RimWorld

RimWorld

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Fallen World (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
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3 jun, 2022 @ 10:39
29 jul @ 18:00
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Fallen World (Continued)

I 1 samling av Zaljerem
Zal's Continued Mods
547 artiklar
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Original mod by DimonSever000
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2224054676
If the original author requests it, I will remove this update.

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Sets all weapons and apparel on all Core/Royalty non-tribal pawnkinds to Neolithic/Medieval. Also disables sieges for Pirate, Outlander, and Empire factions.

Royalty and Biotech DLC is supported but not required.

I have updated all the patches to behave in a more compatible manner, but due to the nature of the patching (some removals and replacements), there could be incompatibilities with other mods.

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Original mod notes (1.2):

Replaces the equipment of all game factions with medieval equipment. Keep in mind that if you have mods that add new factions, this will not apply to them.
9 kommentarer
dagoonite 29 jul @ 17:39 
No stress either way, I was just curious if you were planning on continuing this. All good if it's on The List and you need more time.
FirstBornAcorn 23 dec, 2024 @ 6:09 
Nice mod & updated none the less :)
I had an idea of a similar mod but switching to industrial age, but could not find one :)
dagoonite 15 apr, 2024 @ 20:30 
You rule! Thank you for keeping up this old mod, those of us who use it on the regular appreciate it!
Zaljerem  [skapare] 15 apr, 2024 @ 18:25 
Glad you enjoy it. Now updated to 1.5!
dagoonite 15 apr, 2024 @ 17:43 
I just realized that I never favorited and upvoted this. Even if you don't plan on updated it, thank you for having introduced me to it.
Zaljerem  [skapare] 5 jun, 2022 @ 6:32 
Rimedieval seems to be much more complete as far as completely remaking the scenario. This mod simply limits the tech available to core factions to medieval or lower.
Holgast 4 jun, 2022 @ 19:45 
So does this do the same thing as Rimedieval?
Zaljerem  [skapare] 4 jun, 2022 @ 11:17 
Excellent question ... I don't think I've ever used that particular mod.
ram 4 jun, 2022 @ 9:54 
would it work with vanilla expanded neolithic?