
int "marine" // entindex
int "weapon" // CLASSIFY?
pickup_selected
// clientside event
int "entindex"
string "classname"
sentry_complete
int "userid"
int "entindex"
int "marine" // entindex
sentry_dismantled
int "userid"
int "entindex"
sentry_rotated
int "userid"
int "entindex"
sentry_selected
// clientside event
int "entindex"
sentry_start_building
int "userid"
int "entindex"
sentry_stop_building
int "userid"
int "entindex"
boulder_lasered
// clientside event fired from server
int "userid"
int "entindex"
player_give_ammo
int "userid"
int "entindex"
player_deploy_ammo
int "userid"
damage_amplifier_placed
int "entindex"
int "marine" // entindex
sentry_placed
int "userid"
fast_reload
int "marine" // entindex
int "reloads" // how many in a row
player_alt_fire
int "userid"
weapon_fire
int "userid"
int "marine" // entindex
int "weapon" // entindex
weapon_reload
int "userid"
int "marine" // entindex
int "lost" // ammo lost
int "clipsize"
int "clipsremaining"
int "clipsmax"
weapon_reload_finish
int "userid"
int "marine" // entindex
int "clipsize"
int "clipsremaining"
int "clipsmax"
achievement_event
string "achievement_name"
int "cur_val"
int "max_val"
campaign_changed
// clientside event
string "campaign"
jukebox_play_random
float "fadeintime"
string "defaulttrack"
jukebox_stop
// clientside event...?
flaot "fadeouttime"
spec_target_updated
// clientside event
0 params
show_freezepanel
// clientside event
0 params
hide_freezepanel
// clientside event
0 params
freezecam_started
// clientside event
0 params
gameui_activated
// clientside event
0 params
gameui_hidden
// clientside event
0 params
level_up
// clientside event
int "level"
player_changename
int "userid"
string "oldname"
string "newname"
player_hintmessage
// clientside event
string "hintmessage"
player_death

int "userid"
int "attacker" // userid
int "customkill" // damage
int "priority" // constant 7
advanced_map_complete
int "numadvanced"
challenge_map_complete
int "numbronze"
int "numsilver"
int "numgold"
alien_spawn
int "entindex"
Batch #2
ammo_pickup
int "userid"
int "entindex"
entity_visible
// asw_ammo.cpp
int "userid"
int "subject" // entindex
string "classname:
string "entityname"
physics_melee
// asw_barrel_explosive.cpp & asw_prop_physics.cpp
int "attacker" // userid
int "entindex"
physics_visible
// asw_prop_physics.cpp
int "userid"
int "subject" // entindex
string "type" // "kicking" or "detonate"
string "entityname"
button_area_used
int "userid"
int "entindex"
button_area_active
// can also be called by computer area
int "userid" // of pViewingPlayer
int "entindex" // of the button/computer area
int "prop" // entindex
bool "locked"
button_area_inactive
// can also be callled by computer area
int "entindex"
buzzer_spawn
int "entindex"
colonist_spawn
int "entindex"
player_dropped_weapon
int "userid"
door_recommend_destroy
int "userid" // of pViewingPlayer
int "entindex" // of pVisibleEntity
door_welded_visible
int "userid" // of pViewingPlayer
int "subject" // entindex of pVisibleEntity
string "entityname"
door_unwelded
int "userid"
int "entindex"
door_welded
int "userid"
int "entindex"
int "inhabited" // by player or bot
door_destroyed
int "userid"
int "entindex"
door_recommend_weld
int "entindex"
player_fullyjoined
int "userid"
string "name"
player_commanding
int "userid"
int "new_marine" // entindex
int "new_index"
int "count" // nNumMarines
marine_selected
int "userid"
int "new_marine"
int "old_marine"
int "old_index"
int "count" // nNumMarines
player_command_follow
int "userid"
player_command_hold
int "userid"
ragdoll_dissolved
int "entindex"
entity_killed
int "entindex_killed"
int "entindex_attacker"
int "entindex_inflictor"
int "damagebits" // damage type
player_escort_score
int "player" // entindex
int "points"
player_say
int "userid"
string "text"
playing_commentary
// clientside event fired from server ???????????
0 params
instructor_server_hint_create
string "hint_name"
string "hint_replace_key"
int "hint_target" // entindex
int "hint_activator_userid"
int "hint_timeout"
string "hint_icon_onscreen"
string "hint_icon_offscreen"
string "hint_caption"
string "hint_activator_caption"
string "hint_color"
float "hint_icon_offset"
float "hint_range"
int "hint_flags"
string "hint_binding"
bool "hint_allow_nodraw_target"
bool "hint_nooffscreen"
bool "hint_forcecaption"
bool "hint_local_player_only"
instructor_server_hint_stop
string "hint_name"
break_breakable
int "userid"
int "entindex"
int "material"
game_init
0 params
nav_blocked
int "area"
int "blocked"
nav_generate
0 params
player_hurt
int "userid"
int "health"
int "attacker" // userid of player, 0 if not player
player_spawn
int "userid"
break_prop
int "userid" // 0 if not player
int "entindex"