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Rapporter et problem med oversettelse
With that said, I think you need to lay off the disappearing blocks -- not *every* level needs them! (And on some levels they truly serve no purpose.) The level that was entirely disappearing blocks was... fatiguing. I found all the berries on that one, but didn't really have all that much fun doing it. Suggest new strategy for that level... all disappearing blocks are red, but not all red blocks are disappearing. Otherwise it just devolves into "jump everywhere", which plays about as fun as reading "jump everywhere".
Suggest instead of some disappearing block levels you do some timing levels (such as from the single player compaign). I have a feeling you'd be good at it!
Solid effort, good start! Thanks!
I'm sorry you didn't enjoy this item. You seem to be a skilled player and were able to complete my levels, which I consider a compliment.
I would like to address your concerns which are on the fundamentals and difficulty:
Trap, block and enemy type and number varied, but each level had a focus and appropriate tools to get the job done, and the job is to challenge players.
Some levels I adjusted the room height and width to the minimum or max. There some red herrings in the levels which I think is what you meant by unfitting fundamentals.
You mention replay value and that's the main thing that bothers me. I don't want to hold you back from playing better workshop items, and there are definitely some out there that I would subscribe to also. However, this is an item which definitely took me hours to make but isn't a full game that costs money to play.
I definitely made them with a structure in mind.
I also just nerfed the very last puzzle as it was too hard for people