BattleBlock Theater

BattleBlock Theater

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Catch 'Em All
   
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Descriptor Tags: SoloStory
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2014년 7월 5일 오후 2시 27분
2014년 7월 5일 오후 7시 33분
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Catch 'Em All

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Enjoy these 15 pokemon-inspired mini-game sized levels!
Please understand some of the puzzles are meant to be hard, so you'll need to be creative in finding the solutions to some puzzles, while others simply require good reflexes to win.
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2014년 7월 5일 오후 7시 37분
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That Wun Wabbit
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That Wun Wabbit  [작성자] 2014년 7월 11일 오전 12시 00분 
Wow, these are nice statistics! Thank you everyone for trying my workshop item. It's my first and definitely not a perfect item, but you guys were willing to give it a spin and give me some feedback! I appreciate that very much. :ghsmile:
That Wun Wabbit  [작성자] 2014년 7월 8일 오후 1시 37분 
Thanks for te feedback! I am working on a sequel which is hopefully more fun and less tedious for you guys ; )
TheKorn 2014년 7월 8일 오전 7시 55분 
I liked this set overall. You're not going down the route of OMGWTFBBQ difficulty just because you can, which is where most people fail.

With that said, I think you need to lay off the disappearing blocks -- not *every* level needs them! (And on some levels they truly serve no purpose.) The level that was entirely disappearing blocks was... fatiguing. I found all the berries on that one, but didn't really have all that much fun doing it. Suggest new strategy for that level... all disappearing blocks are red, but not all red blocks are disappearing. Otherwise it just devolves into "jump everywhere", which plays about as fun as reading "jump everywhere".

Suggest instead of some disappearing block levels you do some timing levels (such as from the single player compaign). I have a feeling you'd be good at it!

Solid effort, good start! Thanks!
P' 2014년 7월 8일 오전 4시 12분 
it's so so
ManiacMal 2014년 7월 5일 오후 9시 32분 
Cool Idea
That Wun Wabbit  [작성자] 2014년 7월 5일 오후 7시 01분 
@Mr. Generic Name
I'm sorry you didn't enjoy this item. You seem to be a skilled player and were able to complete my levels, which I consider a compliment.

I would like to address your concerns which are on the fundamentals and difficulty:

Trap, block and enemy type and number varied, but each level had a focus and appropriate tools to get the job done, and the job is to challenge players.
Some levels I adjusted the room height and width to the minimum or max. There some red herrings in the levels which I think is what you meant by unfitting fundamentals.

You mention replay value and that's the main thing that bothers me. I don't want to hold you back from playing better workshop items, and there are definitely some out there that I would subscribe to also. However, this is an item which definitely took me hours to make but isn't a full game that costs money to play.
Mahrs 2014년 7월 5일 오후 5시 49분 
I just felt a lot of them were too short or just too plain easy wich made me not want to play again. They weren't bad i just didn't particularly enjoy them myself for this reason. Oh and by the way, by structure do you mean how the level looks or how the gameplay layout was? I thought they had a nice look and design to them, but for level structure referring to the fundementals, wasn't fitting the gameplay.
That Wun Wabbit  [작성자] 2014년 7월 5일 오후 5시 07분 
I appreciate the feedback, but could you be more specific?
I definitely made them with a structure in mind.
I also just nerfed the very last puzzle as it was too hard for people
Mahrs 2014년 7월 5일 오후 4시 59분 
I'm sorry to inform you but these levels lack any structure or replayability, also I personally didn't enjoy them and found them easy or just poorly made. I just recommend you take more time with them as this seemed to be rushed! I'm not saying they are terribly bad I just think it could be a lot better..