Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Alternative Tech Tree for Ranged Units in Total Rebalance: Rome Rerostered III
   
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3.6.2022 klo 10.52
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Alternative Tech Tree for Ranged Units in Total Rebalance: Rome Rerostered III

2 kokoelmassa, tekijä JonkoXL
Total Rebalance: Rome Rerostered III + DLC
15 luomusta
JonkoXL's Rome Remastered Mods
34 luomusta
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Alternative Tech Tree (mostly for Ranged Units) in Total Rebalance - Rome Rerostered III

This small patch slightly alters the tech tree as used in Total Rebalance - Rome Rerostered III
It hopes to improve on the early game and general access to ranged unit by lowering the Archery Range building requirement by 1 City Level.

Compared to Vanilla, the Archery Ranges are now available one City Level earlier, effectively:

- Skirmishers from an Archery Range Level 1 can be trained from a town starting from 400 population.
- Archers from an Archery Range Level 2 can be trained from a big town starting from 2000 population
- Cavalry Archers* from an Archery Range Level 3 and Mounted Skirmishers can be trained from a City, starting from 6000 population
- Cataphract Archers* from an Archery Range Level 4 can be trained from a Large City, starting from 12000 population

*= Of course some civilizations do not have access to Cavalry Archers or Cataphract Archers.

Compared to Rome Rerostered III, for the Romans, the Velites and Auxiliary Skirmishers need to be recruited from an Archery Range Level 1 and 2


Note:
(!) Total Rebalance: Rome Rerostered III is required to be installed, it can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2686044803
(!) Put this mod on top of Total Rebalance: Rome Rerostered III
2 kommenttia
JonkoXL  [tekijä] 5.6.2022 klo 4.14 
Thanks bro!

I am also working on a mid-game and late-game campaign map patch for Europe 270BC, I think it will be interesting!

Увидимся)
Svaor 5.6.2022 klo 3.55 
Very good bro!!! :steamthumbsup::steamthumbsup: