BattleBlock Theater

BattleBlock Theater

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Descriptor Tags: SoloStory
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5. juli 2014 kl. 14.27
5. juli 2014 kl. 19.33
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Catch 'Em All

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Enjoy these 15 pokemon-inspired mini-game sized levels!
Please understand some of the puzzles are meant to be hard, so you'll need to be creative in finding the solutions to some puzzles, while others simply require good reflexes to win.
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5. juli 2014 kl. 19.37
Future Projects
That Wun Wabbit
9 kommentarer
That Wun Wabbit  [skaper] 11. juli 2014 kl. 0.00 
Wow, these are nice statistics! Thank you everyone for trying my workshop item. It's my first and definitely not a perfect item, but you guys were willing to give it a spin and give me some feedback! I appreciate that very much. :ghsmile:
That Wun Wabbit  [skaper] 8. juli 2014 kl. 13.37 
Thanks for te feedback! I am working on a sequel which is hopefully more fun and less tedious for you guys ; )
TheKorn 8. juli 2014 kl. 7.55 
I liked this set overall. You're not going down the route of OMGWTFBBQ difficulty just because you can, which is where most people fail.

With that said, I think you need to lay off the disappearing blocks -- not *every* level needs them! (And on some levels they truly serve no purpose.) The level that was entirely disappearing blocks was... fatiguing. I found all the berries on that one, but didn't really have all that much fun doing it. Suggest new strategy for that level... all disappearing blocks are red, but not all red blocks are disappearing. Otherwise it just devolves into "jump everywhere", which plays about as fun as reading "jump everywhere".

Suggest instead of some disappearing block levels you do some timing levels (such as from the single player compaign). I have a feeling you'd be good at it!

Solid effort, good start! Thanks!
P' 8. juli 2014 kl. 4.12 
it's so so
ManiacMal 5. juli 2014 kl. 21.32 
Cool Idea
That Wun Wabbit  [skaper] 5. juli 2014 kl. 19.01 
@Mr. Generic Name
I'm sorry you didn't enjoy this item. You seem to be a skilled player and were able to complete my levels, which I consider a compliment.

I would like to address your concerns which are on the fundamentals and difficulty:

Trap, block and enemy type and number varied, but each level had a focus and appropriate tools to get the job done, and the job is to challenge players.
Some levels I adjusted the room height and width to the minimum or max. There some red herrings in the levels which I think is what you meant by unfitting fundamentals.

You mention replay value and that's the main thing that bothers me. I don't want to hold you back from playing better workshop items, and there are definitely some out there that I would subscribe to also. However, this is an item which definitely took me hours to make but isn't a full game that costs money to play.
Mahrs 5. juli 2014 kl. 17.49 
I just felt a lot of them were too short or just too plain easy wich made me not want to play again. They weren't bad i just didn't particularly enjoy them myself for this reason. Oh and by the way, by structure do you mean how the level looks or how the gameplay layout was? I thought they had a nice look and design to them, but for level structure referring to the fundementals, wasn't fitting the gameplay.
That Wun Wabbit  [skaper] 5. juli 2014 kl. 17.07 
I appreciate the feedback, but could you be more specific?
I definitely made them with a structure in mind.
I also just nerfed the very last puzzle as it was too hard for people
Mahrs 5. juli 2014 kl. 16.59 
I'm sorry to inform you but these levels lack any structure or replayability, also I personally didn't enjoy them and found them easy or just poorly made. I just recommend you take more time with them as this seemed to be rushed! I'm not saying they are terribly bad I just think it could be a lot better..